Predator: Hunting Grounds, Stat Values & Guide (Archive)

I understand where you’re coming from, but is it’s current form, the firerate and ammo would need to be reduced to awardly low levels to be “High risk.”

Also, everyone can see how quickly automatic weapons rip through predator health. Then you have one weapon that does nearly the equivalent 6 hits from the strongest assault rifles at point blank range, with only a 10% decrease in damage 100m away.

I’m sorry, but sawz50 single shot damage is a huge part of the problem with the imbalance of the Fireteam over the Predator.

Dante’s extreme health and sprint damage reduction is another. He should have base 150 health.

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it wouldnt be that much of a problem if arrows or combit throw did more damage to compensante problem is pred weapons are too underpowered next to ft’s right now

then field medic, tracker, support dmg resistance, dante dmg resistance, those are main problems in balance

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I don’t disagree that these need addressed, as well, especially for the sake of making off meta builds and characters more appealing.

It’s already been nerfed enough. Nerfing it to 8 shots for the kill is not necessary. As I said, it might be a problem if multiple good snipers are running it. It’s not an easy weapon to use. Can nerf ammo a bit. We don’t wanna go extreme on this one.

It’s a sniper rifle, it should be dealing damage at a distance. You don’t wanna have a situation where ft are not able to punish you for recklessly engaging or disengaging.

Stacking damage reduction for ft and low damage for pred ranged are true problems.

I just found out that if you have a bear trap as fireteam, you will not be able to disarm the wrist bomb. You have to take the bear trap off first then u can attempt to defuse.

It’s damage has never been nerfed since release.

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Just make it take longer to steady your aim. Accuracy should also decrease with distance unless you’re using a spotter/spotter perk.

Like real snipers in today’s military. Here’s an example.

Of course it would not be fun. Currently there are no calculations/MOA

It’s all point and spray.

Maybe introducing a round like 6.5 creedmore with less damage against “alien armor”?

Idk because phg is meant to be arcade style of action…NOT arms 3

Just add a hold breath button for fiddy cal and call it a day.

Add a prone stance or make it take time to deploy the currently useless pods…also take time to retract the bipod

This would be ideal, but you can’t. You can’t choose perks/weapons/gear in the matchmaking lobby, restricting the match to have just one SAW-Z is simply impossible. It would require a full rework of the match/lobby process. And this is illfonic.

Sniper rifles Damage (From data files, this does not reflect the damage reduction passives the Predator has)

ABR-Z - 70
7EN - 166
SAW-Z - 294

It seems to me ridiculous that two weapons that have the same caliber have such a huge difference in damage output (almost double)

To me, the the 7EN is in balance, while the ABR-Z could use a buff since in its current state is basically useless, as the GOSL-R has almost the same damage (55), with higher fire rate and ammo. The SAW-Z could use a good nerf. Bring it down to 200, buff ABR-Z to 100.

Also, it is not a difficult weapon to use. Nothing in FT is difficult. Maybe if you were forced to use the 10X scope, but with the red dot? c’mon… even I, who rarely play with sniper rifles, land a few shots in a match. After playing for a day or two you start landing at least 25% of your shots. And I’m a basic casual player who normally is drunk and goofing around.

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For my part, it doesn’t bother me that FT remains in the state.
But then, I want to find my stats from before on the Preds.
Buff energy, stamina and weapons.

I know I was saying no need for further nerfs. Base damage sawz is not that much of a problem. Try running it on Owlf without any damage buffs, the gun is good, but not godlike good. And then there’s an assault fanatic or any other stacking damage boost. Now that is a problem. If you nerf the sawz damage to the dust, they will take an assault rifle and still murk you.

If we make the damage 200 it will take like 9 shots to pop the pred which is ridicilous to me. You shouldn’t able to tank almost a full mag of a sniper rifle before getting second winded.

If preds doing a lot of leaps then for sure, he’s an easy target. Otherwise if they are actively trying to dodge they are not.

Also, as a cs player I don’t wanna see awp being nerfed to the ground.

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Stats updated October 13th 2024.

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First off, only the most tanky preds would be tanking 9 shots, unless they spend 6 perk points on Impenetrable.

However, tanking 9 hits not going to happen anyway, because of Yautja’s Bane, Assault’s passive, Scout’s passive, Isabelle’s passive, Fanatic, Reckless, and Sniper. Not to mention that they’ll probably be getting hit with grenades and 1911’s too.

Additionally, 120% damage to head shots and up to 150% when you inevitably destroy the mask.

It’s like saying, the predator shouldn’t be able to tank 30 shots from assault rifles, but we know how that actually translates in game where the predator will absolutely get shredded in close quarters.

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ATM it’s 7 base assault, which already has base boosted damage for all the guns. Jellou suggested to nerf damage by 30%. Make the calculations.

None of us ever takes bane, cause it’s a 6 PP garbage. Isabelle is a meme class. Fanatic needs to be patched and hopefully will be.

I can agree on increasing the mask hp so it takes 3 shots, not 2.

Pred doesn’t go second wind from 30 AR shots, which are way easier to land btw then the sniper shots. Pred should not stay in close quarters with FT, if he does, well he should get melted.

What I’m trying to say is, if we ONLY nerf the sawz(which I still believe doesn’t need a nerf) it’s not going to change anything. What the game needs is nerfing some portion of ft specs for overall balanced gameplay.

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Almost 300 damage per shot in a game where the highest base HP is 1550 is fucking ludicrous. That fucking gun has been a major problem for 4 fucking years. I don’t know how it can be defended. Especially when a premade will typically rock 2 SAWZ & 2 Hammerheads on average between their 4 players.

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The best idea so far sounds like limiting how many snipers are allowed per FT.

I’d say 2 max snipers. I have not faced a solid FT since the patch.

I wouldn’t limit the number of snipers, but instead if there are more than one, SAWZ damage should be decreased 25% for each additional sniper (for that match). Three snipers = 50% damage. Lol

That actually worse and will piss off most sniper mains.

How about making it so ONLY low health classes can use sniper?

Isabella (my wifeys:)
OWLF
Scout
Maybe assault but it forces him to use a 22 pistol

Like a derringer 😂

They’ll get used to it. It’s been forever since FT has so something to be pissed about. V

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Yes, that’s the best idea. It was one of the rules for the tourney I made a few years back.

But in practice, with how the game is, you just can’t enforce it. They would have to change the whole loadout system. Not to mention remove weapon crates from the maps.

So, best they can do is nerf damage.

Sure, they can go away with passives and specs… but they will not do that.

@Thunderwolf450, sure they will take an AR and ditch the saw-z if nerfed to the ground, but no matter how powerful they are with all the passives, the damage drop-off is massive compared to saw-z. Nobody is complaining about the saw-z being OP at close range. The problem is 2 or 3 snipers melting you before you can even engage in battle. That’s just stupid.

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