Reworked Predator Class: Scout (Concept)

Scout has had trouble finding success at the highest skill tier in PHG, especially since the release of power creeping DLC characters even as early as Valkyrie, but more recently, hunting party DLC bundles with classes like Scar and Amazon. Scout shouldn’t be left in the dusty corner with that thing that rhymes with Berserker.

Here’s my take on a rework, coming from someone who’s been here since the beta with thousands of hours and countless private lobbies with many heavy hitters

Scout

Health: 1050
Stamina Capacity: 1500
Stamina Regeneration: 170/s
Movement Speed: 10.4m/s
Energy Capacity: 1100
Energy Regeneration: 97/s
Perk Points: 13
Gear Points: 9
Overload Cooldown: 11.34 Seconds
Specializations: Stalker, Disciplined, Ghost

Passive Abilities:

Damage to targets over 49m away is increased by 5%

Passive Observant(Mudded Fireteam footsteps are not concealed and remain visible to thermal vision)

For Reference Predator: Hunting Grounds, Stat Values & Guide (Archive)

Subject to change according to game balance over time

@Mith

3 Likes

Nice. I like that passive that you included for Scout.

Hopefully Illfonic buffs Scout in some way so that it’s more useful in the next patch

Skill problem. Scout is still 10 times better than the Berserker.

1 Like

I can do Berserker too

nope nope leave him where he is please

It would be so amazing to add passives for all predators. They’re so similar already, they really need distinctive abilities.

2 Likes

Yeah, exactly

I would add some more passives.
Ascender
Long Jump
Adrenal Boost
And maybe
Fast Hands