This is the plasma caster play that NEEDS to stop......

shhh dont tell people about grenades lmao they legit stop the jump tactic and make me reset the engagement if placed well

1 Like

also try getting to a higher position than me since im using the ground between pplayers legs as a target its hard to find a decent spot to hit if your above me and moving

I don’t spam the caster because it’s boring,but given the FT 's current state of OP, I don’t see a problem with it. The Pred needs to pull out all stops to be competitive. Even when meleeing through walls, to me it was acceptable. Because the game is not balanced, and pred players are in survival mode.

2 Likes

Agreed. Melee through walls put the pressure on.

1 Like

I have to question though how is it even annoying? I don’t get annoyed everytime the Hammerhead fires full auto?

Granted I also haven’t come across this yet so it’s not like I have personal experience just as an FYI.

Until FT damage output is addressed, I say spam away. Fry that shit up with some eggs and put on your fat pants cause it’s gonna get nasty.

1 Like

The only argument seems to be what about FT, that being the case it seems you’re right. Not interested in arguing “but what about’s”.

The fix as I see it is to break the caster up into 3 different versions, Splash damage, Rapid fire, and a decent but not one shot charged variant. Each could be made to function more directly inline with their use, losing out on the benefits of the other type but not being nerfed directly.

1 Like

The last one should be sniper, with one shot potential.
Those shots should be rewarded.
Have it work like a bolt action sniper.

But there is no problem to fix here, like yu say.