Lmao I just didnt like it.
I dont think it’s too bad a game, I just hate how it was so melee focused.
Kinda took away from the souls experience, being forced to one style.
Lmao I just didnt like it.
I dont think it’s too bad a game, I just hate how it was so melee focused.
Kinda took away from the souls experience, being forced to one style.
Elden Ring will be an action role-playing game played in a third-person perspective and will feature elements similar to those found in its predecessor, the Souls series, with gameplay focusing on combat and exploration.
Yep for sure
Avoiding damage and dark souls style of evading damage are different
In Halo your taking damage period
In dark souls a no hit runia very much plausible with consistency and no luck
So the term is dumb
Why does that make it untrue?
Challenge not game design
Besides what about giving every boss one health and th eplayer 9999 health (within context every bullet does one damage)
Mechanically the same but difficulty is different
Your telling me that you can consisently kill a sextoood on the hardest difficulty and every other enemy that’s with it in one turn?
What about finding an enemy squad by accident with your second character? And I mean one of those times where you put them only a couple of squares away from another squadmate which is complete luck
What about shots missing on 99%? You can’t consistently dodge damage.
Fighting games have frame traps which lock you into either taking chip damage or taking damage
Getting a flawless is a matter of your opponent being bad
Because I’m dumb
And stubborn
And right
Theres nothing else to say but you’re wrong.
Just accept it.
Besides your main argument is that the definition of souls-like is dumb since it’s too vague but that just proves that it’s dumb
That is not my arguement.
This is not opinion.
This is fact.
Zelda is not souls like.
They are, different genres.
This is what the entire arguement is about.
You saying zelda and souls are the same, and can be thrown into the same genre, is just wrong.
Also what you think a lot of different things are is wrong too.
I get it.
You wanna classify these things as such because its how you feel about it and possibly just yo make it easier for you.
Which is fine.
But it’s still wrong.
They’re both action games
Sure DS is part RPG
BOTW is part adventure
But they’re both action games as well
RPG action game
Action adventure game
So this statement by itself is wrong
Let alone the souls-like genre which is can be thrown over other genre’s
After all remement is a souls-like shooter so why can’t Zelda be a souls-like adventure
I didn’t know the ability to dodge and parry was an opinion
Stop trying to drag it out.
You’re wrong.
Not the same genre.
It takes two to tango
You seem to be in a argumentative mood lately?
Fuck you.
Lmao tell him that, hes been dragging it out unable to accept that hes wrong.
You’re still wrong
😰
I’m just going to leave it between you guys 😓
You’ve just been telling me I’m wrong on the grounds that a game can only be one genre
NO I NEED SUPPORT
I dunno even know what’s going on 😅
My argument
Zelda BOTW has a heavy empthesis on dodging and parrying bosses like dark souls
Thus it’s a souls-like
Souls-likes in itself is a very lenient phrase just like most genres are
Fire
You can read Fire’s arguments I don’t want to straw man him by accident
Games like Nioh and The Legend of Zelda: Breath of the Wild are carving out their own niche within a niche, borrowing concepts and mechanics while remixing and augmenting the genre’s established tropes. These games, and others, prove that the constellation of game mechanics established by the Souls series is not a formula to be copied, but its own discrete genre within which anything is possible.
So it seems Souls like to me 😅