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Dito!

One could implement some trembling - not bad for short distances but really bad for long distances (at least for fast long distance shots) or alike. Would also be more realistic - everybody trembles…

The advantage of such kind of means would be: they could be implemented for all platforms equally.

Some trembling would not make the PS4 player much worse - I guess. They already have no chance for such fast and precise long range shots. And a little trembling would not change the short range shots significantly.

So, summa summarum, a nerf alike trembling could make it more even between PC and PS4 AND solve the current “FT-overpowered” issue too.

Changing the damage of weapons changes the balancing for both platforms (OK, I just read it, you mentioned the damage nerf just for far ranges - that’s also a possibility, right:) - and I am still not convinced, that the balancing is bad for pure PS4 matches too - we will have more insight in this after our second part (the PS4-3-FT-Challenge), I think.

So, we already make good progress. But let us wait, what happens further, still a lot of challenge-matches to go :) Maybe other players show us, how to tackle this topic with the current system…

Today I am out, my bed is calling, good night…

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True. I am by no means an top console gamer. Also, I don’t like using/abusing net guns or constantly jumping/leaping while shooting the plasma pistol. There will be better predators to take this challenge.

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One very easy way to help the balance is to ban sniper rifles and maybe even that handgun that is basically a sniper. It’s just too much easy damage the Predator constantly takes.



These are two video proof that you can still snip the predator across the map and what ever with CINEMATIC settings. The only difference is that this guy has a 2080ti that is 1300€ and some guys have 970 or 1060 that cant run the game at high and sometimes medium settings EVEN IF THEY HAVE THE RECOMEND REQUIREMENTS FOR THE GAME, so no reason to tell them “if you cant run the game then dont buy” because before to buy you read the recomend requirements and then you see that the game is poorly optimazed and you cant move your visual.
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The problem is that the damage is too much even from close range. I am the One that deal more damage in 99% of games and I mostly use assault rifle and shoot close range. So a range nerf or even a switch from hitscan to projectile Will not help the Predator at close range . We need less damage in my opinion, that’s all.

PC settings compared to PS4 are as follow:

Motion Blur On
Anti-Aliasing High
Effects High
Foliage Medium
Post Processing Medium
Shadow Medium
Texture High
View Distance Medium

The only concerning setting, TBH, is View Distance, which is the setting that when set to low, does not draw all the foliage in certain areas of some maps (This setting has no effect on Overgrowth)

All other settings, (specially shadows) other than making the game look like total bananas, are not really any advantage for PC players other than increasing Frame Rate.

There is no way to increase frame rate on PS4 and even in a competition between PC and PC players, there’s no way to balance frame rate on a game that has no frame rate lock. There’s no way to tell who’s playing on a GTX 1050 and who’s playing on an RTX Titan. Unlike MK and other fighting games that are optimized to run at 60FPS on all platforms and even on PC won’t go higher than that no matter your hardware.

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we play at medium settings

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Not cheats either outside hacks and or in game bugs cuh theirs a fuccin lot

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You’re much more accurate than a lot of PC players though. I think, first they could try taking the long range damage down. If I had perfect control it would be something like:

Fireteams:

  • 30% more damage reduction per meter for sniper rifles and 2xl
  • 15% more damage reduction per meter for assault rifles, lmg, and smg.
  • add ads sway
  • add base spread for first shot accuracy, high DPS weapons less accurate, low DPS weapons more accurate

Predator:

  • 50% less clicks per minute while cloaked
  • 25% less charge time for plasma caster
  • 33% less time to transition to complete invisibility when not moving and cloaked
  • add a blur for cloak that increases with distance to smooth out the color and blend it with the background (basically, try to prevent cloak from looking like a grey blob far away)

The basic premise is to increased the opportunities for the predator to stalk, attack, and retreat, without making it too easy to completely wipe the whole team out in one encounter.

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Also the bow needs buffs, maybe put 2 different options like in Crysis 3. You can chose fast charge shot and slow charge shot for distance. Remove the wrist blade bug and the arrow to the left bug. Bow is the most skilled weapon in the game for Pred and it should be also the stronger.

@Arrow_calis @Bonator
This is why I said that the only relevant teams are those that will have a GOOD PC predator. The rest are irrelevant because this tournament is an experiment about the balance. You need equally GOOD predators as well as people on the same hardware. All FT members are on PC, so any predator that is NOT on PC is irrelevant to the above. PC have quite a few advantages (like frame rate for one!). I am also sure on the FT side you’re not going to have anything less then very good players so…

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  • small objects making you leap up
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True, but that also would ban a complete playing style too…

I absolutely agree, that it is not the fault of the player, that the game is poorly optimized. I was not aware, that even with good graphic cards it might not be possible to run the game on a PC with more than medium settings. This indeed is awkward.

Looking your videos I nevertheless get the impression, that spotting in these videos is far easier than with my constellation - which is PS4 + TV.

As already discussed in other threads this might not just be due to different graphics settings but also due to the difference in frame rate and blurring.

Nevertheless, the guy in the video is without question an artist with the rifle too!

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I hope, our small challenge will show us this too!

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Thanks Jelou, I will take that into account!

Hi Prozi,

would you guys be so kind to give me a table alike what Jelou gave me, which settings you use exactly in detail?

That would be great, Thanks in advance

I basically agree.

We definitely have to take into account, that arrow is outstanding and the game is not made to compliment just one person…

Addendum: FOR PC PLAYERS. Do not forget, that the game is made for PS4 too, and there these problems might not be true too. I hope we will see whether that is true or not in our comparison challenge with PS4s.

I think the real challenge is to find means, which are fine for noobs as well as pros and PC as well as PS4s.

Example: if you move fast, e.g. you run or you turn fast, in reality, the breathing and the pulse would increase - which lead to more trembling.

What all these sniper artists do, is moving fast and then hitting fast veeeeery precise. In reality, this would not be possible. With PS4 it is not possible too.

So introducing some trembling (which e.g. decreases with ‘not moving’ time) - at least for PC guys - could make the game more realistic, better balanced and more even between PC and PS4.

Just increasing or decreasing damage might change the balance in area, where it already is fine too. I don not want to say, that something like that could not be necessary too.

Just pondering, what the easiest way would be - without risking to just shift in favor of one or the other player…

Open twitch and write “ProziPix” , that 's all you need to do.

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I very much agree with most of what you wrote.

But this is just partly true. There are balance issues for PC vs PC, PS4 vs PS4, PC vs PS4 and the same combinations with just pros, just noobs, noobs and pros.

So, although it is absolutely true, that we cannot test everything in this one small challenge, also the PS4 vs PC is of interest as Hunting Grounds IS a crossplay title. And I think the game between Skoo and the others already showed us a lot - by comparison of what we know about the different systems… So we are on the right track:)

But, true, concerning the pure question of nerfing/buffing fire power, just the PC vs PC (resp. PS4 vs PS4) games with exactly the same settings are relevant. I agree.

In an experiment one always should just vary one parameter. That is why I dearly would love, if we would manage to, at least, exclude the question of different graphics settings - if that is possible. If the PCs of our friends are not possible to run the same settings, this naturally would not be possible.

We have to clear this point up first, if you ask me (and we already make progress in this topic).