So I’ve been thinking about making this post for a long time because I think there are some changes that need to be made about the perk points.
These changes are just my personal opinion and I want you guys to give me some feedback.
Do note that I have not used all of these perks myself (this is why I want some of your feedback as I don’t exactly know how useful some of these perks are)
But anyway, let’s just get to the changes…
Fireteam Perks:
1. Action Hero - Was 1 point, stays 1 point
2. Efficient - Was 3, changes to 2
3. Flesh Ripper - Was 2, stays 2
4. Gearhead - Was 5, changes to 4
5. Multi Tasker - Was 1, stays 1
6. Persistent - Was 4, changes to 3 (most preds just quick claim anyway)
7. Prepper - Was 3 changes to 2
8. Shuffler - Was 1, stays 1 (I find this perk absolutely useless)
9. Sludge Blood - Was 1, stays 1
10. Thick Skin - Was 4, stays 4
11. Dexterous - Was 3, stays 3
12. Heavy Hitter - Was 3, stays 3
13. Double Time - Was 3, stays 3
14. Pig In Shit - Was 5, stays 5 (This perk is extremely useful, if you haven’t tried it yet, then I’d certainly recommend it)
15. Yautja’s Bane - Was 6, changes to 5 (I don’t really think it’s useful enough)
16. Tracker - Was 4, changes to 2
17. Ice Cold - Was 4, changes to 2 (This perk hardly makes any difference)
18. Body Armour - Was 2, stays 2
19. OWLF Trained - was 4, stays 4
20. Weapons Training - Was 2, stays 2
21. Quick Release - Was 2, stays 2
22. Silent - Was 3, changes to 2 (Most people don’t even use suppressors so I don’t see a point in this perk)
23. Sixth Sense - Was 3, stays 3
24. Iron Lungs - Was 3, changes to 2
25. Fast Hands - Was 2, stays 2
Predator Perks:
1. Branch Master - Was 1, stays 1 point
2. Clotted - Was 1, stays 1
3. Energy Cell - Was 3, changes to 2
4. Impenetrable - Was 5, stays 5
5. Large Pouch - Was 2, changes to 3 (it’s too useful to cost 2 points)
6. Light Bender - Was 2, stays 2
7. Medic - Was 3, changes to 1 (it’s only a 2 second difference)
8. Modified Reserve - Was 2, stays 2
9. Resourceful - Was 2, stays 2
10. Spectral Awareness - Was 2, changes to 1
11. Dithered Lens - Was 3, stays 3
12. Fearless - Was 4, stays 4
13. Cooling Syncs - Was 4, changes to 2
14. Long Jump - Was 4, changes to 3
15. Down Range - Was 3, stays 3
16. Height Advantage - Was 5, changes to 4 (should be less than impenetrable)
17. Impatient - Was 2, stays 2
18. Hanging On - Was 2, stays 2
19. Observant - Was 4, changes to 3
20. Adrenal Boost - Was 3, stays 3
21. Protection - Was 3, changes to 2 (I rarely lose my biomask)
22. Trapper - Was 3, changes to 2
23. Ascender - Was 1, stays 1
24. Heated - Was 2, stays 2
25. Fast Hands - Was 1, stays 1
Sorry for the long read, feedback is truly appreciated (as long as it isn’t toxic)
Post was made after patch 1.13