Would PHG work better if it was slow and methodical or fast pace action
And yes I’m using the correct terminology fire :p
- Fast pace low TTK
- Fast pace high TTK
- Slow pace low TTK
- Slow pace high TTK
0 voters
Would PHG work better if it was slow and methodical or fast pace action
And yes I’m using the correct terminology fire :p
0 voters
I’d like slow. But i think having 2 modes for both high pressure matches and slow tensuon hunts could be cool. That way everyone can choose depending on how they feel that day. Lol I dont always enjoy slow matches though, just more often.
Stealth would be a fantastic element to have in this game, but between the overly aggressive AI, how fast any pred can jump on you from the get go and the types of players this game draws in, this game will forever be a running and gunning mess if there isn’t appropriate tutorials of how to play this game, or incentive for doing so.
No one even attempts to be stealthy and slow.
Here’s to hoping.
I meant balancing…
Not playstyles
The way ppl play… influences balance…
Yeah this is a hard one.
Initially I wanted and liked the slow methodical matches to match the pacing of the movie. We’ve got much more frantic face pacing now though, in fact you’re likely to lose to exfil if you’re not fast paced. I don’t see the game ever changing from that outside of private match fun with friends.
The way people play is influenced by the balance. Only exception is when something is underated.
Not to mention complete reworks to gameplay don’t care about current playstyles since core gameplay reworks are trying to change how people play. Not enforce it.
What the hell is TTK
It’s not going to happen, but I would rather the missions be more complex and have branching objectives that react to how fast objectives are completed, whether the predator reveals itself to the AI early in the match, and have a random change generator.
The predator could gain 1% damage per AI killed and gain 1% health per 10 seconds of scanning each fireteam player, 5% each for claiming STRGZR Officers. These would cap at about 50%.
I would make quick claims only available after three knockdowns, downed health would be a timer unaffected by damage, and the knock down timer would be shortened by 10% 5 times, and the sixth knockdown would be instant death. Stealth kills would always be available, despite health, after 3 knock downs.
Time to kill. (TTK)
Oh
Thanks
Yep. Leaps are too far. The predators can jump far in the lore, but these guys jump like the Hulk from the 2003 movie.
Don’t get me started on the AI that can find you through walls, on hills, in caves, and staying completely still in thick shrubs.
I’m not saying leaps are overpowered, it just makes the matches more fast paced and usually short.
Just an example. Maybe they could try a phase mode?
Have a set amount of time so both Ft and Pred can prepare.
Pred can stalk Ft and learn intel on them.
Like their strength, what weapon they have.
What they are weak too. Aka user bob is weakest to fire.
FT can prepare set ups for the match.
Like traps and stuff, decoys, whatever.
Once the timers up. The hunt starts and then hell could break loose. Yah know, the normal hunt mode. Then near the end, if all 4 ft are still alive. It goes into overtime.
Maybe they can implameny something of a rush to up the pacing. Like AI to support Ft. And Pred gets AI pred dogs to counter that or whatever. I guess sctrach exfil.
If.you complete a mission you get points. And the more mission you complete the more points u get before overtime is over or ped kills you.
Time to kill
Wish jump height was reduced, FT spring speed reduced, mission interaction increased, AI agro down.
Boom.
Rework done lol
Leaves for more chances of both teams not running into eachother, suspense and limited rushing options.
Bruh that’s very similar to my idea. IM A GENIUS
Or we’re both stupid. Let’s go with the genius thing, for now.
I agree mostly, but it’s not so much the interaction time that makes missions too quick, rather many missions have only 5 or 6 elements mostly in two camps, rarely just 1 camp, and they can be sped run in 2-3 minutes.
Maybe have more options of missions to be done around the map?
Maybe have 2 buttons that need to be pressed from across the map?
Idk, forcing ft to stick together or split up.
Things to extend the missions period lol
This would be a very good element. It would definitely add some tension.