Remove the three DBNO requirement for stealth kills

Slightly true.

You do turn invisible when standing still. And leaps are dead silent so if you do it right sometimes they won’t notice where you jumped and run right past you.

Given the typical prompts, it’ll pop up suddenly and you get a free kill.

Slightly risky but its a complete free kill if that’s how was changed to.

As much as I play Pred still doesn’t seem fair to the poor shmuck you happened to pull the trigger on. Movies are movies, balanced game play is very different.

Still there’s gotta be better when than just abusing the shit of one dude till the game says thats enough, just let him die.

i think as long as they are low hp they should be stealth killable you shouldnt have to down them

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The more I think on it, I think it should be tied to traps (we need more traps on both sides)

Like you can stealth kill the guy helping or something.

Require some bait and cunning

Thats not a bad idea. I just dont like the idea of the pred stealth killing much after the first engagement as by that point it doesnt make much sense. The element of surprise is gone

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But the bait idea is a good idea. It would also be interesting if you could use the FT bodies as bait

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I tried making the same argument. Everyone said it was fair I left it at that.

I mean I agree tbat doing it more than once, the surprise/effect is gone.

Tieing to trapping/baiting I think could work really well. In a later on 2v1, 3v1, or the initial 4v1.

Even when the player base knows how it works specifically.

Something like this would require the Pred do less walking noise, sprinting stomps are fine but if you walk, evenly poorly cloaked, will still work on sneaking up on the helper(s) but hearing stomps would just make you stop and spray and pray immediately.

Then again the leap would fine if the game had a “magnetic” pull with the prompt but that also may split hairs on whether not it’s fair to get an auto tracked free kill.

Im not too big on the idea of leaping behind an enemy and insta killing them. So when I speak about assassinations, I think of something more along the line of sneaking into a building and catching a player holding an angle, or doing an objective, both of which would have them likely standing still.

This is of course on the principle of stealth buffs that I suggested in my super post, one of which is perfect invis when crouch walking. So when I speak about assassination kills, that is the vision I have.

When it comes to leaping, there could be something done to stop it, like you cant initiate a stealth kill for 5 seconds after a leap. Standard stuff. Shouldnt be too hard.

I think leaping works well because its silence and ability from a tree looking up.

An actual bait and trap

A pause for few seconds would kill it either. 2-4 seconds is alot of time tl react to a call out.

Thing is, I don’t the game can handle being more intricate than that, I don’t think its build for, there’s alot to work with but its all very basic machanics. I dont think its capable of much more

Yes, I agree, I like leaping. Just saying that any sort of stealth kill right after a leap leaves a lot of room for abuse

Eh the foundation is there. There is a metric ton of work to be done though no doubt. But I think they can do it.

crouch walking while stealthed needs to make zero noise then

Downing them to their last revival, and having low health triggers the prompt.

Just low health? Or does it need a DBNO to happen too?

The major abuse would be if it could happen more than once. Which if it were changed around, it definitely needs a limit regardless of how much more though it needs.

As for your faith in them, I hope you’re right. The level of intricacies and polish it would require pushes it into AAA studio ground, frankly, I’m not sure they have the tools or manpower for it.

Experience yeah, but they lack the rest.

Well what we have in game right now tells me they have the manpower. Its rough as fuck no doubt. But its there. They just don’t have the person at the head of it all guiding that manpower in the right direction. This games biggest flaw is its poor design choices.

If your trying the same old stuff your doing it wrong… Stealthy can be achieved

lol no offense but those guys were kinda braindead. I mean if your idea of stealth is running in front of the fireteam and dropping traps etc. It does work. But all pred did in this was stand still and abuse the FT while they were bear trapped, which tbh if it was a good fireteam they would have seen that smart disc go right back to pred. I dont consider this “stealth” though. because had pred not been using bear traps he would not have been able to pull these sorts of shenanigans.

So yes they were braindead… and yes… how are you supposed to have {balance} with braindead players?

You want ranked for what?
For some immortal god status?
Or if you play really well and your FT sucks…
I’ve solo’d so many predators in train yard on the pipes its not even funny as a recon.

Stealth kills should be on 3 knock downs.

Is it just me or does the disc travel faster on return then when it is thrown?

WTB disc upgrade to reverse the engine or be able to throw it backwards please.

the disc is so much faster on return. But i like how i can hit one target 3 times with it lol

Speed up… slow it down then speed it up