Game’s netcode was discussed in the “How does lag work” thread with input from Hamlet saying the same thing i’m saying right now.
Pixel hunting edge detection GPU hooks are such an unfeasible fringe argument that the burden of proof is on you to identify sharpy or anyone from russia as some kind of expert hardware engineer. A game is not a custom nvidia filter, naturally @JelouGaming doesn’t have to argue you pulling up something completely unrelated to this game.
Stuff like what you posted previously is used to autoadjust gamma, contrast, and lighting on adaptive gaming monitors that claim they help you see the opponent by reducing the intensity of shadows etc - if that’s your idea of modern day client side hacking then no theres no point in arguing with you. Speedhacks, damage mods, no clip. Impossible, impossible, impossible. Period.
The server sends you the position of players WHEN you can see them instead of sending it all the time and making your client determine which ones you can see and which ones you can’t. This isn’t a new invention.