For privates yes, but we’ll never get that fixed since so many players are just random. Gotta tailor the game towards them so there’s someone to play and wait times are manageable. Gotta keep the base that you have.
TRASH TALKING
@Weevo540 I’m sure you afk by accident…. That’s twice now.
you owe me and @Maskedkane316 a game.
You guys were in that lobby? What map was it?
My last 2 lobbies I got infinite connecting with a 7 minute wait, so I qued up and took the dogs out.
Got back about 5 minutes later and saw I’d been kicked, decided fuck this game and shut it down for the night.
I’m sure you guys would have one, so GG’s anyway
Yeah man I was so looking forward to go up against him but hopefully we’ll get our match against @Weevo540 soon
Yes we was in a lobby solo actually and it was airstrip night and I hope the dogs are taken good care of and question why qued up as predator if u was going to take the dogs out? Why not take them out first then once u finish then qued up as predator if u don’t mind me asking
Privates ? Bro
In all honesty Dante is the stronger FT class and can tank the predator and Isabelle is good for mission pushing
Because I was only gone five minutes of a 7 minute wait time. Well, alleged wait time
Sounds like an upgrade to ‘the dog ate my homework’ 😂
Felt like watch Preds again. Been a while.
Lawrence fishburn just has to have that expression on his face that not quite smiling and not quite mad…
Probably best scene in the movie (when drone flies back)…
How was Noland able to cloak with just the biomask? I thought the computer/nuke was needed for that.
That’s a myth. You can parry eternally, stamina does not affect your ability to parry. Parry simply drains your stamina and you can’t jump/sprint right away after a parry, but you can keep parrying without problems. I’ve been able to parry 6-7 times on a row while standing still (and the pred doesn’t get the idea that he won’t be able to down me with wristblades)
Thanks for clarifying. I heard that many times on YT from experienced players
Is hard to calculate ft damage against Pred because first of all, we do not have official health numbers for pred. All info we have is at best, guestimates from people who have done multiple tests. Second, we know pred health is also non linear, further complicating any equation. IMO, is better to test hit count for a particular weapon.
Not sure how many melee hits for izzy, but last time I tested melee, i think it was support with heavy hitter and it took 8-9 regular hits. Heavy hits can also do headshots (ive taken a few masks away like that) which also do more damage than body hits.
There are other things that can affect parry. Some weapons are much harder to parry than others (elder sword and alpha sickle) while wristblades, if timed correctly, can break the parry stun animation.
Also ping times affect parry regardless of the weapon. And I’ve been in bugged public matches where somehow the parry mechanic gets disabled altogether. Rarely happens, but I’ve experienced it.
We usually go like, “how the fuck did nobody landed a single parry?” When everyone is fairly decent at it.
If I was going to balance a few things on this game I’d remove PDLs, nerf the Recon Tracker so that the spot only lasts 5-6 seconds, nerf Field Medic so that the revive speed is reduced by 2% and the increased health the Fireteam get from it is no longer a thing, reduce the Support’s team damage reduction to 10%, nerf Dante’s damage reductions, perk points, health and speed, and make Fanatic function how it’s supposed to (is currently bugged so you can have it for the whole match as soon as you are low on health as long as you only heal from syrettes. I would also reduce the damage of the SAWZ-50 by 5%, and slightly nerf the damage and fire rate of the 1012-12 pistol, and slightly increase the recoil for the Hammerhead by 2%.
Id also give Wolf near max stats, more hear for traps, and change his specialisations to Stalker, Analytic and Tracker
Good ideas
What Illfonic reads: buff FT nerf pred
Honestly 5% isn’t enough for the SAWZ especially when all the % based buffs would immeditely undo such a nerf, it needs something drastic like 50 to 60 points of flat damage removed from it. Because it doing around 250 damage per shot without any buffs applied is the major problem. Its already a problem by default, when you factor in the Buff Combos you can like for example Bane + Scout’s Sprint buff for +30% or Assault’s innate Bullet, then Bane & Fanatic (Which like ya pointed out, is bugged) for +30%, the problem just gets out of hand. Throw in somebody running Leader and then these guys are doing +40% with the SAWZ. That’s +100 damage per shot.
Bitch
Mr bitch to you sir



