Why is this not a perk

Because it takes away like half the predators weapons all because your character as a Pre-built in knife to his kit?

you do know that when people play the Zerker rush theres some thinking that goes into it he plans his Perks his weapons his Class his gear his Secondary for this one Fighting style what did you have to do to have parry? boot up the game?

thats one of the many reasons why its a problem…

another great one is the predator doesnt have have really any choice then its now that doesnt work plasma cast witch if your Melee never works and your forced to plasma cast the people that like Melee combat cant because your character as a Built in freebee fuck off button at all times.

so most people that play Predator only and main him just use the plasma caster net gun or bow.

its pretty much the only 3 consistently effective weapons the predator has.

and im not sure about the rest of the predator mains but for me at least we Feel Cheated when the Predator in Every comic line every movie every event where a Predator faces off a Human ( WITH THEIR OWN KNIFE AND NOT THE PREDATORS TEC) the human loses the 1v1 knife knife i mean even 2010s Predators that yacusa guy? he died too sure you could make the point that he got the predator too but he still died. this was a Highly trained skilled swords men KILLED by a Young blood in training… now how how can you make the claim that it makes any sense for the humans to win 1v1 melee only fights is fair? like no

Haven’t managed to 1v1 a pred yet, got close.

It’s a game mechanic to balance play, it’s not perfect. It does what is intended an gives a chance. You make it sound like it auto parries all incoming attacks. I get melee’d to death so that isn’t the case.

Also have you considered we might be on different platforms, it matters some to our experiences. On PS4.

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More like Robs item classes

That would have been cool. Like the Fireteam could use a block for guaranteed reduced damage (~25%) or take a risk by parrying, but it would completely drain your stamina. Also, I would have liked to see all melee weapons have heavy and light attacks with different properties. Maybe if a light attack got parried there would be a small stun and a parried heavy would be the stun we currently have. But heavy attacks would do 35% damage even if parried. They could have added a kind of Rock Paper Scissors without getting to complex.

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Along those lines, but I was thinking, for starters and simplicity, just add a sweep attack that cant be parried, but can be jumped over.

Doesn’t have to trip up the ft, though I would like that,
But just ways to change up your attack.

Idk I feel like this games a mess with balance, because its 1v4.

If I’m completely honest, they should of went with a super realistic game style, where both sides have to reeeeaaally plan shit out, and be careful.

It would require a whole rework of the game.
And, it would be true to the first movie.

Or, they could just build and advance our current game type, make pred stronger, and better, with more gear options and what not, and then, that would open up an entire new world of possibilities for ft.

Different ammunition types, way more arsenal options, like ft would feel as cool as pred, but still be easier to kill, as to keep the balance fair for 1v4.

Makes me wish we could build our own custom matches, to test stuff like this out, then once we make a custom mode archetype, we can upload and share it, and others can try it too.

It would liven up the game, and help them get all kinds of feed back and ideas for potential future content.

Wouldn’t that comment be applicable to both the Pred and the FT? I play both almost equally and I never have a hard time with Parry when I’m the Pred and I suck great big donkey balls.

I either move slightly left or right or jump after the first 2 strikes and land behind them for another quick two. Unless I did something pretty dumb like jumped into a group of FT while they all have LS. Then in that case I melt and rightfully so for being reckless and unskilled in not recognizing the positioning of the FT.

FT see in first person and their ability to turn is severely hampered by this. The Pred has all the advantage in movement. Plus the FT has to quickly switch to the knife. So if the Pred is cloaked or catches the FT off guard that should be an easy two strikes. If the Pred decides to commit and simply button mash then why shouldn’t there be a repercussion to button mashing melee? And I often see people mention how fast the guns melt a Pred. Do they quickly melt a Pred? Yes but that’s a non moving Pred. Moving Preds tend to get hit a lot less.

Also you made the point of FT having a Melee without having to give up a slot. Aren’t the Preds wrist blades a Melee that doesn’t require using a slot? And you mentioned about the nerfs. That’s because some people where abusing the mechanic and it wasn’t being used as intended. That doesn’t mean they want to remove it totally. Plus plenty of Devs change mechanics because the playerbase complains which may also have played a factor.

I have beaten Preds into second wind with the knife but only Preds who come at me head on and button mash. I even beat one while I was alone and trapped, again because he simply head on Melee spammed. While I had a another Pred teabag in front of me and slowly walk behind me and shred me because by the time I figured he was going to simply melee me from behind I couldn’t get out of the bear trap fast enough. And honestly I cracked up thinking how dumb I must’ve looked with my knife all ready to go as he slowly circled me to spank me unfettered. Cause I know he must’ve read my mind which all I could think is Oh shit, this one isn’t going to just head on spam me. I’m a dead man.

By the way it might just be me but FT melee attacks seem to be faster if you alternate between the stab and slash. Which is why I believe I second wind Preds sometime because I can stab during their being stunned. Now that I agree might be broken. Even though I enjoy it because I feel like a Pred is getting what he deserves for being sloppy, button mashing and generally not tactical.

TL:DR, Sorry I’m long winded and I tried to address the points made and may have went to far attempting to be clear.

Right so why is it needed?

thats Correct but you dont see the Predator getting a Stun on the FT with his Wrist blades

they still are

or you just turn to face him… you never played avp 2010 have you… Parrying is Easy when you go throw THAT kinda Training…

in avp 2010. at ANY given time a player can Switch between block light attack or Heavy attack

block only works if your facing your target and only works on Light attacks

then theres Light attacks they only work if your not Blocking or if heavy attacking

and then heavy attack only works if some one isnt light attacking or blocking or not Blocking.

so at any moment he can Enter the fight with block wait intell you heavy attack then he can Light attack to stun you or the other guy couldve Faked a Heavy and then switch to a block and stun the other guy with a light attack.

that kinda fast pace thinking kinda combat trains you to be a fucking True hunter.

so this games way of blocking ALL melee attacks so long as your facing your target? PFFFT childs play.

Because as I pointed out it allows less skilled Preds to accomplish the same thing as you with no thought. See this really blows my mind because you say you’re a skilled Pred and I believe you but then why are you promoting a easy mode for Preds who haven’t had the same dedication and skill level as you? And it’s needed so FT don’t get steam rolled by every Pred, just those like you who think and have skill.

I agree some still are abusing it but you can’t take away something that would unbalance the game even more. You find a viable solution instead a compromise.

Because if you are in a Bear Trap as I said I was your ability to turn is limited. You can only turn so far making it so the Pred can melee with zero risk. And no training can over come you being unable to turn to face your attacker. Or at least I’m unaware of what could be done in that situation. If you do I would appreciate being enlightened to improve my gameplay.

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I never played AVP but I wouldn’t be averse to a similar thing in PHG. Why not suggest a similar system to what you had in AVP instead then?

Actually, there are gaps where melee attacks are possible. The FTs can’t guarantee a parry because of this. For example, if you start an elder sword combo out of melee range, the FT might parry early and once your in range you’ll land a hit or two. Basically, FT spamming melee will not get them consistent parries and predators can attack within the gaps in their attempts.

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Its not Easy mode in fact theres more of a Risk to melee rushing, you take much more Damage and Run the Risk of Going Down in like 4 seconds flat. the parry just Removes any chance of getting rewarded for taking such risk

again missing or avoiding what i said . IF YOU FACE YOUR TARGET

i’ll do it one more in bolded letters as i really dont think your reading the full sentece

IF YOU FACE YOUR TARGET

you can block ALL the melee attacks

And that’s why illfonic included slams, to initiate melee rushes.

unnnnnnnnnnless hes facing you and can sees you anyways. its not a full blind witch it really should be

Facing you or not. It is not possible to parry every attack.

Yes it is a full blind. Your screen it’s white if you’re close to the the center of the slam

I’m not a thinker by any means and have a back injury that makes me color blind and messed up my manual dexterity. So if it’s already easy for me to just jump or move slightly and not get parried I think there being no parry will be easier.

And all the Preds who run in and spam melee with no thought will have a easier time doing so. Wouldn’t that be easy mode then? Having a attack that more or less makes FT rely solely on their team? And one where the Pred can just spam? Isn’t that the same fault you’re finding with the Parry?

You yourself said it was easy as is, so won’t getting rid of it all together be even easier? I’m sorry I just don’t understand. Please forgive me, as I said I am not inherently bright so I might be missing things.

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yea it is? your melee attack speed is Faster then any of the Predators weapons PLUS once you stun him once his attack speed is the Same as his Stun timer now sure he can stop meleeing and run away but then whats the point in a melee weapon if you go to use it and you have to run away because the other guy as a better one at all times…

thats the idea. i always have and will fight agaisnt Hard Counters in video games there should never be one tool for every job in its Feild. like you wouldnt use a hammer as your only tool t o build a house right? hopefully you wouldnt be the guy to use a hammer to unscrew Screws and bolts.

same shit here the Parry should be for some types of melee weapons others shouldnt be abble to parry at all instead you need a Different counter/tool

mini gun is another Great Counter to melee rushing so is the Spaz-12 or the double pump shotty things like that by having the knife as good as it as its the end all be all theres no reason to take a Shot gun or a Mini gun or anything other then the two meta smg’s as the knife does the job of and Secondary ( besides smg) and more… it also Removes melee as a Option for the Predator and lastly … no risk. if the predator is so good and your right lets Grant it and say theres some black magic too be un parryabble to a parry god. lets say. ok? well even then the guy with no time at all can switch to a gun and start shooting and glueing him self to his team mates. Zero risk you didnt need to use a slot to have such a Leg up theres bearly any switch time to it, it deals INSANELY high damage like more then a 50.cal sinper witch makes No sense. and if you think it does how about coming with me to the range you can stab me ONCE in the leg and i’ll pop one 50 BMG in your leg and you tell me witch one deals more damage.

quite literally we will see who walks away