Sup yall, how ya’ll doing today, besides the collective frustration that we all share today? So I got me a thought experiment going on here see, I wanted to think of what the patch could have been that would be at minimum, satisfactory for the community, but of course within realistic terms in what can be accomplished as in no way I can see three maps, all bug fixes addressed, or some new mode be dropped within a two month timeframe. I’m just going with the best I can. Basically a “What If” situation, where this had dropped instead. Tell me you’re thoughts down below and tell me if these changes is decent for a first right step in balancing and content. Oh and remember, please be respectful to the devs and one another please, I’m frustrated as well but lets also keep it cool as civil human beings, alright?
This Yautja chose to remain hidden and watch the modern human warriors, studying their tech and practices over the years. Gradually, this Predator stole and constructed armor and gear similar to that of a modern military combatant. With a slight resemblance, this Predator found he was able to elicit additional confusion and fear from human warriors perplexed with his unique but familiar armor.
This DLC pack includes the Emissary Predator premium class.
Paid DLC
New Playable Predator - Emissary
Free Content
- New unlockable Predlocks - Tank (Level 500, however it is unlocked for those who had purchased the Exiled Predator DLC)
- New unlockable Predator Skin patterns - Aurora (Level 500)
- New unlockable ‘Dutch’s Knife’ shaders
- Green Viper (Level 155)
- Damascus Steel (Level 160)
- Shard (Level 165)
- Sunburst (Level 170)
- Violet (Level 175)
- New ‘Exiled Predator’ Predlocks Tint
General
- Backwater (Day Variant) has been reenabled and will once again show up in the map rotation
- Fixed an issue where certain cinematics were too dark in several maps
- Fixed an issue on Headquarters where a certain ammo crate could not be interactable
Fireteam
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General
- Increased stamina cost to parry
- Smoother control of weapon fire when ADS and hip-fire
- Fireteam can now lie in a prone position and vault over objects of hip height
- Fireteam can now have access to a zoom in/out feature when using the NRE-V Scope
- Fixed issues with aim-assist not working properly
- Fixed exploit of hiding under village buildings in Backwater
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Classes
- Dutch 2025
- New passive is now increased mud duration and decreased damage taken while mudded
- Increased melee knife damage
- Increased health to an additional 15 HP
- Dutch '87
- New passive is now increase hip fire accuracy and increased hip fire damage
- Support
- Fixed issue when damage reduction radius passive is active even after death
- Isabelle
- Increase gear points to 2 more
- Increased ranged increased damage passive of 50m to 25m
- Recon
- Decreased spotting durations of all spotting techniques of 50% to 40%
- Increased mud up speed from 25% to 30%
- Dutch 2025
Weapons
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General
- Significantly increased damage of all shotguns
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SAWZ-50
- Decreased damage output
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1011-12
- Decreased damage output
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S-R3D
- Increased damage output
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B34S-T
- Increased damage output and splash damage by 4%
- Ammo increase from 4 to 6 rockets
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Plasma Rifle Prototype
- Increased ammo from 25 to 30
- Now works in conjunction with Unleashed specialization
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Gear
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(NEW) Proximity Mines
- Explosive device that can be planted on surfaces for ambushes, start limit to 2 and not able to replenish from ammo crates or bags
- EMP Mine
- Increased sensor radius of EMP Mine
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(NEW) Proximity Mines
Specializations
-
Field Medic
- Increased time to revive players from 1 second to 4 seconds
-
Fanatic
- Fixed issue where Fanatic remains active after full health
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Leader
- Fixed issue when the Fireteam with Leader specialization also makes use of increased damage
-
Dualist
- Specialization now locks down to only pistol use when using this specialization
Predator
- General
- Fixed an issue with the Wolf Predator mask appearing too dark in certain locations
- Fixed issue with Wolf’s mask model
- Improvements on Wolf, Mr.Black, and Falconer face model
- Fixed an issue where the Wolf Predator’s skin pattern shaders would display incorrectly when previewing in the customization menu
- Fixed an issue where the Falconer Predator’s face was not displaying the intended pattern
- Fixed an issue where the Exiled Predator’s Platinum and Steam exclusive armor had the same swatch in the customization menu
- Fireteam cannot spot Predator when caught in the blinding flash of Second Wind
- The Predator is now able to switch weapons during mid-leap
- The Predator can now have access to a zoom in/out feature when mask is on
- Red Thermal Vision is now available to all Predator classes, allows limited range of red thermal vision once mask is removed however the Predator is still barred access to Sound Isolation and Plasmacaster.
- Slight decrease visibility of Predator cloaking when walking and significantly when crouch walking
- Increased all Predator classes health up by 300HP more, except for Mr. Black
- Switching shoulder camera from either left or right is now available
Weapons
- Battle Axe
- Slight decrease in secondary damage
- Improved tracking and movement
- Secondary attack cannot be parried
- Katana
- Slight damage increase to both primary and secondary
- Yautja Bow
- Decreased rate of fire
- Slight decrease of red streak arrow visibility
- Warhammer
- Secondary attack now has electrical damage effect radius
- Secondary attack cannot be parried
Gear
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(NEW) Laser Trip Mines
- Laser mines that casts a laser grid meant to block access points, causes damage when walk into but the mines can be destroyed.
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(NEW) Plasma Mines
- Plasma explosives that can be planted on any surface, can be thrown or planted, only carry 2, destructible
-
(NEW) Sonic Trap
- Meant to disorient and confuse prey visually and audibly, can be thrown or planted, only carry 2, destructible
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Wrist Launcher
- Lowered gear cost from 2 to 1
- Increased burn damage
Classes
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Hunter/Jungle Hunter ‘87
- New Passive includes reduced energy consumption to Thermal Vision and Cloaking
- Takes longer to decloak while in water
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Scout
- New Passive includes reduced damage during sprinting by 12% and long range damage by 5%
-
Berserker
- New Passive includes increased damage to slam, increased energy recovery after slam, and 40% damage reduction from bullet based weapons during slam
- Increased bullet and knife damage resistance by 15% and 10% respectively
- Increased Stamina recovery
- Increase perk points from 6 to 10
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Exiled
- New passive is faster predkour movement, faster health recovery and eating animation when eating pigs, and increased damage resistance by 5% when on trees
- Increased melee resistance by 20%
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Elder
- New Passive allows Plasmacaster use properly when mask is removed, laser targeting now emitted from Plasmacaster itself
- Disciplined now replaces Focused
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City Hunter
- New passive is increased melee damage of 10% and stamina recovery of 10% when engaged in melee combat
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Mr. Black
- New Passive is decreased stamina consumption of any action and increased long jump distance (Does not stack with Long Jump perk)
- Explosive damage resistance of 20%
- Multi-Shot Plasmacaster disables charged plasma bolts, however it increases rate of fire
-
Falconer
- New Passive is use of Predator Falcon Drone allows to peer into Fireteam’s next objective
- Multi-Shot Plasmacaster disables charged plasma bolts, however it increases rate of fire
- Explosive damage resistance of 15%
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Wolf
- New Passive is 5% long range damage, 7% less energy consumption when cloaked, and 5% bonus damage when using traps
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Alpha
- Sustained gunfire from Fireteam increases damage of long range to 10% in 3 seconds, however it dissipates in 3 seconds when out of combat and decreases stamina recovery by 10% during combat.
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Viking
- New passive is increased melee damage by 10% when at low health of 25% or less
- Increased knife melee damage resistance to 15%
- Increased stamina recovery and capacity by 10%
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Valkyrie
- New passive is bullet resistance increased to 12% when cloaked
- Increased knife melee damage resistance to 15%
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Samurai
- New passive is 20% chance of canceling Fireteam parry and 5% reduced melee and bullet damage when sprinting
- Stamina recovery and capacity increased by 12%
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Cleopatra
- New passive is increased effect of bear traps use by 2 more seconds and 5% increase of visual/audio concealment of mines/traps
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Emissary
- New passive enables Emissary to use weapon crate, however it cannot recover more ammo from ammo crates, bags, or from fallen Stargazer units
- Increased bullet resistance to 20%
- Increased stamina regeneration
- Increased perk points from 6 to 10
Specializations
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Fervent
- Fixed issue when the damage bonus effect still takes place even after death of a Fireteam
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Enraged
- Fixed issue when speed and stamina bonus effect still takes place even after full healing
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Disciplined
- Predator does not roar when healing
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Savage
- Quick claim heals now 25% more health instead of 20%
- Health recovery now takes 3 seconds instead of 5, regardless of claim
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Analytic
- Fixes the issue in which the effect is active even after Fireteam muds up
Perks
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[NEW] Thick Hide (Level 90)
- Increases Predator health by 120 health points more
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[NEW] Fast Flight (Level 85)
- Increases the sprinting speed of the Predator
Sound and VOIP:
- Updated Predator walking/running footstep sound attenuation to make the Predator stealthier.
- Reduced sound of Predator while crouch walking
- Slightly reduces Predator clicking audio
- Slightly reduces Fireteam call outs when mudding up and interacting with mission objectives
Again, gotta remind people that this is a thought experiment, not the real deal, cuz I don’t wanna accidently hype anyone up.