•Greatly increase fireteam interaction time to complete objectives (holding square). Why?: This would make Tactician a bit more viable in the long run even when the predator has no more traps.
•Increase bear trap health (equivalent to the smart disc HP). Why?: This will help prevent fireteam to instantly destroy them before even being deployed and reducing their ammo more quickly.
•Take reduced damage from plasma based weapons while on a tree. Why?: Since plasma weapons ignore branches.
•Greatly decrease predator wrist bomb explosion activation to guarantee a fireteam kill. Why?: fireteam are extremely quick at deactivating the wrist bomb. So having a suicide build makes sense to make fireteam to have more of a 50/50 risk to actually completing the puzzle or running ASAP.
•Melee attacking will not disable cloaking but will reduce predator melee damage by 10%. Why?: this might help making melee a bit more viable for hit and run tactics.
•Ai guerrilla fighters will now all be spawned in as stargazer troops/operatives, if the predator kills them it will give the predator more XP. Why?: the regular ai troops with ak’s are just too weak. Stronger ai might help out in the long run.
•Slightly increase HP regeneration from eating a pig. Why?: sometimes they don’t give the predator full HP back, so this should make it guaranteed.
•Predator able to reclaim their mask but the mask will be moderately easier for fireteam to knock off. Why?: Sometimes it’s annoying to have the mask pop off early game and makes tracking fireteam difficult to apply pressure.
•Take reduced damage from all sources while eating a pig. Why?: pig spawns seem to be near fireteam. It’s impossible to get a healing from a pig against fireteam that camp or actively hunt/chase you down.
•Upon entering second wind, the predator can not be pinged and fireteam members will receive a greatly movement speed decrease. Why?: the purpose of second wind is to allow a second chance, rn fireteam are too quick and deadly against a very vulnerable second winded predator.
•Wrist Blades have a bleed effect for 3 seconds that deal 1 damage each second. Why?: Traditionalist trophy is pure hell and this will help make wrist blades more viable.
•Moderately increase tree branches health. Why?: since they don’t respawn this would be a great help to encourage tree gameplay.
•Increase climbing speed. Why?: there’s a branch speed perk, so why not a climbing perk too?
•Takes 2 knife hits for a fireteam member to save a netted teammate. Why?: it’s too easy to destroy rn.
•While healing (pig, second wind, or item) if receiving damage the plasmas caster will return fire on the source attacking you. Why?: sentry defense when extremely valuable will prevent fireteam from applying to much pressure, same against ai.
•General Quality Life Update; give the predator one more perk slot or allow the predator to keep using perks till number cap is reached.