I think Evolve had a good system in place for when the monster had downed one of the hunters. In Evolve, when a hunter was downed and then revived by their teammate, their overall hp was reduced. If the same hunter was downed a second time and then revived by their teammate, their overall hp would be reduced even further. I think this type of system should be implemented in this game as it’s more rewarding to down of the fireteam members, even if he gets revived.
As others have stated previously, if fireteam members are reinforced, they shouldn’t be able to come back with all of their supplies.
Also, in this game there is a stealth kill mechanic which can be used once you have downed a fireteam member three times. I found this mechanic kinda useless at times as the animation is really slow and it gives other fireteam members the opportunity to kill you. I feel like the animation should be faster or it should be replaced with something else. Perhaps you could kill the fireteam member in one shot instead?
What’s everyone’s thoughts?

