FR tho XD
REMOVE LEAP SLAM- PERMANENTLY
Oh no, you’re totally right on that, especially the TTK. I think it just needs to be tweaked and nerfed, if anything.
But in my experience I’ve never seen anyone do this successfully, lol.
only works against trash teams. ur lucky toslam 1 guy with a good team, and if you do his mates are taking all your health if not downing you.
The only issue i have with slam is that you can slam through some roofs of buildings etc. slam makes you very vulnerable
Pred have all chances get massive damage by fireteam after his slam, but… if FT members can’t support their teammates then squad will die.
Agree 100% with you, it’s works well against bad players.
It’s a title meant to get attention- I have zero expectation that illfonic will actually remove it. It’s meant to get the conversation going, currently the consensus being that it needs to be tweaked at least. I’m fine with that. The point being to highlight that the use of leap slams as they are currently implemented is basically an exploit. Have I faced this in game as of yet? Once I think, yes. Is literally every Pred doing it? Not yet, no. Doesn’t make it not a legitimate balance issue.
Yeah 9/10 that is usually the outcome because of the skill gap. I’d say keep it on a watch list in case the skill gap decreases.
yea I agree with through walls for sure, its cheap
Honestly that’s what all of the feedback has felt like with P:HG, especially with specific side abilities. Well, and honestly I don’t agree with a lot of the opinions. I mean, if something feels OP, it’s usually pretty damn blatant. But I haven’t seen anything they made me feel that way.
If anything this slam looks like it does a bit too much damage considering its TTK. Just nerf it and the splash. 🤷🏻♂️
Yeah no lie it’s almost entirely skill gap issues XD
Agreed 100%
yeah it should have a fall off if it doesnt already. high damage near the middle that falls off too relly low damage at the edges
but i also feel like some guns need a damage fall off in the same way. if feels like fireteam weapons just do a straigh damage number regardless of range.
Against a good team the SMG can wreck even at Assault Rifle ranges.
Snipers are too easy to shoot also in a good teams hand.
You have the right idea m8, click bait title to draw attention to something that needs to be put on a watchlist :P hats off to ya.
The wacky thing about subs is that they deal assault rifle damage at mid range, and thier damage is doubled at close range XD those subs are strong bro, not to be underestimated XD
sounds to me that SMGs are exactly like the leap slam…
That is, unfortunately, how this shit works
yeah i dont mind the high damage at close, thats their role.
u can range it then, if preds range was a bit more viable.
Is this recent? I have not experienced these smg’s being overpowered. They feel like they’re shooting airsoft pellets instead of bullets. They are definitely weaker per shot than the pistols are even though the damage stats indicate otherwise.
Well yeah that is there role, I’m just saying assault rifle damage at range :P could be tweaked a bit.