Yes. Especially full stealth finishes. That would allow the predator to be stronger, while the Fireteam does their best to be undetectable.
Also:
- level cap increase
- 2 new maps
- multi predator hunt mode
- more predator gear
- Isabelle
- American Native influenced predator or Egyptian predator
Rebalance
Fireteam:
- increased damage drop of AR-W, GOSL-R, Hammerhead, and Mercenary by 15% at 25m
- nerf sawz50, 20% less damage
- nerf field medic, takes 2 seconds to revive
- buff standard revive, takes 4 seconds
- increase bleedout health
- nerf support passive, reduced damage 10%
- nerf Dante, 8 perk points
- nerf Dutch 87 10 perk points
Predator:
- add stamina drain to “jump”
- nerf Yautja’s bow, starting damage 46
- nerf quick claim, takes 2 seconds to kill downed FT
- nerf plasma caster splash damage to original radius
- buff Downrange, increase damage 20%
- buff fearless, increased damage 20%
- nerf netgun, 5 nets, gear item, 3 slots
AI:
- nerf AI health, 50%
- buff AI damage, 300%
Add Predator specializations
- increased sprint speed
- increased melee attack speed
- reduced damage while sprinting and leaping
- at low health, increased sprint speed and melee attack speed
Add personalization options
- add lobby name plate emblems from PSN trophies
- add customizable trophy room that also displays quickplay hunt stats from last 10 games
@OldKingHamlet
@Courier