But you could run inpenetrable and large pouch, for a very tanky build with branch master for some mobility. Berserker already has so much health and the extra melee damage, on top of that. 20% damage reduction with 1500 base health is huge.
Predator perks: rework
So restrict it on berserker if need be.
I just feel like the build I mention is a pretty basic build and it shouldnāt be fkd over cause ppl wanna stack it with other shit.
If were keeping current ft dps I feel impenetrable should give at the very least 25% damage resistance without an increase in points.
It helps atm but not how it should.
Also adding modified reserves to cooling syncs seems like too much tbh.
Aside from scout and alpha, all classes Need a stamina buff.
I wouldnāt be exactly against this i donāt think. Class restrictions to perks? Like the heat vision is useless for scout anyway. Etcā¦I dunnoā¦I gotta think about that a little
I meant points. Idk Iām not a fan of major weaknesses on things.
I think classes should have access to all perks.
Kinda misinterpreted that then
Ya probably bad chosing of words.
Lol I try to inglush gud.
Fast hands down to 2 cost and I would agree with everything of what you wrote.
Itās too bad the ai got you first. Then the stupid network time out before I could get the other two.
They can. Just not all at once. Thatās the purpose of a point system.
Yeah that was some BS. Plus newb running for the reinforcements the second it was available.
Also impatient should cost 4 or buff it even more and make it cost 6
I agree. Itās strong but not really meta, so Iād go with less points.
Any other recommendations from the grenade master. One of your posts actually inspired me to create this thread.
So I think Impenetrable should scale per FT members using YB (Yautja bane)
Similar thoughts to height advantage but different numbers.
Things ascender should just be passive buffs to classes. Same thing for clotted.
Cooling syncs and MR should not be combined, I feel like thats giving to much energy recovery for too little cost.
There plenty of perks should just be cut from options and made passive perks per class.
Okay. You might be right.
Which classes for which perks?
Hunter - Ascender
Scout - Branch Master
Berserker- Fast Hands (gotta give some kind of speed boost somewhere)
I think Samurai should have a passive impenetrable just from his armor. Like Dutchās mud damage resist but maybe 5%
Elder - Clotted
Maybe? Spitballing here
Not bad.
Just because it is relevant.
Gets my total support. Who do I have to blow to make these happen illfonic?