Dito!
One could implement some trembling - not bad for short distances but really bad for long distances (at least for fast long distance shots) or alike. Would also be more realistic - everybody trembles…
The advantage of such kind of means would be: they could be implemented for all platforms equally.
Some trembling would not make the PS4 player much worse - I guess. They already have no chance for such fast and precise long range shots. And a little trembling would not change the short range shots significantly.
So, summa summarum, a nerf alike trembling could make it more even between PC and PS4 AND solve the current “FT-overpowered” issue too.
Changing the damage of weapons changes the balancing for both platforms (OK, I just read it, you mentioned the damage nerf just for far ranges - that’s also a possibility, right:) - and I am still not convinced, that the balancing is bad for pure PS4 matches too - we will have more insight in this after our second part (the PS4-3-FT-Challenge), I think.
So, we already make good progress. But let us wait, what happens further, still a lot of challenge-matches to go :) Maybe other players show us, how to tackle this topic with the current system…
Today I am out, my bed is calling, good night…