So spotting the predator at distance is too easy - I’m on a high end gaming machine playing in 4k screen resolution. With epic setting textures and epic setting antialiasing I can distinguish a cloaked predator who is moving so much easier the further away they are.
This would appear to be caused by the refraction shader effect used on the pred cloak, and how it works at distance. That effect has a smaller range of pixels to draw from in the background when the predator is further away (rendered smaller), and in order to distort and create variance against the backdrop the predator always appears as a lighter or darker silhouette and sticks out like a sore thumb.
Imagine having a completely black background and dropping a single white pixel in there. If you are looking for it you will see it easily. Same can be said of the opposite (white background and black pixel)
My solution to this problem is incorporate the invisibility/fade renderer used on predators who are completely still.
For example - a predator who is 175m away or more should have the cloaked effect, but a fireteam members client should also make that predator only 25% rendered which would supplement their invisibility. This is almost completely faded out similar to when the predator stands still in cloak but stopping just short of that.
This percentage should be a gradient/curve which increases incrementally as the predator gets closer so that at 150m the predator is now +50% rendered while cloaked.
This continues down to 100m where the predator is then 100% rendered and the cloak works as it does now.
FT snipers may be able to discern movement still but it makes invisibility work at range. By zooming in with the scope it should negate the effects.
There might have to be some experimentation with distances and the fade effect to get it right though. Maybe even only fully render a cloaked predator at 75m as this is still a gulf of distance.
That way nobody with better hardware gets an advantage to spotting the predator and you even the playing field whilst giving preds stealth ability a bit of a buff?