Every class? Thought it was just with zerk and Viking? If that is the case that Axe is good, but I still feel the rest need some working.
Predator weapon damage as of 3/24/21
it used to be just zerk viking but with the bleed itās now pretty much everyone except maybe elder and scout cause they have the -5% modifier
Thanks for letting me know!
How much does Down Range perk add to ranged damage?
10%
so does Fearless to melee weapons
Not sure if this has been covered, but some melee weapons you can get headshots with. Iāve done it with the elder sword before
Seriously wtf. No ranged headshots for pred that matter even with the travel time on all his weapons but lol point and click head as FT.
Pred skill ceiling is capped by the fact youāre encouraged to just go for bodyshots & AOE because your damage is some DBD crap regardless
Well thats what im saying they cant fucking aimā¦ they dont even aim they just shoot from ADS n shitā¦ their like movement is snail speedā¦
plus im gonna bet half of my life savings that most ps4 players dont aim
Probably why thereās still people that think slotting most of these melee weapons is actually good.
Youāre better off just slamming than trying to get combos off
I mean this is why i dont think devs should be making a game depending on them self only lmfaoā¦ this game has been made to resemble them in 70% and 30% community more or lessā¦ when in fact it has to be oppositeā¦
Iāve noticed that, but itās hard to get consistent results.
The combo is as follows:
First Attack swings down to the left,
Second Attack swings up to the right,
The third attack swings across left and across right,
Then itās back to the first Attack.
Three attacks, 4 hit combo.
Iām gonna test it, cause I highly doubt it
Well no you can r1 R1 the R2 R2 as one full combo which is 5 hits albeit no ft who knows what a knife is will leelt you do this but you can
Okay. I see what youāre referring to. I guess I was only checking Light chaining or Heavy chaining, but not crossing from lights to heavies.
Do the damage values change, or is it equivalent to 2 lights plus 2 heavies?
Itās equivalent no change aside from get more bleed dmg just cause the bleed was started so long ago and each hit refreshes the bleed to start again so itās well over 15 dmg by the end
Well If you test it and does not work like this we need to report it to devs (you know because itās bug)
What about the Length of the bleed depending on the amount of strikes? Or does stack cover that?
Yes. Itās always 15 bleed damage from your final hit. So two quick katana light attacks will do about 16 total bleed damage.
Okay.