Souls-like craving

Ya but souls stole the title

The souls-like genre is as old as gaming

DS just made everyone aware of it again in a market full of shooters at the time

Simons bowblade

Arcane item spam

Dual wield guns

Slow strength weapons

Fast skill weapons

While I do agree PVP is important

It’s the least Important part

And the issue with PVP is a netcode error and poor matchmaking (I.E gank fests) so that’s not something that SHOULD affect Elden ring

Also it should be no surprise the dude called fire has hot takes on the souls series :p

Hot take?

Nah. Anyone who’s actually played all of them can see what I’m talking about.
Blood is pure melee, no variety.

And no one is going to agree that souls like extends past souls games, not for genre.

Like zelda is an adventure/ puzzle game, with story.

Souls is literally just trying to make things as challenging as possible, but once you get the patterns down, its not that bad.

Also, you’ve never even played the second one, so you have no room to talk.

Souls is literally just, slower pace, heavily limited character, tough environment.
Where the devs try to make sure you’re at a disadvantage.

Most games arent like that.
The devs try to make it fair and what not.
For zelda at least, just because you feel its similar, doesnt mean it is.

If souls decided to be like zelda your character wouldnt be a weakling lol.

As far as pve for ds3, it lost some aspects that made ds 2 the best one.

Bonfire aesthetics.
The ability to clear out areas completely For pvp or just to make it more chill.

The change from item usage to a mana bar kinda sucked too.

I enjoyed my first play through of ds3, but when I tried going back to it, holy fuck, I was bored.

Anyway as far as elden ring goes, it might be good.
But I refuse to get my Hope’s up.

Ds 3 was that much of a let down.

I’ve been farming Lynels, the boss gameplay is based on dodging attacks and parring at the right time just like souls gameplay

Just because I haven’t played doesn’t make the arguments wrong

Your taking souls-like very strictly

The point of D’s combat is to learn

That’s both the enemies and the area

If you have the area and enemies semi-permament it means you can just farm it till it’s easy and its a boss only run

Theres nothing wrong with the last point.
Even if they didnt get all wiped out, youd still know the pattern.
You literally cant apply the Logic of your first point because than any game that has that youd have to throw it as a souls game, and that’s just not accurate.

That’s what it is though

Ya it encompasses a lot of things but so does shooter

Portal is a shooter

Doom is a shooter

Cod is a shooter

RE is a shooter

But the area completely changes

In DS1 there is a consistent layout you have to learn

You have to go through this layout and beat the boss

In DS2 you can just farm your way to victory into an empty boss run

I could see this in a souls-like but the souls games? Kind of defeats the core of games.

I’ll admit that doesn’t make it bad but it does make it debatable

You make it sound like it’s a bad thing that you can clear out the enemies.

No, that’s not a bad thing.
So you got a clear path to the boss.
And?
This doesnt take away from it being a souls game like you think it does.

Not only that you had to kill them 15 fucking times before they were gone.

To do that on an area, especially your first play through, takes a lot of time.

And in almost every area, it really wasnt worth it, unless you were setting up an arena for pvp.
So you saying it defeats the core of souls games isnt a valid point, doesnt apply either.

Also, souls would fall under rpg, while zelda is adventure.
Different genres.

They have some similarities but still pretty far apart.

Because by your logic, any game that has dodging, or a parry type mechanic, automatically falls under souls like.
And I’m sorry man, but that’s not accurate at all.

15 times is rookie numbers

On my first DS playthrough I’d clear out the Anor Londo giants numerous times just for souls

You can have multiple genres

Remement or whatever is a souls-like shooter

Yep

That’s essentially what DS is

An action game with dodging and parries

It’s it difficulty that made it special which isn’t something you can apply to a genre

Besides how is that any different to the shooter genre?

Shooters are games where you shoot something

Souls-likes are games where you dodge something

Ok look man.
You’re wrong about classifying games that simply have a dodge as soul like.

In shooters you’re focused on ya know, shooting.
Usually no combos, or too technical Of gameplay.
It’s for the most part the easiest genre.

You know how I tell people that I’m not letting their perception dictate reality?
Well this is one of this situations.

I even know why you’re doing it.
Your think because of similarities, they’re the same.
This isnt true.

Cause the way you’re doing it, you might as well just throw everything into one category.
Is it a game?
Yes or no.

And that’s it, nothing more to it.

But if were going to throw in genres, no, just because you feel they are in the same genre, doesnt mean they are.

Zelda is not a souls like.

If link was weaker, I might honestly agree with you.
But link isnt a push over unlike souls characters.

Cause what you’re Doing, is literally Like me saying shinobi for the ps2 is like kingdom hearts when it Isnt.

What

No

Rogue-likes are nowhere near close to what Rogue was and neither are souls-likes

Your applying difficulty to genre

Haven’t heard of that

How are you gonna tell me no, when that’s literally what your saying?

Zelda and souls are not in the same genre.

And difficulty is a huge part of the souls genre.
That is literally one of the defining features.

Shinobi for ps2 was a really fun game.
A well done ninja gaiden you could say.

You said the same

They’re not the same

Of the souls series but not souls-likes

Again it’s like rogue-likes

The only thing you need is random generation and Perma-death

I’ve been telling you, zelda and souls ain’t the same, you keep saying they are.
Never mentioned rogue like.

I feel you’re literally Saying zelda is souls like cause you roll to dodge.

If anything souls is a zelda like.

I brought up rogue-likes as an example

Essentially

Like I said the reason why souls-like was coined was because it brought the attention of this game design to the forefront

Not because it was the first to do it

Otherwise it’d be called mega-like or something similar

Whatever the first game to empthesise avoiding damage was


You’re wrong.
Plain and simple.

Souls like isnt really a genre, its just a way to describe game that are intended to be difficult just to be difficult.

The actual genre for souls is rpg.
The genre for zelda Is adventure.

Accept it or be wrong.

Are you…

A game journalist???

But seriously no it’s not

What do you think a rogue-like is?

A game that’s easy?

RPG.
ROLE PLAYING GAME.

gad damn it eshtion.
XD wtf bro.
Rpg is not rogue.

You’re saying rogue, not me damn it lol.

Nah rogue is like x com.
I’ve played a few, not too many tho.

I know what an RPG is

I’M

keyword

I’M

using rogue-likes as an EXAMPLE

No one’s talking about rouge like.
It doesnt fit into the conversation.
Look man, you’re wrong about the zelda and souls being the same genre.
They’re not.

That’s a fact.