TARGET ISOLATION NEEDS GONE ASAP

1 Like

Well we all the know who the isolation spammers are lmfao

Yeah your right looking back you can also see where the toxic started from also!

There is already extra xp for stealth. While I donā€™t like the wave defense parts of the missions, its the only real way to get a good stealth team to reveal their location beyond getting a lucky break.

On the other hand, giving the pred the power to negate stealth anyhow makes being stealthy a liability. Unless it drains health or something, even then, hunting down the last stealthy member is worth half your health to keep them from getting reinforcements.

Its why I like the Isolation scan. Functionally worthless, but when they get careless or on the run, added help keeping track. On the otherside, It gives a reason for stealth, spending time to stay mudded, a reason to leave buildings, and usable as bait. (Leaving one member unmuded so when the predator comes to kill him, its an ambush.)

1 Like

Yes shields ideas and few of your ideas tonight have been very good a matter of fact even better than mine.

To be fair something about that reinforcements needs to be sorted id say either they lose perks when rejoining or just get rid of it altogether which will bring fire teams more together with tactics and dropping the rates of all the rush kill ramboā€™s out there chasing the predator solo as well as bring the fear back to the predator.

half the games they quit before they can get reinforced anyway

1 Like

Oh I really like the idea of them losing perks.

Where did you see the word balance in my sentence moron

Think thats fair i mean lose perks and gear also just spawn back with a gun.

Seriously itā€™s like Fortniteā€™s reboot van - but at least Epic knew you had to hinder the player for failing.

To be honest, I always play bait, I never muddy up hoping I get targeted first, being a support I can take more damage than the other classes, hopefully buying enough time for my team to engage.

Yeah there is extra xp for stealth kills but I am thinking for getting into an encampment without being spotted (minimap goes red) and completed the mission in there, it would depend on some of the missions, the hold off waves one couldnt be accomplished like that unless they were the reward to have them prevented. Donā€™t get me wrong, if that was the reward then there would definitely need to be an alternate method to tracking the FT than just target iso.

There would be balances required to it im sure and I do agree that being able to completely negate stealth would seriously damage the FT ability to reinforce for example, I had a game where I had been the sole survivor and muddied and actually let the pred walk past me and then crawled all the way to the beacon to call teammates back (still lost that one because the team had no awareness and potato aim but I digress). So I feel there should be a method in which the FT can fully stealth but make it something that they build for e.g cold blooded etc

Apologies Imperator, I feel like I didnt reply to most of your statements, to be honest I think that all of what you have said is actually quite valuable and should be considered in the game.

I do like the idea of a lore accurate version, maybe like some sort of hardcore mode?

Again, target isolation has counterplay, just use mud at the start of the game, as simple as that.

If all 4 players use mud at the start of the game, the Predator wont have time to use Target Isolation since that thing has a 15 seconds cooldown soā€¦ If you are getting slaughtered at the first 20 seconds of the match, thatā€™s your fault, you literally have 15 seconds to look down and have a 5 seconds animation thatā€™ll make you completely invisible to the Predators visionsā€¦

  • Itā€™s no secret that the Predator allways spawns right on the opposite spawn of the FR, itā€™s easy to find people even without TI.
1 Like

Again you still havenā€™t answered my point in my introduction on balance lol read my point and then come back to me, iā€™ll wait. Dont care about the obvious i care about balance.

Yes Iā€™ve read It, itā€™s you who doesnt get the point on why Target Isolation is a thing. If there wasnt Target Isolation, FT could just rush the objectives and complete some missions in 2 min because the Predator would be around looking for them instead of putting preassure on them.

Game is balanced as It is rn, if you really hate TI that much use mud, as Iā€™ve already said.

You still havenā€™t answered my point, you said you read it, wheres my answer from my point on the balance! Exactly your dodging it. Lol

Its too bad stealth isnā€™t entirely a viable option for FT. Take the time to clear the camp and do the mission without triggering any kind of ā€œalarmā€. It would be slower but it would draw out the hunt for the Predator. As it is right now most missions trigger a mandatory wave of enemies and gunfire.

I do not play much FT, but I am pretty sure you can stop the AI before they trigger the alarm. They yell something about going for the alarm and the alarm they are headed for becomes marked for the FT. You can kill the AI headed for the alarm, disable the alarm by interacting with it, or both as far as I know.

I meant the missions scenarios where youā€™re waiting X number of minutes while the ā€œbad guysā€ were alerted to your business and are now attacking.