Probably true. I can’t remember how much passive damage it already does. 5 seconds would have to be the upper limit though, as running trapper would also increase that time, and if it’s too long, the AI could do all the damage for you.
I entirely disagree. It isn’t supposed to be for getting free kills on the uncoordinated people, it supposed to give you a way to keep one coordinated person busy while you kill his friend. You got that entirely backwards.
To the OP, I agree, the Pred inflicting damage should break the net. Especially bladed weapons, if you want someone trapped learn to pin them using the net and stop using it as a way to get easy kills.
I don’t see an issue with the OP’s logic. Being netted longer isn’t as much a death sentence if the Predator can break its own net while attacking you.
I think the netgun is a great tool for fighting coordinated teams, but would benefit from the trade off of longer time and being encouraged to attack others because they might free the victim.
Not a fan of 2 strikes to break it, I play with random’s and even helping them escape can be next to impossible only requiring a single hit.
If you wanted a buff beyond a few seconds extra time I think you just end up making it to powerful against the disorganized teams.
This is totally not trashy it’s funny as hell seeing ppl netted up. Especially if you can pin them to an object.
I know most ppl might think it too much. But if preds attacks going to break a net, then I think they should get 4 or 5 per match, and it last no less than 5 seconds, does 50 damage, and since it’s supposed to be some super strong material,
It should take like 10 ally knife slashes to break free.
This way it’s really good, but you REALLY have to plan your shit out, cause in the grand scheme of the match, 50 damage isnt a lot.
Mind you, I’m thinking a reload time of 5 or 7 seconds per net.
Actually ya. With the net being like this I feel 6 nets would be fine.
That way if you miss you arent completely fucked.
I know this sounds like too much.
But so far I feel Everything is too weak.
Like nothing truly feels satisfying.
Bear traps, while still can be slightly useful,
Dont feel like a huge threat.
Like I use traps and nets, but mainly just to fuck around.
I dont feel they’re good enough to fully rely on.
Mind you I can still find ways to make these 2 work, but they feel like a hadoken.
And hadokens arent all that powerful really.
If pred wasnt so weak and easy to kill I would say let’s give ft cool stronger shit too.
I think the the net gun should act like the movies. Cant be cut hard to escape from. Should kill you if left on for a long period of time. If pinned does dbl damage and cant be self escaped from. Requires ft player to hold square to release the pinned player and the pined player is downed from the net after being freed