Toxicity is starting to run rampant

I dont disagree. In fact I quite understand why they designed the game the way they did.

And as biased as its gonna sound coming from a PC player. Its for the console players. The majority of the playerbase would become disinterested if the game was slower. They wouldnt have the attention span to really maintain an interest in the game.

Unfortunately this is the mindset that kills most games. Because when you cater to that playerbase, its a double edged blade. When the game is launched, it will likely make a TON of money off the rip. But those players that have short attention spans, are eventually gonna get drawn away by other games. And because the game caters mostly to them, when they all migrate, the game will be left dead.

It most likely makes more money, because its easier to get a ton of people to buy your game once up front, and let it die quickly, than it is to milk players for long periods of time afterwards.

Putting that bias aside however

you are 100% correct. The “Current” balance is purely about forcing the action. Hence why whenever someone tries to argue that the game encourages slow play with better XP and such, I call bullshit immediately. The game does the opposite. It wants you to fling yourselves at each other. The problem is, that the game we have now, can ONLY work in that way.

The AI is far too dumb to be enjoyable for FT to focus on while pred stalks them. The maps are far too small, and matches too fast. The objectives are boring as all hell. ETC. The entire game just reeks of being half assed, and as such they have backed themselves into a developmental corner because now the only way out is to rework everything totally.

My guess is, that wont happen. What will happen is they will milk the DLCs as long as possible, then let it die. And we will all have wasted our time and money waiting for a game we expect to come, that never does.

There’s action and then there’s a 5 minute arena shooter which is what we have now.

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lol true that fam.

The issue is that no one wants downtime in this game right now because it means doing the braindead fetch quest objectives and shooting at 10 braindead AI & has no effect on the preds gameplay whatsoever other than maybe making him rush to jump in so you dont call the chopper. It’s the absolute bare minimum for pvp player interaction.
We have two different games here and unfortunately the mission-based part feels tacked on and unfinished as hell. FT doesnt even have interaction animations. lol hows the pred supposed to know the target is busy fetching water samples from the posion river because who tf knows why when there isnt even a visual indicator that someone is interacting with the environment? What is this copy pasted interaction queue bs other than throwing in FT gameplay as an afterthought?

In a perfect world the AI are a threat to both the FT and the predator to start but this part’s impossible already because the AI are hot garbage which is a huge fundamental issue with the game.
Maybe the gamemode comes with a rework for everything involving humans? Maybe who knows since everything is a surprise with this game? Maybe they’ll update the roadmap? Maybe 6 week delay?

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Had a 3 guys quit on me last night, one guy complained that I was there too quickly after the first minute and a half. After I downed one guy he just quit and two others left right after that leaving the last teammate by himself. Last guy hid underneath the stairs of one the radar dish buildings on derailed. I helped him finish his missions and extract.

How dare you not give them a 3 minute headstart & let them clear the first compound??

But really I don’t understand the rage about leavers. If the pred needs the xp then keep the downed guy’s body ingame & give a lootbox for staying until end screen. Solved.

Maybe a lot of them quit to get into a new game as fast as they can.

Preds rage quit soon as we kill them most of the time. I know you get the xp regardless but if rage quitting denied the FT their xp then preds would still quit while we are defending the body. I think it makes more sense for illfonic to just give pred additional time to claim when someone leaves.

I could care less if someone quit after being reinforced or if they’re downed as pred and their bomb is disarmed. My problem is with those that leave their teammates to die because they themselves got downed (ik this is situational since you can have a really bad team and I’m fine with leaving there) or with press that can’t figure how to get in close an instead quit leaving the FT with no challenge.

Two things that still need to be changed is allowing the Predator to leave and still receive xp after being killed. As well as allowing xp to be received after the FT leaves for claims and extending claim time by 10-30 seconds after everyone is down.

Yeah. Just give the pred some time to claim. Problem solved. Ilfonic will introduce this next year because it’s too much of a complicated proposal for them. I mean they still haven’t fixed some day one issues.

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You sure do Cry alot.

Hows he cry a lot?

Well it depends when your 60 sec timer starts, right in the beginning of the match right after the FT gets off the chopper, or does it start when the FT and Predator first encounter?

If you want to start the timer only right when Predator first engages the FT then yes it is possible to wipe a FT in 60 seconds.

If the timer starts right when the FT gets off the chopper then no it’s kind of impossible i mean it takes at least 60 secs or more for Predator to even find the FT to begin with lol

Caught in a trap means they can’t hear, couldn’t see the shimmer, and didn’t have 6th sense, so they couldn’t have been that good.

-Complains about people denying him claim xp by leaving
-kills FT within 60 seconds before FT even had a chance to accumulate any xp worth claiming.
-big brain…

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Ha.

just give double kill xp on quit FT members… problem solved.

That and the whole “chopper has left” nonsense

Since everyone here seems to just not want to say it i will

You want us predator players to not kill you quickly? yet if we get 2nd winded your going to just chase us down and kill us? you also have 4x the resources we do yet you want us to wait and let you go through all of your heals when we don’t have the stealth needed to approach you? you want us to take the time and go get boars and use medkits yet if you catch us doing that your going to kill us right then and there but we can’t kill you when your going for revives?

seems like it’s not the predator players fault to me seems like FT is the power role in this relationship and gets to make the call us predators don’t want to take the risk
we all want to win here no one cares about the nonsense (roleplaying experiance) get over yourselves

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If you quit im pretty sure it says “you will lose all xp from this session and be returned to the main menu”

Or something that effect so they are kind of shooting themselves in the foot there.

I think the fix should be to do EXACTLY what they do with a quitting pred - his body stays in the world to be found and killed.

At least the predator is still getting his claims from salty FT players.