4/28 - We hear your feedback!

Endless net gun and plasma gun use for Predator and a nerfed fire team. Yes, it is nearly “god mode” for Predator. The net gun should be limited to two or three shots. I had a Predator shooting the plasma gun endlessly from the trees for an entire match. The fact is simple. It is an online multiplayer game, therefore the scales need to be balanced. I understand the Predator was OP in the movies, but this isn’t the movies. It is a game to where both sides need to be balanced. No one is gonna want to play just to die every match.

The reduction of Veriumiam is ridiculous too. I am getting like +75 per match when shaders and accessories cost upwards of 7,500. It’s crap.

3 Likes

I mean they Nerf the plasma for you so I mean that’s not good enough. Now the fireteams want to complain because it’s not easy game is about challenge this ain’t Call of Duty where you can just gun a Juggernaut down with ease. He wasn’t Op in the movies either single human until 1 in the movies and at the ending is all of a sudden that the Predators not smart anymore it’s a freaking movie an its just the same in the its a joke.

Parry needs to go, full stop. They have guns, they have flashbangs. They dont need more stuns.

Reinforcement needs to go, full stop. As it is they get 3 retries a piece. There is no reason a predator should get them down to last man standing, have him mud up and run away only for the predator to then have to get them all down again. That’s effectively 22 player drops to win and that’s rediculous.

Having fully charged shots on plasma caster no longer drop with a single shot is rediculous. The laser is super easy to spot. If they are not acting as a team the penalty should be a player down. When Fire Team is moving together downing a player is far from certain death. Likewise being able to charge by a wall and step into a doorway or window to blast someone at full charge is often the only way to get Fire Team out of turtle mode.

It sounds like hyperbole but it isnt. Making these three changes would shift the combat advantage away from fire team without making them walking victims.

The most frustrating thing about this game is having to wait 10+ minutes to play predator only to have no solid win condition outside of A) their team being terrible or B) waiting for the chopper to ambush them. As it stands the predator is the hunted not the hunter.

Side note: Its pretty crazy that there are cheaters in this game after only a week of playing. I’ve had to turn off crossplay to keep from being shot through roof and trees as well as being spotted 100% of the time across the width of the radar relay or logging depot. But at least there is a work around for that.

I really really wanted to love this game, it was a game my friends and I have been wanting since AvP2 and the old Counter-Strike Predator mods, but so far it has been a very dissapointing experience. F13 had a good turn around but it took forever and honestly it feels like the lessons learned from that project didnt translate to this one which is perplexing.

I know you guys can make this as great as it deserves to be, I just hope it happens before the player base dries up.

4 Likes

Thermal vision is useless against the Predator in a hot environment, they need the heat to survive and hence their bodies match to the environment.

Gonna disagree on getting rid of parry altogether. Modify it so the Fireteam member gets knocked back, and also make the War Club ignore parries and knock players prone on 3rd hit of combo.

If reinforcement goes so does second wind.

I agree with the Plasma Caster being returned to full strength, maybe take a half second longer to charge fully.

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Why did you change the loot box? It was perfect the way they where before…

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It is a 1vs4 multiplayer game. The 1 must be OP to be able to defeat the 4 and the 4 must cooperate to be able to defeat the 1. If either of the above can’t be achieved then the game will not be fun

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nope

You’re one of the unlucky ones, I’m sorry to hear that. I hope your experience is gonna get better soon

This is some utter bullshit. The only quick heal the FT members get is from syringes, which is only 2 per match, non-replenishable. Dropped med packs have a significant interaction time and leave the player vulnerable while accessing them. Get your facts straight.

it took you 30 hours to come up with this reply? (funny because you started replying straight after the post (in case you didn’t realise the forum shows who’s typing in responce))
and it makes me wonder if you actually play the game

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Just more garbage rather than a reasoned response, enjoy the flags

Enjoy trolling

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significant interaction time???
So like the 20 second heal a pred has?

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let’s hope this reply doesn’t take 30 hours, I can see you ticking overCapture

You’ve got boars all over the maps now that give near full heals in about 4 seconds, you don’t even need the medkit unless you drop into second wind. If you go into second wind that often then you might wanna rethink being a Pred main cuz you obviously suck at it

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They should do a 30 minute match and the FT have to guard a base from AI soldiers trying to sneak in and can set up traps or something but then predator comes creeping in to pick them of one at a time while they’re occupied patrolling 💁🏼 And maybe have the last 10 minutes change from day time to night!

you might want to scroll all the way back to the start of this 3day conversation and check where your opinion started…

night would be cool

don’t bother, let me guess…

“Go Trump!!”