Specialization values, by PHG Guide

  • Fervent (Hunter, Jungle Hunter ‘87, Samurai, Valkyrie)
    • 15% increased damage while all fireteam are alive and standing
  • Tactician (City Hunter ‘97, Hunter, Jungle Hunter ‘87)
    • 15% increased damage versus enemies that are trapped, netted, or interacting
  • Tracker (Hunter, Jungle Hunter ‘87)
    • Target isolation ignores mud up
  • Enraged (Berserker, Viking)
    • 10% increased speed and 20% increased stamina regeneration while at low health
  • Vicious (Elder, Viking)
    • Opponents you down bleed out faster and take longer to revive
  • Wrathful (Alpha Predator, Viking)
    • 30% increased damage with your next melee attack, after receiving enemy fireteam damage from behind
  • Ghost (Samurai, Scout, Valkyrie)
    • 30% additional damage when attacking with melee from cloak
  • Warrior (Alpha Predator, Samurai)
    • 20% reduced parry stun duration
  • Savage (Berserker, Valkyrie)
    • Quick claim restores 20% health
    • Long claim restores 40% health
    • Healing begins once claim animation is fully complete
    • Healing takes 5 seconds to complete regardless of type of claim
  • Assassin (Alpha Predator)
    • 20% increase to all damage when attacking from behind
  • Brute (Berserker)
    • 50% melee damage inflicted when an attack is parried
  • Stalker (Elder)
    • 15% increased damage while at full stamina
  • Analytic (City Hunter ‘97, Scout)
    • 15% increased damage to fully scanned targets
  • Focused (City Hunter ‘97, Elder)
    • 10% increased movement speed and 30% increased energy regeneration after activating target isolation
    • Lasts the duration of target isolation
  • Disciplined (Scout)
    • Removes clicking noises while cloaked

https://www.predatorhuntinggrounds.com/predator-specializationsons

21 Likes

Amazing

1 Like

I think a review is in order for those playing as a PC PRED against PC FT squads of which is most effective. So far, I think Disciplined does make the most difference.
This benefit should and any others should be highlighted as most PC preds face the hardest challenge against the DS squads.

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Is this next attack? Is there a time on this (like next attack within 5 seconds)?

Is this still a 15% bonus in Clash?

The attack that is getting parried, still does 50% damage.

3 Likes

Ghost…holy fuck and that’s without fearless. I’m running that on my scout Jesus tits

3 Likes

Solid

Good question. Since nobody can be “knocked down” in clash, we might assume that it’s just always an extra 15% damage. I’ll see if I can test this out later, tonight.

2 Likes

Wait…Melee Scout Activate?
Can it be true?
Can a Scout become a Glass Cannon Melee Build?
URGE TO TEST INTENSIFIES

1 Like

I’ve always liked hit and run melee scout. I’ll be doing ghost, adrenal, long jump, fearless. Katana and combistick for the throw

2 Likes

Fervent seems like it’s more but it might just be the stacking from other perks as well. Makes sense now.

1 Like

Yes. You hit the OHK threshold for Scouts and Recons with thick skin and base assaults when you have downrange and get a direct hit with the plasma caster.

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They actually found a nice balance here, if you want the potential 1 hit KOs you build for it and it encourages a playstyle.
Rather than outright bringing 1shot plasma back for everyone.

And apparently disc is viable now or something

2 Likes

I have a build in mind I want to try
Scout Predator
Sp: Ghost.
Prk: Adrenal, Fearless, Large Pouch.
Gr: Health Kit, Audio Decoys.
Wpn: Plasma Pistol, Alpha Sickle.
And natural camo color scheme
We’ll see how it goes

That’s good to know, thanks for the research.

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I agree.

Go for it. Just ran the build I mentioned. It’s just retarded.

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All I know right now is that combistick is one shotting peeps in Clash with downrange and fervent.
Clearing out a point just throwing it like this is avp2010.

1 Like

Good fucking times

2 Likes