Thoughts on the predator buff.

I must say right away that I don’t take the game for people as the part of the game that interests me, to understand the problems I HAD to play more than 30 games, dudes, I want to discuss this post, I want to attract the attention of developers.

The first thing is 1 against 4. The predator SHOULD NOT face-control 4 people and successfully kill them, this is nonsense. I want to say that a predator should get more tools to punish and create a “fork” situation. When a detachment somehow does something unprofitable for itself, if the predator has correctly played the game. Let’s move on to the specifics:

  1. Predator Classes:
    Scout. You don’t find that he’s not quite … ahem, fulfilling the task that you wanted to give him? Of all the predators, he has the smallest inventory, you can only take a first-aid kit in essence, but isn’t that the class that should play from the traps? From tricks? To lure people behind him, to look vulnerable, taking the fight only where it is beneficial to him. It seems to me that priorities are fundamentally wrong. A scout should get the BIGGEST inventory on 3 devices, and a Berserker who essentially only needs a spear and new sneakers to get to you and turn into a kebab should get the smallest inventory.

Berserker- This guy should feel like a high school student in the maternity ward in the center of the fight, he flies in the window and starts kicking babies, this is happening now, but I would slow down the berserker and give him even more blow power in melee, that is, if you made a mistake in positioning it should kill you all, the best strategy against this class is run and shoot, but do not stand and shoot. Below I will explain what I want to do more specifically with classes in order to EXPRESS their features. Hide and seek for girls! He stomps like a fucking elephant with obesity, his disguise cannot hide his third chin even when he walks, but my God, his blow power is truly enormous, with the final attack in the combo he throws the soldier back if he crashes into the wall - he doesn’t a decent amount of time can rise, its HP is covered with an additional layer of armor that must first be knocked down to begin to cause damage to the berserker himself. It was created for those who were literally born with a stick in their hands. Excess weight makes him slow, and cunning devices are not his way, so his equipment is the smallest of all (like scout now).

Hunter - everything is fine here except that the HUNTER is not really a hunter, his search skills are unremarkable, but … A HUNTER must quickly TRACK his victim, but he does not have such resources. I think many have already guessed what I’m leading to, yes, I want the individual features of the class, not only in terms of stats. Personally, my opinion is:

Hunter: He sees thermal marks from soldiers much further and longer. Strongly longer. An insulating impulse marks small life forms (boars) in a decent radius from you, so that you can quickly find them after an exchange for health.
It has an average noise figure and medium-lousy camouflage, which hides you well during normal running, sneaking and standing still but does not have time to hide you in the sprint.

Scout - since he does not carry armor with him - he takes with him a huge bag for devices, he can easily take the 3 heaviest tools and feel comfortable.
He has the very best camouflage of the Okhonets and it is also difficult to detect him in the sprint as if he was walking, he also makes the least noise, that is, he literally makes almost no noise, due to his hyper mobility he can overtake the squad and set traps right in front of them on the way, his style - attack and retreat, he takes the enemy by starvation in order to then kill all at once, weakened and fragmented.

SMALL IMPROVEMENTS: Here are my personal wishes regarding the gameplay improvement of the game for the predator, let people who play for them speak about people.

  1. Devices: Mines. Remember the 2010 game? Yes, I’m talking about these babies, in our conditions it would be unreasonable to give them a one-shot, but to remove half the health of an unprotected soldier and throw him back with an blast wave, why not?

Dart thrower: A weapon designed to exhaust prey, shoots poisoned darts, the damage itself is insignificant, it has practically no indication of a shot, and the poison fogs up your vision and sucks the stamina out of you.

Game-mechanical improvements:

  1. Quiet killing a player: If I crept up to a person from behind, I deserved to kill him right away, anyway he would be resurrected over time.

  2. The ability to disable automatic jumping from branch to branch. It infuriates.

  3. Slow the boars, please.

  4. Make the glow from the “second wind” less bright, taking into account the limitations of mobility in this state, catching up and killing you is not difficult at all.

Thank you for your attention, I am waiting for your feedback.

27 Likes

Not gonna lie, he needs a buff and fast, the fireteam is leading the win loss ratio and i know illfonic monitors this,they can see the win and loss ratio and pretty positive the fireteam leading by miles. And they said the predator is not underpowered, the predator needs a buff.

8 Likes

I’m talking about this. Therefore, I propose such a path, as much direct buff of numbers as how many classes change to the style of the game.

1 Like

everything you said was on point

2 Likes

I can see that this game is going to die sooner than later, because some idiots are saying to nerf the predator thinking that he is strong lmao. Illfonic should ignore these losers and buff the predator.!! Its bullshit, 4 team sticking together will murder his ass easily. Let alone 4 grenade launchers all together. Rip predator lol.

7 Likes

I am not against the fact that the players go together. I am against the fact that you do not have tools to share them.

4 Likes

Exactly brother!! 100% well said. They should do something about this.

3 Likes

Remove REINFORCEMENTS and I can give this game another chance.
Until something changes I am going on hiatus…

1 Like

It makes sense. IF making bots a danger to humans. I’ll talk about this later if this post is pushed up, KEKW
.

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I think too many ppl expect the Predator to win the majority of the time. He’s not. He’s supposed to lose 50% of the time. Iv had NO luck in killing the Predator today or being killed as the Pred for that fact. Keep running into Berserkers and teammates who don’t know how to focus fire.

4 Likes

DONT BUFF ANYTHING; reduce the amount of amo creates and health boxes everywhere on the maps you’ll be fine. I’ve lost count to the games I’ve lost where I’ve down all 3 guys; though while collecting skulls he STAR TREK beams them back in.

4 heavies with unlimited ammo and health kits with grenade launcers

i only managed to down one after my health kits were wasted

ooof
they escaped i felt like shit

3 Likes

if you down someone the map marks the location

Look, I’m not talking about the buffs of numbers for this reason, I’m rather for the buff of the individuality of the classes.

That is why I focused on the fact that the player should be able to SEPARATE the players, and not fight them 1 in 4 and win. Do you understand?

yeah maybe they should be separate or have diffrent mission as 2 mans on 1 man while the other defend an objective, i also think the fire team need to be nurfed the predator should slice through them like butter, i do understand that it would make the game unenjoyable for the ft but there has to be some kind of comprimise the predator is so under rated for example a clear head sho or even a clear shot with the shoulder cannon should be an instant down! but lets just see where they go with it

1 Like

its should only be a 1 shot life for teh players aswell like it is in the movie once they cross the border there no reenforcements

You can separate the players, you’re not asking for that, you want the game to do it for you.

I also think that one shot does not harm game health BUT! It should be a punishment for a critical error or inattention. The player on the person should be able to PLAY back from the one-shot.

How? How do I split a voice command? If they literally have a task: Stay together. They have NO REASON to disperse.