Why is this not a perk

Do you play FT? I only ask because the shot gun and 2xl are painfully slow which is why most people rock the last smg. And in close quarters it becomes almost impossible to hit the Pred with your gun. Try it, go in with one friend and see if the Pred even stays still if he’s in extreme close proximity(melee range) your gun will miss. So you only have the Preds approach to do any real damage. Also the Mini Gun is horrible at countering melee because your movement is incredibly hindered. The Min Gun rocks when the Pred is claiming though or is otherwise stuck in an animation such as eating. But it’s far to situational to really be viable.

And the knife being used as a tool for all is bad but worse is a Pred who can’t blast a rushing FT team member whose wielding a knife. Even if they’re on top of you a Shoulder Plasma cast will damage them faster then they can damage you. I know because I’ve seen Preds do it all the time and have done it myself. And you can easily no stamina hop over the FT and spank them twice and repeat.

And again you said you easily circumvent parrying but here you seem to be making the point as though it’s near impossible. Which is some of where my confusion comes. That seems contradictory to me. But maybe I’m misunderstanding you. And no mobility is harder for FT then Pred so getting to your team or vice versa isn’t that easy. In a jump in 2 strikes and jump over 2 strikes again the FT team usually gets to the guy I downed before I can claim but not before he’s downed and closer to a permanent death or stealth kill. So I either eat some damage which can be very risky depending on the FT team to claim or I bounce with the minimal damage that the single FT member dished out to me.

And while I appreciate the fact that stabbing is weaker then a 50 BMG we are talking about a work of fiction and game balancing not applying real world mechanics which I think would ruin both the movie and the game.

And again I am mostly confused because you mentioned AVP’s system as good but here you want more or less no ability for the FT to defend or be offensive in melee. I even said it sounds like a good system maybe it should be suggested.

Anyway this is my last long winded reply. I see that it’s beyond my capabilities to grasp what you points so I concede. I just wish I could understand so we could see eye to eye. Thank you for the responses and consideration sir.

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the 7en isnt that bad but its a sniper im talking about why is the Knife better then a 50cal SINPER i dont understand the logic.

I think giving the fireteam a parry was a good move BUT I don’t think it should be as strong as it is. TBH it doesn’t make sense that an average human could parry a war club swing from a berserker predator based on timing alone, especially when it is exceptionally larger and stronger than even the strongest human we have to offer; much less with a small combat knife. now it could altered to be more realistic like basing it off of the amount of health and stamina left by each combatant as well as making it slightly different for each Pred Class.
Full health Full stamina FTM has more options for parry then one at half health or lower stamina as it would take a significant amount of Strength to parry a Predator with any sort of success anyway, which you would be lacking if you just took a combistick to the chest with the force of car hitting you after running at full sprint with a 50 Cal in your arms. And TBH it wouldn’t be that hard to balance.
Predators are easier to parry in general granted FTM is at full health and full stamina, gradually decreasing parry ability as health and stamina declines; but the same would be true for the Predator which would harder to parry at full health and stamina as opposed to half health half stamina. Then you add varrying degrees of change based on the actual Predator Class being used as well as the weapon being used. Wristblades would be tied directly to the amount of health and stamina the predator had at the moment as that makes the most sense they are attached to his arm (its as close to being able to punch a FTM as were gonna get) and then based on which Pred Class its either easier or harder
Scout-weakest melee easiest to parry
Hunter-average melee average difficulty to parry.
Berserker-strongest melee hardest to parry.
Then moving onto other weapons.
The more stamina it takes to swing a weapon the harder it should be to parry the FIRST SWING(strongest returns obviously from a FHFS Predator) after that it should decline as does the stamina of the Predator to balance spamming and making combat in General a more tactical experience overall. The risk/reward for weapons could go like this
Wristblades- high/low
Katana- mid/high(due to bleed effect)
Combistick- mid/mid
War Club- low/high(because this Should be the strongest melee weapon)
And these values obviously could be altered with perks adding further mix up to the combat and further reinforcing a more Tactical Play Style on both sides.
I personally feel like this would solve alot of the nerf this buff that convo as a majority of encounters happen in CQC anyway and that is where the most devision of opinions and bitching lie from what I’ve seen.

oh well then allow me to explain

See im not a melee type Predator thats not my play style i prefer using the Plasma caster and sneaking about throw the trees as they try and pice together where i am.

heres a video of me playing this is how i get around it.

how ever just because I PLAY THIS WAY doesnt mean its far to tell every one else “stop using melee and just use range”

Lol, I mean I can agree there to a degree even considering game mechanics. But I maybe biased because I enjoy trying to snipe.

its kinda Cringey i know i rushed the video ok… the edits were talking me a bit so i came up towards the end and just rushed it but you can see in that video i mostly use plasma caster

yea i kinda got that from yea. its just its in the game you know? i wanna use some Melee weapons form time too time to switch things up buts just too much of a risk to do so. so i stick with what im good at.

Oh I agree but what’s funny is I am a Melee Pred. Even using Zerk which is as has been said probably the worst Pred I manage to melee alright without a net gun. Which is probably why I don’t understand. It’s inherently easy for me and I guess not for others.

What’s also funny is I suck at trying to play ranged Pred. Because of my hands manual dexterity and being color blind it’s hard for me to track things at a distance. It’s a lot easier when I play FT to play ranged because I have an automatic and hitscan to make up for my lack of skill. lol

Do you play with alot of Ps4 players? have you gone up with a Full pc team befor?

That actually sounds like a good idea to me. Give Zerk a little more advantage when he melees. And I like that the Preds weapons would also be taken into consideration. It may make lesser played weapons well get played more often.

@Lar-nix-va If you can melee to victory the team is bad, it can have 1 good players but that is it, If you end up against a competent team and you try to melee to victory with a berserker you will melt.

Let me put it this way, if a predator jumps on a person that does no parry and I am in range of him, you will leave in second wind if you try to kill + claim. This is just by myself, now imagine 1 more guy.

Yeah, it is definitely hard against full pc and premades but that’s not the majority of what I run into. I usually run into a mix and very rarely a premade. And in those cases I do lose more often then not but since it’s not often I can eat those losses. Plus in general I always chalk my losses up to my own faults. I shouldn’t have committed etc. I only blame the game when it’s bug or glitch. Honestly I’m probably a bad person to speak on balance issues because I never really see balance issues. I see myself as being at fault if I lose. And logic dictates that there must be issues from time to time.

Yeah but in any Predator comic or any medium about them they Prefer to use melee combat to dispatch their prey as it is the Most Honorable kill one can attain so it should be their strongest option of course with realistic limitations as I stated above IE a Predator that just got lit up and is exhausted shouldn’t be as dangerous as one that is perfectly fine and rested at least as far as melee is concerned but the same should be true for the FT you try running full sprint with full gear and a gun then try to block an attack from a normal person bet it would be pretty hard much less a giant alien that can lift you with one arm like a small child

wasnt my point my point is just well were talking about how Strong it is not how offten you lose too it…

if you ever played Dead by daylight it was the same Argument with a Perk in the game called " decisive strike" it wasnt an arugment of how offten this perk tiggers but rather how big of an impact it can have if done right. and honestly when done right in this game parry is a night mare and thats what were debating about

I cant believe im saying this but I agree. In the games current state parrying needs to exist.

That being said I think melee could really use a damage buff for pred because its miserable right now. Honestly imo the melee combo idea seemed good on paper but its so clear that the devs have the damage so low that the combos actually can be seen, but in reality its s giant detriment. This isnt mortal combat. The combos look cool but when melee is useless to look cool then theres a problem.

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Maybe not have it to where they can’t parry at all, maybe they only have a ⅙ chance to successfully parry

I did play DBD. And I never understood why DS was so hotly debated when according to the statistics I think it was 7% of the playerbase who was using it. But as I said perhaps it’s a flaw of mine. Maybe I lack perspective. I never ran DS though and didn’t see it used often so again my fault because I applied my experiences as being to representative of the playerbase as a whole.

Honestly the best melee combat system i ever seen was 2010’s avp just give both sides a block a heavy attack and a light attack. then a grab option for the predator if your health is low enough and if he stuns you with the right combo. so say you block and he heavy attack the block stuned if you light attack and he blocks it then light attacks. if you heavy and he light attacks the heavy all are a stun and opens you up to a grab.