I’ve killed PC players I don’t really see a difference
Suggestion for nerfs regarding fireteam reinforcements and downs
Reinforcements should bring you back with a basic loadout (as in the preset FT loadouts from when you first start the game) or only give you your melee, primary, and secondary weapons.
FT members that are claimed or are in the process of being claimed after reinforcements are first called should not come back. That’s just plain BS. I killed you after the call was made, why the hell should you get come back with them? It’s even stupider when I long claim someone after the reinforcement call was made and it finishes after they arrive, but the guy I just killed comes back with them. I did that once and my jaw was on the floor for a couple of minutes. It makes no sense whatsoever.
FT is squishy. Idk why anything needs changing. If we call in reinforcements, most times we still lose
It’s not every single one of them but the damage that some PC teams put out is far beyond what a PS4 team could do
I feel like if any nerf to reinforcements is needed (which personally I don’t think it is) I think the nerf should be you come back with whatever gear you had left when you respawn.
Had one game where our support player was killed about half way through he had used his ammo and med bags and his syringes and when he came back in he was able to resupply the FT as we had been pissing a lotta lead trying to kill this pred player. That was the only time that I was like… “WOW that’s kinda messed up.” but again… 1 game outta… hundreds and hundreds? doesn’t seem like a big issue.
It’s just another layer in the game, I really don’t get wanting to take things away.
Why not spend that mental energy trying to think of things to add.
Why not think of it as chess and see it as plays and counter plays.
Besides if you kill the last guy before they show up they don’t spawn, there’s all of three maps and what, 9… maybe 12 spawn points to memorize. (Which I haven’t done but would if there was need or high degrees of play… it’ll happen on its own eventually.)
Why not reimagine something you love from another game that you think would fit this one. Try writing about it without mentioning the game you’re basing the idea off.
So you memorise the reinforce points and then what? Camp them all? You don’t know which one it will be so if the FT have any brains they will just hide and wait till they hear you leave the area and then reinforce.
Well, you could put Motion Detectors or Traps at them and get an alert early.
Time is on the Predators side, he wins if he keeps them hiding and muddling up.
Look, it’s really no different then defending the radio in F13, you don’t want Tommy showing up and use strategy to prevent it, same goes here. If you don’t want to deal with reinforcement, you have options.
Full disclosure, I figure at some point we’ll have a Radio Class and then that strategy will need to be reworked.
Yes, I also keep a map up on my second screen with each possible reinforment point that I know of or have heard of marked.
I usually check them and if the radio is there I drop a motion detector or just make a mental note.
Then once you have killed an FT or two you just watch and see if they are going for the reinforce or not and head them off.
I think it pops for them 45-60 seconds after the first FT death, so you still have time to observe.
Exactly, they should just respawn with whatever remaining gear they had before they got killed.
It’s not really about taking things away, just changing the system so that it’s fairer to both sides.
Maybe I should’ve used a different word instead of nerf.
The current state of reinforcements is fine if you’re facing a noob team but it makes a pro fireteam almost unstoppable.
I get where you’re coming from, the mechanic does have its issues. The ones that standout to me are the popping back in and that they’re the same characters as you just died as. I know these aren’t the issues that you have.
The reinforcement mechanic is something I think adds to the game but there are ways it could be improved and I kinda wish more people would look at it a different way than they currently do.
It makes sense being able to call in help, we are soldiers and it should be used as a way to try weaker builds that aren’t necessarily built to fight the Predator. The FT are covert, the game should happen in loose stages. First stage, the FT goes after their objective they’re stealthy and not aware of the Predator. The Predator should also have some minor task that relates to the hunting ground, hanging a body would be easiest. Think of it as an announcement, the placement of which is important. You get a reward if the FT discovers it and earn Status for following the code and giving fair warning.
Second stage begins for the FT team as soon as the Predator engages, not when the warning is discovered (cause it could happen after) but when a member takes damage from the Predator, long spots the Predator or other conclusive proof is gathered. (The warning can be 1/3 of this proof)
The Predator is encouraged to spend time Stalking during the first Stage, it won’t make the same sound ques as normal unless it aims a weapon at the FT. The Predator choose when the second stage happens and in doing so changes the nature of the game. Zeus’s dialog should reflect this change.
During the second stage, the FT can either rush to finish the mission, using the weaker but quieter and less effective against the Predator weapons. Call in a replacement team that is equipped to face the Predator, this works like evacuation but when you evac your replacement descends. This part should be a chance for the Predator but not an easy one, A.I. should provide cover fire from the chopper. These are counter hunter coming to provide the real challenge.
The third Stage is regular evac if you complete the mission. However if a counter Hunter team comes in, those players are now in a death match with the Predator. This could lead to two, third stages happening at the same time. One or two players may continue to try The mission while the reinforcement members try and hunt the Predator.
Matches might be longer and more drawn out but they’ll also be more satisfying. You’ll have to have strategy and team work because splitting the team will be dangerous. For the Predator it means playing with the intent of facing the best and seeing the reinforcements as a thing you actually want.
If the Predator kills 3 of the four FT players and they reinforce, the reinforcements will be counter hunters.
Long Spotting - in my mind there’s a way to design a Spotting feature that takes time to activate, not long just 2 or 3 sec. if the Predator is uncloaked and maybe 5 sec. if they are cloaked. This is confirming your seeing what you think you see. The Predator might not even get an alert in the first stage.
FT players should be actively trying to identify the Pred without it seeing them, so they can reinforce without being stopped.
It will fix the balance issues faster as well. Pro teams tend to point out flaws much better when they face equally skilled players.
you can stealth kill or shoot them really doesnt give you more xp. Think of it as just plainly killing them
It’s not about xp, it’s about being rewarded for killing them multiple times. The stealth kill should allow you to kill them easily in one shot.
Your idea sounds cool but I don’t think Illfonic would be capable of implementing it in this game. Who knows, maybe it could lead to another game mode.
Having different stages would kinda make the game more tedious and restricted in my opinion. I like having the freedom to take my on approach on how to attack the fireteam.
Bump.
Honestly, I don’t think reinforcements is that much of a problem anymore but I still think that reinforced fireteam members shouldn’t come back with all of their supplies. If they started off with three medkits, they should come back with 2 and maybe a little bit less health.
No nerfs are required in this game, I simply suggest that the predator no longer clicks within a certain distance of the fireteam. Stomping, ranged weapons trails, blood, and visible cloak when moving are more than enough to find a predator when he’s attacking and moving, it would be nice if we could stand perfectly still and peacefully observe the ft without grenades flying at us every time we click.
That remainds me.
Have you tested the hitbox while shooting at the spear entity?
It literally has the most amazing hitbox I’ve seen.
Every centimeter of that thing can be shot, and you can even shoot THROUGH the pronged spear-tip.
How the hell can they make something so perfect, yet they have this ridiculous branch bullet blocking system, and all of the player hitbox issues?

