Community ideas for Pred specializations. I’ll link to the original brainstorming threads in General Discussion in the comments.
Tracker - Can tag targets quicker, tags don’t disappear unless mudded (Hunter/Scout)
Panicked - FT members bleed out faster the closer they are to the Predator (Berzerker/Viking)
Lock on - Plasma Caster can lock onto fireteam members and homing fire. Caster cannot be charged (Scout/Elder)
Shooter - Increased damage at further range (Scout/Elder)
Scope - Biomask can zoom in and magnify (Scout/Hunter)
Rusher - Increased melee swing speed (Berzerker/Viking/Samurai)
Punisher - Increased damage to lone FT members (whatever the range is for supports passive damage reduction) (Elder/Alpha)
Vulnerable/Bounty Hunter: After achieving full body scans on all ft players. Ft are weaker to plasma caster direct damage. Ie maybe like 5% and Mud cover is 50% easier to see through. (Hunter/Alpha)
Stalker: Noise reduction while cloaked (clicking, branch creaking, footsteps) Increased cloaking effectiveness (cloak fully invisible @ 35m out)(Elder/Scout)
Higher Priority - Receive less damage from AI wile near FireTeam (Samurai/Berzerker)
Third Eye - Highlight the direction of nearby speaking prey (Alpha/Elder)
Glutton - Gain a small amount of extra health from eating wild animals, but movement speed is reduced. Does not stack (Viking/Berzerker)
Berserk - Gain a damage and speed buff from overloading (City Hunter/Zerker)
Reflective Sparks - Gain a small defense buff from overloading (City Hunter/Alpha)
High Rise - Reduced damage in and around buildings and man made structures (City Hunter)
Primal Survival - Predator can consume claimed FT or NPCs to recover health for a very limited time (2 minutes after claim) (Alpha)
Plunder Damage boast for destroying ft pick ups. Maximum damage boost 15% 5% per destroyed pick up (Viking)
Cybernetic - Predator upon losing mask still has mask tracking capabilities (???)
Bull -Dual plasmacaster (removes charged shot) (???)