Rogue-likes are literally the same thing as souls-likes
They’re both games that turned into genres
And both Zelda and DS are action games regardless of souls-like
Yes ones an rpg
An action rpg
And BOTW is very combat focused
Rogue-likes are literally the same thing as souls-likes
They’re both games that turned into genres
And both Zelda and DS are action games regardless of souls-like
Yes ones an rpg
An action rpg
And BOTW is very combat focused
Let it go esh.
You ain’t right.
I’m not letting your perception dictate reality just cause you feel a certain way.
Zelda and souls are not the same genre.
Let it go fire
You ain’t right
Zelda and souls are the same genre
Look let’s start at stage one again
Rogue-likes spawned from taking the core design of rogue
Souls-likes core design is empthesis on avoiding damage
While difficulty is a huge part of the soul’s series, it’s not even intended in the original souls game
Plus you can’t apply difficulty to a genre
That’s just called difficulty
Not to mention genre is strictly mechanical
BOTW bosses have empthesis on avoiding damage
Thus a souls-like
Dude.
Im only telling you facts.
Yes, there are games and genres that are defined by their difficulty.
Good players can over come it tho, because all games are designed to be beaten.
Once you see that, things become easier and manageable.
However, bullet hell, a lot of old school games, souls, rogue like, theres a few others, that are designed to be more difficult and challenging.
No, dodging is not the main focus of soul games.
Galaga, pac man, dig dug, donkey kong, and so many other classic arcade games have a HUGE focus on dodging/ avoiding damage
Because if you dont, you will literally get no where.
I am going off facts, you’re going simply off how you feel.
This isnt a matter of us agreeing or disagreeing off an opinion.
This is purely facts.
I’m sorry to tell ya, in this case, you are wrong.
Dodging from the very start of gaming has been a thing.
Has it become more refined and active actions throughout the years?
Yes
But this is not something new.
Souls was created to capture the feeling of challenge that old school games gave.
I’m not telling you’re wrong simply to be a dick or troll ya or anything like that.
I’m just stating facts here.
Souls and Zelda are different genres.
Yes they have some similarities,
But you cant lump them into the same genre because you feel they are the same.
You can keep arguing.
But I’m not giving you any special treatment, even for something as small as this.
You can accept facts, or be delusional.
Games yes but not genre
Then what is the core design of dark souls
Yes
But souls-like was coined by the community of gamers
Not by some logic machine so it doesn’t make the most sense
No, genres, some of them are known for high difficulty.
I dont understand why you refuse to listen.
The core design of souls is literally just to feel extremely challenging and unforgiving.
Bullet hell is a perfect example.
It’s in the fucking name For fucks sake.
You keep changing the subject.
Also, unless its turn based or shitty click and point like WoW, in every game You have to dodge.
This is a huge part of every game.
So your argument Falls flat right from the start.
Known for it but it’s not inherent
Difficulty isn’t a mechanic
If that’s all that souls is them it can’t be a genre
Shooters as well since damage isn’t your fault
Sustained damage in some cases yes
But damage in general isn’t
There’s also puzzle games and the likes
But yes
It does cover a lot of games
That’s the point of a genre
Bullet.
Hell.
Yes inherent.
Theres more, that’s just the only one that comes to mind.
Bullet hell atm.
Look man.
You’re whole arguement is stupid.
Why?
You’re saying games that have dodging fall into the same genre.
No, that’s fucking stupid.
In almost every game, cept more peaceful games,
You literally have to avoid damage.
You are literally trying to say souls is nothing but dodging.
That’s not true.
Hell you want a game that the main focus is dodging?
N+.
Bet you’ve never even heard of it
How bout ghost runner?
See there are games that are purely focused on dodging.
You, dont know as much as you think you do about gaming.
I mean no disrespect when I say this.
You are wrong.
In this case, you are simply wrong.
Il say it again.
Zelda is an adventure game.
Souls is RPG.
breath of the wild might have rpg elements, tho it would Still fall under adventure.
Have you even played all of the 3d zeldas?
Theres so many important Games you’ve never played.
That by many ppl would be considered Classics and must play.
I dont think you’ve played enough games which is why you cant see the difference.
I could make a bullet hell with slow bullets
It wouldn’t be good but it’d still be an easy bullet hell game
Games like XCOM, Cod, Halo, Battlefield, puzzle games, these all don’t have that because taking damage to an extent isn’t your fault.
Souls-like design is where any damage at all is your fault.
Let’s add fighting games and multiplayer games to that list
How do you deal damage to a boss? By avoiding damage until you have an opening
How do you heal? By avoiding damage until you have an opening
DS is difficult but fair
Any damage you take is your fault
DS combat really only gets advanced when you get into PVP
Ghost runner has an upgrade system and parkour
How is it different?
Because you have one life? That doesn’t make it all about dodging.
That just means souls is less punishing than ghost runner
You keep saying this but what’s the point?
Souls-likes is a community made term
Does it mean a lot of games ya but just because it’s dumb doesn’t mean doesn’t it exist
If that was the case the government wouldn’t exist
All no
OG Zelda, Gold Zelda, OG FF (all on the Nintendo, no emulator)
Shining force, XCOM, FFT, FF7, 9, 10, 10-2, and 12
KH series
Og sonic games
Sonic pinball
Zelda Twilight Princess
Soulsborne series
Hollow knight
OG MK and Street fighter 2
Skylanders and candy crush (ignore those please)
ME series including Andromeda
Dark cloud one and two
Octopath traveler
Resistance series
Witcher 3
RE1R
RE4
RE7
Skyrim
Dishonored
TLOU
MGSTPP
Dragon age 2
Fable
And that’s just what I remember
The souls-like genre was made by gamers and has a very lenient definition
If you think that’s dumb then it’s dumb
But it still exists
I have arrived to settle this.
Agree.
no.
Risk of Rain, City of Rogue whatever have nothing in common with Dark Souls.
What does zelda have to do with dark souls?
Souls-like are RPGs. Just categorized with emphasis on checkpoints, loot, bossfog, restarts on death. Hence the difficulty.
IE: Remnant
restarting when you die doesnt make roguelikes dark souls. same way Hunt Showdown isnt a roguelike just because it has permadeath. All are difficult because of restarts on death but that doesn’t make them the same thing.
You missed what I was saying with that comment
I was talking about how it was made and it’s meaning in reference to their original games
Not literally them being the same
BOTW has an empthesis on avoiding damage the same as DS
Sure the term is pretty lenient but it’s also made by people it’s not the most logical
Good point
Too bad it doesn’t counter my argument since I’m not making that argument
Every game with a health bar emphasizes avoiding damage
Halo
XCOM
Shining force
And to specify it’s avoiding damage to the point where if you take damage it’s your fault
It’s a souls-like afterall
Besides what’s your point?
The term is very broad
Just because it’s dumb doesn’t mean it doesn’t exist
To recycle a joke the government exists after all
Thats still every game with a health bar.
Its your fault if you die.
Doesn’t make it a souls-like
i’m def a thematic neutral gameplay purist
In Halo you will take damage
Period
It’s not your fault
Sustained damage may be your fault but damage isn’t
Thats why regenerating health exists in most shooters
That’s the difference
Same for XCOM
You can play to your best and still get hit by bad RNG
You’ve played quite a few games tho it always seems like way less the way you talk about games.
In x com to totally have to avoid taking damage.
And given that in turn based games theres an evasion stat, YOU CAN STILL POSSIBLY DODGE.
your arguement still falls flat.
Dodging/ avoiding damage is a core concept of any game.
So this whole trying to put zelda into souls like is beyond fucking retarded because its not unique to any series.
You need to come to terms that its YOU who wants to lump in zelda and souls, not the majority.
And no, bullet hell cant be slow, the speed is part of the challenge.
Oh also, damage in x com, once you move on past the beginning, IS your fault.
Git. Gud.
And I guess tekken and soul calibur are souls like cause guess what?
YOU CAN PARRY AND DODGE.
like ffs. I dont get why you’re so insistent on this.
You arent right.