Just a question, give me non-biased answers please

So are all the predators that want parry nerfed to the ground the ones who are melee only and forget that they have hecka tools at disposal other than that which u cant parry like bows, net guns, bear traps, disk etc.? because the game needs to be fun for both sides. These aren’t ai their people who want to enjoy the game same as you. Yes predator needs a buff but resorting to making melee spam stronger is a bit toxic don’t you think? Should require you to use ALL tools at your disposal and improve at being the predator, not molly whop everything.

Edit: I have had very few predators utilize long range and close range mixes and their gear and those predators absolutely wreck a squad regardless because its always unpredictable even with the op barrett.

5 Likes

Yes and no. Some Predators just use whatever they can and suddenly stumble upon parry, other Predators only use melee (most of them based on my fireteam experience). But it’s pretty much the same story.

I also said this in the Patch notes thread:
"The parry idea might just be that to give the fireteam a chance in case a predator just goes and melees everyone everytime. To be honest I’d feel pretty frustrated to lose games as a FT member just because a predator jumps down the tree and literally melees everyone everytime. Force the Predator to use more things , not just the melee options.
I don’t hate losing, I honestly enjoy seeing the many ways a Predator can win the game. But removing the parry would make almost every Predator player to jump down, rush, melee everyone in less than a minute and that’s it. Especially the Berserker players, who know how bulky that type of Predator is. They would just jump down, come for you, knowing that he has a lot of hp and that you can’t do anything about him rushing you down, and that’s it, game over.
I honestly don’t dislike the parry mechanic. I have nothing against it. I might be wrong but this is my opinion and I’d love to see some creative criticism in case I’m wrong.

Again, this is just my opinion. Have good hunt!".

This is my opinion I don’t mind if the parry becomes a perk or not. But it has it’s place.

3 Likes

I swear to fkn god. People need to stop throwing the word toxic around so loosely. Its because of a huge problem which is, you down one or 2. Then you cant back off or relocate, you have to stay there at your current location to finish them off.

I just shot a full charge plasma cannon at a squad in a tiny ass room. Yet magically 2 survived. I did this twice. I went in too melee and they didnt die. Cause they heal right away unlike me.

Parry isn’t the prob. It’s just ft being too strong. That’s all. I personally dont care about the parry either way. I just want the humans to be oh idk. Like real humans not god damn super soldiers.

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I always lose games against a Berserker with combistick, it’s almost an insta loss unless he fucks up big time. So no, parry isn’t the problem, like you said.

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no. all the other tools suck and are not even viable. and i dont run in and berserk like a zerg. the predator is literally a bullet sponge in his current state. the knives and parrying are op if executed properly. in what world is someone going to be like oh hey lets parry a super strong alien from out of space and while other team mates shoot him to make him run off. parrying is unrealistic literally makes no sense. the predator relies on his mask once that is shot off well hes fucked and powerless to track anyone.

i was in a tree firing my plasma caster mask was shot off in seconds. so you wonder why people zerg their way in like that as annoying as it is to die in such a way. lol. they rush in like that because the predator can be seen no matter how far away tree jumping or running away. fire team is literally the equivalent of an army combined into 4 players … if executed right. everything about the predator is literally shit right now … on the power level or imbalance

2 Likes

I don’t think the parry as a mechanic is a problem I think the stun and stamina drain a predator takes is… I just want the stun and stamina drained removed and make the FT take a major reduction in damage on a successful parry because right now as a berserk who doesn’t just bum rush the FT with a combistick even when I’m down to the last two guys I get parried into oblivion and they do so much damage to me that I get easily killed by the last two people after all the work I put in to kill the first two 🤷‍♀️ I’m sorry but I feel I should be able to 1v2 pretty well as the main melee Predator.

Parrying a predator makes no sense even arnold AKA Dutch was thrown back 10ft after blocking predator punch. What the game needs is less stamina and a dodge mechanic like a roll that lets you escape predator and give you time for FT to come support you 2-3 rolls max before stamina runs out and have stamina regen take longer. FT has god stamina. Oh and also remember predator throws aliens around by their tail. What human have you seen that can do that? So again parrying = unrealistic in predator world

Nah. As a bored player who mostly plays fireteam I don’t find Any variation of predator load out to be challenging. Berzerker predators get stabbed the second they show up by the fireteam

He jumps in? i’m already knife out and running past him to break that terrible melee tracker. Someone blasting him with nade launcher which does barely any friendly fire to me. The other fireteam members are shanking him and boom there goes the predators second wind.

Then the berserkers biggest fucking weakness comes to shine. He blew his whole stamina load trying to do combistick combos and now he’s doing a light jog through the forest trying to outrun the sprint jumpers.

Not happening. We’re forcing that self destruct, getting easy disarm, and the rest of the fireteam is teabagging. Predator is too easy, a sidenote to repetitive missions and worthless AI mobs. Scout predators at least last longer but then I’m getting off my automatic sniper supressor fire faster than he can line up his arrow shot on account of the terrible cloak and the dozen different audible sound cues that let me know where he is.

2 Likes

If you down 2 you do know you can back off and finish them with ranged attacks or bait the revive for another down right?

Edit: pretty sure if you manage a direct hit with the plasma caster slightly charged it will down anyone that isn’t a support.

So I’m anti parry and here’s why. It’s a 4v1 game, the 1 should be stronger than the 4. 4v1 should be advantage fireteam, 3v1 should be an even match with a slight advantage still to the fireteam, 2v1 should be advantage Pred (not a guaranteed loss for the fireteam but definitely not in their favor), and a 1v1 should be run for the hills (or the nearest reinforcement station) the Pred is comin.

I don’t think a Predator should be able to be countered as effectively as he currently can in melee. This isn’t a symmetric shooter. You don’t need a perfect counter for everything. That’s calling for symmetry in an asymmetric game. Doesn’t work. The game has to be balanced differently. And it just doesn’t feel right for the Pred to be countered in melee the way he is.

I hear you, parry and counter isn’t the easiest thing tho pull off. But it is a skill, and a skill can be refined. I’ve already seen high level players run solo (another issue with the mechanic as it discourages teamplay) and when the Predator isolates them, they just 1v1 their way to victory. There are guys that can hit 3-4 parries in a row. Totally shutting down the Pred’s melee game. The problem is the potential the ability offers the skilled player. 1v1 shouldn’t be survivable as a stand up melee fight. At that point, ti should be run like hell to the chopper or the reinforce station.

But I agree that the Predator shouldn’t just be able to melee spam like a moron and get an easy win.

That’s why I personally would like to see the parry mechanic nerfed by removing the stun, and allowing some of the blocked damage to pass through the guard, and nerfing the knife damage. This would allow the player a chance to mitigate some of the melee damage they received because they were dumb and broke away from their team, while still allowing the Pred to punish them for doing so. It gives the skilled player a chance to stay alive long enough for the fireteam to come to the rescue, but isn’t a get out of jail free card. To compensate, the parry input window could be widened to make it a little easier to consistently parry. This makes more logical sense to me as well, since once a giant monster is in your face stabbing you to death you’d definitely try to mitigate the damage as much as possible in the hopes that someone might help, but you’re not going to win. Not against a 8 foot tall armored alien that can punch through a brick wall and has knifes that can slice through steel.

But the fireteam also needs some tweaks to keep the Predator at bay, and stop him from just rushing in and melee spamming. I’ve also seen games where the Berserker can wipe the whole team just buy stupidly running at them and swiping (as long as the team doesn’t parry effectively). So it seems that the Parry is to good right now, but also the only thing stopping a melee rush. Clearly if the parry is altered, something else has to change as well.

Perhaps the fireteam needs to do more damage to the Pred to force him to engage more carefully. Or perhaps adding a bit more “snap” to the iron sights to help players land their shots. (Just a little snap, not a free headshot. Should still mostly have to aim)

Obviously the Zerker needs more flexibility with this as it’s the cornerstone of his playstyle, and nerfing the hunter and scout further might make them unplayable, so maybe the Predator needs to do more melee damage as well to compensate and decrease TTK. Make it more about hit and run.

Now if the parry just extends TTK by mitigating some of the damage that might have solved the problem already by forcing the Pred to focus on one target longer and we may not even need damage tweaks. It might also make zerkers happy as they can stay in the fight longer (at least enough to get that kill as long as they engaged an appropriate target).

This also means when it’s down to a 2v1, the fireteam has to be on high alert, making sure they Predator doesn’t get the drop on them. They should have just enough damage potential to stop the Pred just bum rushing, but not enough to still be evenly matched.

My opinion.

2 Likes

I like it, i was thinking something needed to change for both sides but didn’t know how but this seems like it would be a pretty viable change. Super in depth too. Props.

1 Like

Thanks! I’m passionate about Predator, lol. First R rated film my dad let me watch as a kid. Always thought the monster was cool.

Yeah, I think it’s an issue of balance for both sides. If we nerf one thing, we’re gonna need to bring something else up to compensate so we aren’t creating tactical dead ends.

I think the Preds ranged kit should have more options for dealing with the team as a group, while the melee should really be more for focusing down one target.

The Pred needs some more items added to his kit as well. This to break up the team and create more opportunity.

But yeah, I think increasing the TTK with parry and removing the stun is the way to go. That way neither side is really getting burned, but a melee fight should always be advantage Predator.

No because they can get picked up right away. And since ppl are always together the moment I try to get another angle, boom they’re picked up.

All the other tools suck the stick is the only weapon to give predator a chance to win. When playing as the fireteam i kill predator nearly every time no matter what class he is he needs to be buffed no matter what

I think parrying is a nice tool for fireteam but it should be nerfed somehow imho because it seems unrealistic that a human can parry that many attacks from a predator (and meanwhile the other humans gun him down). I believe parrying should drain most of the stamina so that a fireteam player could block 1-2 predator attacks in a row at most (maybe have a perk to increase this). This would make it so that fireteam players need to work together and stop rambo like players or stupid situations like 2-4 fireteam players stabbing the predator to death.

Bow 2 shots or 1 shots you with a head shot.
Fully charged caster downs all classes with a direct hit (200 dmg), non quick shots of it deal 70 dmg on direct, which can 2 hit almost all classes.
It also deals tons of aoe dmg.

Leap slam also can almost down a scout or recon… Just throw few small hits from range, Leap slam, Leap away. 1-2 FT down.

The bow is hard to use when everyone is moving most shots miss then you give your position away because the bow turns red. The combistick and bezerker class is your best chance of winning.

Why dont you lead your shots then?

Personally, Im not afraid of melee zerkers, 3-4 hits from a sniper and they are in 2nd wind, then because they are so slow, they get chased down really quickly.

Guess what all zerkers do, especially ps4 ones… Rush in with melee, get shredded to 50% before getting their first hit, maybe downing one player and running away in 2nd wind just to die soon after, because they rushed into 4 FTs with full hp.

Im a lot more afraid of scouts that use their mobility and harass FT for ages, than 1 pony trick zerkers.

Yup, getting used and adapting to zerker+combi is a thing. And I’m way more afraid of scouts too. Zerker posed a threat, but after you get used to their tactic it’s pretty much done

You’re just bad if you lose to a melee predator.