Ya but both tactical ops and DPS ops are viable
You know balance.
It’s a game
With game design
Game design directly affects balancing and to ignore a game because it has game design that actually makes DPS and tactics balance is dumb.
Headshots are apart of that
Also there Ash, a DPS character who is top tier.
Also let’s not forget that pro players, the best if the best, only land headshots about 50% of the time so actually no, DPS does matter
Because of its tactical advantage
Yes they are. They’re just preset.
Besides that doesn’t really matter
Ash doesn’t have any tactical advantage but lots of damage
Build X doesn’t have any tactical advantage but lots of damage
IQ has tactical Y advantage and medium damage
Build Z has tactical Y advantage and medium damage
Part of good game design with builds is using synergy to enforce different playstyles
Preset’s just force it rather than reward problem solving.
As well as allowing some items to purposely be stronger than others
You mean the one that got replaced by a giant robot that could one shot?
And the one that came back in MW?
And I say they’re just badly designed. At least torwards DPS V.S tactical advantage balancing