Simple means of solving many gaming problems. Please read.

A simple and elegant solution to the problem of replenishing health for a predator: “Habitats” of wild boars that are highlighted by the predator on the map, pigs will be 100% there, you just need to send to that part of the map and eat and not pray that you will meet them in the forest. OR option two: a corral with pigs in villages, not at large bases but in rebel villages, I doubt that the “stargazer” gives them dry rations. Then the predator must come to the village, kill everyone there and heal. Very simple.

There is a third option, passive regeneration over time to a certain threshold, which is determined by the damage received, the threshold can only be removed with a syringe.

And also in this post you can find out what I offer for players of a special squad.

All my posts are an addition to this wall of text on improving game experience. If you come in and get acquainted with it, I will be MAXIMLY grateful to you if your likes put forward this closed topic up - perhaps the developers will understand that you want to move in this direction. I VERY ask you to read this post and support it if you like it. I want to make the game better, I want to do it together with you, as a single community.

4 Likes

I agree! Predators need a more efficient way to heal themselves. Basically they can’t heal if they don’t bring syringes.
I really liked your idea of “habitats” :) The predator will have an unlimited amount of healings, but it will take some time to go there and return to the hunt again. I see it very balanced tbh.

I also like this idea. It took me 10 minutes to come up with this solution. Let’s see how much it takes for the developer.

In addition, several flocks of wild boars on the map will allow you not to lag too much when moving to the nearest habitat.

This is a very good idea well done :)

i would like to see a game mechanic which involves tracking pigs so it can stay RNG but give us the feeling of always hunting.

some sort of focus by being still or something and tracks begin to reveal themselves or using the soundbar which now does nothing. a movement tracker in the biomask which does a triangulation thing like when he tracked where arnold threw the stone from. all that would be cool and we could add that as a mechanic to track mudded up people too. it wouldnt be instant and would only reveal where they were maybe a few seconds ago.

Therefore, I like the idea most of all with the regions where wild boars live, you still need to track them, but not across the map, but in a specific part of it.

and then fireteam just camps it

Well, and let it break. While they are sitting in the house of pigs, they do not complete the task, if they do not complete the task, they lose.

In addition, on their map spawn of pigs is not noted. The predator here has long and clearly managed to draw up a detailed map. And people just arrived.

They aren’t worried about winning they are worried about killing the predator and that is not how the game is played

1 Like

Well, fine, let them try to kill the predator. In this case, you can ambush them in an environment convenient for you. Or go to another feeding place, or spend a syringe, camp the spawn of pigs, even if you found it pointless.

Good idea, but the Predator also needs better ranged weapons, and the Predator must to be quieter.

Here NOW my post is full. And I would like everyone to read the full version.