Part 2 of my PHG Rework series of Posts. This one is focused around Fireteam Classes, Weapons, etc.
You can find Part 1, “Game Modes”; here:
Okay so since Illfonic doesn’t want to change the Fireteam damage numbers and it’s been so long; I’ve had to think of a way we can rebalance Fireteam and lower overall Damage Numbers in the least ways possible because Illfonic believes big damage numbers are the way to go.
WEAPONS:
[O.W.L.F Prototype Rifle]
Change Classification from “Assault Rifle” into “Special”.
Change Damage Type from Plasma to Explosive.
[NRV-E]
Change Damage Type from Plasma to Explosive.
Remove Silencer Attachment.
Remove Extended Mag Attachment.
[Mercenary]
Remove Sliencer Attachment.
CLASSES:
[Assault]
Can now only use Assault Rifles as a Primary.
Can not use Sniper Rifles or Specials as a Primary.
Can now only use Pistols, Submachine Guns, or Shotguns as a Secondary.
Can not use Specials as a Secondary.
[Scout]
Reduce “+20% Damage Post Sprint” to “+10% Damage Post Sprint”.
Can now only use Assault Rifles as a Primary.
Can not use Sniper Rifles or Specials as a Primary.
Can now only use Pistols, Submachine Guns or Shotguns as a Secondary.
Can not use Specials as a Secondary.
[Recon]
Can now only use Sniper Rifles as a Primary.
Can only use Pistols as a Secondary.
No longer can use Submachine Guns, Shotguns or Specials as a Secondary.
[Support]
Can now only use Specials as a Primary.
Can not use Assault Rifles or Sniper Rifles as a Primary.
[O.W.L.F Operative]
Can only use Assault Rifles and Sniper Rifles as a Primary.
Can only use Special as a Secondary.
No longer can use Pistols, Shotguns or Submachine Guns as a Secondary.
[Dutch 2025]
Remove “40% longer Mud Cover duration duration and 25% faster Mud Up time” Passive.
Add “10% less Damage taken while mudded up” Passive.
Remove “25% less Hip Fire Spread” Passive.
Add “+10% Damage Dealt to Predator” Passive.
Can now only use Assault Rifles or Sniper Rifles as a Primary.
No longer can use Special as a Primary.
No longer use Specials, Submachine Guns or Shotguns as a Secondary.
[Dante]
Reduce Movement Speed from “7.3” to “7.0”
Can now only use Specials as a Primary.
Can no longer use Assault Rifles or Sniper Rifles as a Primary.
Can now only use Shotguns, Pistols or Submachine Guns as a Secondary.
Can no longer use Specials as a Secondary.
[Dutch 1987]
Remove “10% less Damage taken while mudded up” Passive.
Add “40% longer Mud Cover duration duration and 25% faster Mud Up time” Passive.
Reduce Movement Speed from “7.2” to “7.0”
Can now only use Assault Rifles as a Primary.
Can no longer use Sniper Rifles or Special as a Primary.
Can only use Pistols or Submachine Guns as a Secondary.
Can no longer use Shotguns or Specials as a Secondary.
[Isabelle]
Can now only use Sniper Rifles as a Primary.
No longer can use Assault Rifles or Specials as a Primary.
Can now only use Submachine Guns or Specials as a Secondary.
No longer can use Pistols or Shotguns as a Secondary.
Notes: Despite being unable to equip a locked weapon class for your Fireteam Class in the loadout screen, this does not effect a Fireteam Class from equipping a randomly generated Gun from a Weapon Locker In Match. So using a Assault Rifle as Isabelle or any other usually forbidden combination feels rare.
SPECIALIZATIONS:
[Deadly]
Add “increased starting ammunition for Assault Rifles” in addition to the already present text.
[Overwatch]
Rework to “Deal +10% additional damage to any enemy damaging a Ally.”
[Amphibious]
Rework to “Decreased Mud Decay in Water. Move faster in Water.”
[Fanatic]
Rework to “Gain a stacking Buff of +1% Damage for every single hit you land on a enemy within quick succession. Stacks cap out at 10%, a Stack decays after 5 seconds.”
[Field Medic]:
Remove the 1 sec Revive Time, but keep the added Health Boost. Add “Predators can not Claim if within 20m of the downed Fireteam” to the Spec’s text.