v.05- Adding invincibility frames to list of known bugs to the predator when climbing a tree trunk to branch or climbing the main trunk.
v.04- Added Bugs Level -1 pred, and increased party dropping after last patch, Adding new bomb glitch.
v.03- Added Plasma cutter build to pred, proper html links now unlocked, added tattoo suggestions and spelling corrections.
v.02-No bugs that were fixed were actually fixed in this patch. It caused more instability and more errors. Adding Login Error to bugs. Adding floating graphical glitch objects and spawns to backwater. Adding lack of consequence or win conditions to suggestions. Adding Bullet Penetration to .5 caliber bolt action rifles to suggestions.
Im concurrently the largest streamer of this game, I make frequent examples within my gameplay of the following examples and data provided. For those interested: https://twitch.tv/igoddessi
This will be a Listing of bugs. My experience as well as examples.
I often 1v1 the predator as fire-team. Able to Knife fight, kite heal and re-engage. Some watching would think fireteam is overpowered but alas this is not the case. A tank pred with nets can make quick work, also by jumping, walking backwards and bowing he is able to kite me and im unable to react effectively. Weapon switching to knife is frustratingly idiotic and slow and I believe not working as intended.
Predator with the recent buff to the plasma cutter can now rapid fire point blank while pred kites, jump 3 shots knife and repeat. Very powerful, very deadly.
Human Predator Build:
Scout, Sniper Unsilenced- Extended Mag - zero effect on reload speed. XDB-12 Extended Mag not needed. S
-Silencers are useless and a waste of time. Unless your solo farming single player for loot. They provide no effect on the outcome of the mission as the mission itself will always spawn AI regardless. Taking them out as fast as possible is needed.
PERKS:
Heavy Hitter - For the knife fight, a predator who sees you with a sniper is often caught off guard when theyre getting their asses beat in solo by a scout able to tank and spank thanks to …
Yautja’s Bane- that stacks all damage you do. Needed for bursting and soloing. As if your pubbing or even in a group they are not often reliable to deal damage to save your own life.
Double Time- Absolutely needed, for tracking down the pred denying him his heal often right click spamming his head from the front so he cant escape he will often die. If not you can double shot face up close for Second wind, keeping in mind it might lead to your demise for weapon switch. Also for when your the last alive to dive for a revive.
SPEED is the ultimate weapon against a pred, it gives you versatility and freedom of movement in every way giving you the precious opportunities to parry faster, side strafe during a knife fight, kite that extra distance and revive and survive where all other builds would have you die. It is the ultimate tool and the only reason I still play this game as it translates your movement and feels the least restrictive to control.
The Secondary Shotgun is sued to dispatch AI in one shot, sometimes two as long as its aimed above the head. it has long range and is the only weapon with a pack a punch power unerfed by the recent patch. Its able to double burst for a panic shot against a pred, or up close execute a bomb for a less than 3 second defusal time.
The sniper is to chunk off a preds hp, and to get easy align hits when hes running away, when the game actually decides to reg shots. Hit reg is a huge problem with the sniper rifle. Leading shots does next to nothing. The FPS in this game often dips very hard at times into the high 30s but it feels horrible and laggy and choppy probably in part from the awful game engine which im not a fan of specially for shooters.
Current gameplay is orientated for a controller scheme on predator. I personally like the large rotation orientation of the predator, it makes side strafing possible in a 1v1 knife fight.
Fixes Needed:
*Predator invincibility frames while climbing trees and jump hit box accuracy.
*Adding friends in epic and not having to restart the game. Repeatedly Or having to Sign out of Epic to get it to work.
*Adding players on console to crossplay with them on your friends list, even though Epic is linked to your PSN account.
*Currently Predator is overpowered but the large amount of unskilled players is an illusion. A Hunter Can Jump Spam kite, after 3 Jumps a Predator becomes invisible and dissapear. Having jumped somewhere else by that point. Regardless of fps the game will NOT register a preds animation frames of jumping away.
Combi Stick hits like a truck. Unable to kite even with a scout sprinting to heal and face back after a successful parry. Most preds dont know to chase aggressively enough.
*Nets- the gameplay around them is actually correct. But The way they feel now and the true state of them is next to impossible to avoid besides side strafing. Any build regardless of predator will win against a fire team if they are able to land nets. A successful deflection was only possible with a strong attack and must be implemented BEFORE the net is shot in close range to be able to be deflected. And thats just ONE. A predator Can Shoot a Second to Trap by moving close at the same time to guarantee a net. The button presses to be released from a net is way higher and much harder on a keyboard and on pc than on console. 3-4 presses on a controller while a predator can even take the trapper skill to increase the net time by a whopping 3 seconds. That is an eternity and guarantee that a predator could net the entire fireteam at the same time before the first can even break free.
Holding down the middle mouse, or quick swipe takes out the knife, easy and convenient until you realize it takes an eternity to do and must be done so far in advance its often better to have it out if a predator is 30-40 ft coming towards you. In the options menu the option to switch to weapon 3 and Weapon 4 when bound do nothing. I have tried this multiple times and for that reason I will be listing as unable to take out the knife via keyboard binds is as a bug Or working unintended.
So far its Kill the Predator through Aggression and tracking and smarts/ and money farm like mad.
Bugs/Critiques I have encountered:
*Predator invincibility frames when climbing the main tree trunk, when exiting trunk to branch, the full 2-3 seconds is fully invincible. No hits will hit or register during this time.
*Predator Bomb completely disappears when trying to defuse and unable to exit or do anything
*Increased Dropped from party games after the last patch.
*Predator level -1 When going into a match causing inability to change loadout.
*Floating spawns and objects on Backwater map-at the north east huts of the weed farm item floats, floating graphical objects at the water treatment plant- bolt fittings to pipes.
*User Login Error- You have been signed out.
*Game stability -Game freezes on Illfonic logo, at same place at same time repeatedly for multiple players. Ironically perfect representation.
*Getting stuck in the north base pole glitched between the bottom of the pole and inside the map of Trainyard.
*Bomb defusal now flickers and distorts symbols with no patch note change notes
*Bomb will get stuck in defusal rapidly cycling through the patterns unable to stop it without canceling out of it wasting valuable time.
*Going above 1080p will corrupt the human player in the title screen. No skin texture only eyeballs and mouth peace.
*In a duel monitor Resolution the human will become polygonal and untextured.
*Unable to eat pig corpses as a predator during the match denying the healing factor.
*Assassination missions can spawn the target to be killed under the map, making the mission impossible.
*Weapon 3 Weapon 4 keyboard binds for the knife do not work and do nothing.
*Ending glitch camera- Arnold follows chopper, gets squished by chopper, chopper blades come through the models.
*Network error happens randomly booting players from the group
*Spawning 3 dozen tapes on the bridge of certain maps , their glow illuminating through the grounds surface.
*Killing predator before chopper has taken off can result in the chopper taking off and the mission ending in either favor and or draw.
*Predator can now double Jump Slam for instant downs or rebounding slams, its worse.
*Predator Jump abuse can tank huge amounts of abuse from bad hit detection while traveling through the air.
*Silencers are pointless choice in the game and this leads to…
*Weapon stats are not accurate.
*Bolt Action Sniper does more damage and penetration damage than its Automatic Counterpart despite being listed as the same damage. This is untrue.
*Silencers give -10 damage to all weapon damage despite not being displayed nor described as such.
*Either the fireteam or the predator are unable to move at random times and stuck in place.
*Trees, getting stuck can be frustrating and while the additional cover may be appreciated from its branches it can result in trapping and taking control away from the player, which always feels bad.
*Lack of fireteam tutorial means players are often horribly useless.
*Crossplay On Off: Console fireteam players are really really bad. They act like sheep and I would prefer to have the AI follow me around. I’ve met a few competent predators. 1 good pred and 1 good fireteam on console out of a few hundred players. This is not a neg, just an observation. Adding a fireteam tutorial might help a bunch and making it a requirement to pass before online play would be a nice touch.
Suggestions:
*.50 Caliber rifles dont penetrate leaves, considering their limited capacity and time to fire this is a mistake, at least allow the bolt action to penetrate foliage. Branches Optional, unless there is a perk provided?
*Add music that can be played from the party leader or one of the highest level players on the chopper at the beginning and at the end as an in game item. Cha ching for you.
*City Level, urban environment
*Add Predator trophy room, physical pile of skulls that represents real kill totals of fireteam etc.
*Add Additional levels beyond 100 if anything only for Seniority. Make them Infinite, it feels good to boast and show off for the time spent. The only thing I got going on is the journey to a million Vert. at the time of this writing.
*As a way to measure progress, cosmetic unlock add tattoos on the predator only unlocked after winning or killing a total number of fireteam members.
New Game Ideas:
Big lobby, pick up and play, A never ending game map where once a pred is killed another player takes his place in line and once fireteams are dead the revived players are other’s in lobby and more keep joining once team is wiped.
-Day Night Options/ Random for maps.
-Dynamic Day Night Option- Realtime setting sun Can start as day and sunset and night time by the end? Would be pretty dynamic and fun.
-Two fire teams compete to hunt 1 or more predators.
-Able to fight on board a predator’s ship in a ritualistic 1v1.
-Creepy Aliens ship for a more of a horror vibe. Would be pretty cool. AVP anyone?