Give Predator classes their own special attributes such as fireteam classes have

In general I’m in favor of something like this

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Ima retag them

@Lazycollinator @Jaysus @Fire @Draedark @YUPPERS

Also umm for the FT players… this also helps out actual game balance and it wouldnt make it worse cause this way the devs wont have to buff every pred in game… rather focus on their ATTRIBUTES… right… makes sense i hope it does Lmao…

Il tag yur face! I’m all for the idea, but the perks could better.
Or in this case, passives.

This is a good start, but we need better stuff. Especially on the pred perk side, its extremely underwhelming.

Problem is, this is such a low power game, adding anything good, might be too strong.

I got a bunch of ideas tho lol.

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I get it… but in general this would make the job easier for devs instead of people saying PREDS ARE OP… so they could actually inspect the report and be like oh i see so the zerk still can rush in and people cant kill him… hmm guess we better make the blast damage resistance less good so he takes more dmg… and then so on… instead of nerfing overall DMG HP and shit…

Also perks have to be redone as well yeah… lmao

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I feel like each class should better represent their name.
Such as, scout.

Scouts are typically Intel gatherers.
So they should have a better vision mode, and the ability to zoom in while aiming.

A hunter should have more ways to track and trap.
But this is where I run into an issue.
Who should have the best tracking? A scout? Or a hunter?

Both are supposed good at tracking.
For me it’s pretty hard to say.

As for beserker.
I feel like he should be able to throw shit and stab/grab through walls.
Idk just something that screams beserker.

As for elder.

I have no fkn clue.
The ability to deflect bullets?
XD

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500 threads on class specific built in perks.

The non-optional stuff in the load screen cloak, vision, wristblades, caster, wrist computer etc should change with classes.
Give a class something other than secondwind/self destruct. Different cloaks. Different vision modes. Make some unable to climb trees or change the leap effectiveness. Etc etc Let people opt for no offhand wristblades and in exchange let them dual wield plasma pistols or whatever.

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I do like where your head is at for this, and like @Fire and yourself have a hard time placing Elder. Also what about future Predators (Alpha, Samuari, etc.).

I do think that completely unique mechanics for each, though bringing more variety and potentially deeper game play, may lead to making the game even more difficult to balance for the devs. My concern there would be that folks would flock to the most OP/meta Predator and over play/use their mechanics. I realise this happens now, but I think a system like this could make it worse.

Right now, the way you describe your vision for Scout is basically how it currently is in game. Scout bio mask does not draw enough energy to drain them of energy. They in fact still slowly gain energy even with the mask on.

All Predators are already fairly blast resistant, so are you saying increase that for Berserker or reduce it for the other Predators, or both

Over all I would think that some additional baked in (and documented) passives for each Predator would be less complex to implement and easier to balance and add in slight variations for more variety (new Predators) down the road.

That seems to be the way the game is structured in my opinion at least.

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Firstly the need and Energy stat bar, because they have different pools of energy.

The Scout doesn’t burn energy on thermal, which whole nice, isn’t a good strength for him

Things to consider
All preds climb trees
I love how the devs talked to the predator creators and decided to throw in a bow?
Berserker should be doing 45 to 50 wrist blade dmg with longer wrist blades.

With all stats the same and mot adding any weapon perks

Scout
Dithered lens
Faster energy/stamina
10 percent more dmg with ranged
35 dmg wrist melee 1.5 percent

Hunter
Netgun has a timer of 3.5 sec
Traps are 4.5 sec
Plasma caster charges 50 percent faster
42 dmg wrist blades. Melee dmg 3 percent

Berserker
10 percent reduction from bullets
5 percent reduction from knives
Predcour 5 percent slower
Ground slam 5 percent more dmg
Can fight through second wind
Wrist 45 dmg/ melee dmg 5 percent

Elder
All melee is 15 percent faster
Stamina regen
Parkour between scout and hunter
All ranged weapons like bow plasma and pistol are 15 percent faster
39 dmg Melee 2.5 percent

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Good idea, I’m for that 100%

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Half the damages are super high?

No; can you math…

Thank god your not on the balance team

whenever your thinking about dmg numbers for the predator just use this method

keep in mind there are guns in the game that dish out dmg to kill predator in melee range in 4.5seconds or little as 3.3seconds

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Lmao if a player has 150 health and one hit from your melee does 45 damage and 3 hits are successful 135 one more hit will end it so I’m confused? The base wristblade does 30 rn I only skimmed what you said

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And that all it should take… whats your point. With parry system… i think those numbers are very fair

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I mean yea but with the potato ft it would %100 be called op I like the damage and it would make it more realistic but pred can still wipe a whole team with wrist blades and net gun I sortov went over if they had different wristblades like long and short and decided the damage and combo shouldn’t change that much but each wrist blade would have a perk to it so ppl have a reason to use it. If that makes sense like a small blade would do posion damage so like net damage over time with the initial attack damage to be fair because the attack damage would be less but faster combo so u could run in and get out wile they are still taking damage

Lmk if you’d like more information on the other wristblades but maybe those damages would be exepteble but you’d need to calculate time of combos if it’s a bigger wristblade id assume attacks would be slower and you half to make each be even with balancing and make sure there’s no meta one that everyone’s gonna use ya know?

You cant base this off potatoes…
As far as what I posted for zerker.
It will allow him to zerker rage and continue the offense at the downside of not self destructing. He will have to choose. RUN/FIGHT/Or blow up. The elder 15 percent attack speed shows his experience using weapons at cost of a little dmg for attack speed. And the scout has dithered lens and increased range dmg to make up for squishiness.

I posted the above classes to give them all something unique. You cant even land the third wrist blade half the time anyways. Throw on owl wolf and all those numbers go down.

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Yea usually I base all my ideas off medium to great teams but in the end somebody’s gonna say nerf it lol

Ive posted numerous things like this on other forums…

My other ideas include this but different melee tactics…

Hunter plasma caster… lock on after 2 sec homing
Scout spear gun
berserker tripple shot plasma caster
elder shuriken

new melee weapons
ceremonial dagger
whip
dual plasma caster
laser trap
rope trap that hangs you up side-down predator can pull you up and drop you from the height the trap was set and drop you.

New perks
no more hunting… if ft member is downed… they die on the second down
Xenomorph Wrist blades… wrist blades do 15 more dmg per hit.
John Cena… Cloak goes invis standing stil 50 percent faster.
Wombocombo… melee uses no stamina for predator
Weapon master… can swap weapon mid air and use weapons mid air.
Long haul… more gear