It’s cool, we’re good. We all want a better game.
For me, I like making suggestions. I like reading others suggestions because they’re interesting or funny or they give me ideas.
I tried to include things in the OP (original post) that would make the engagements more interesting while not necessarily buffing the damage out put of the team.
The C.I.A, is good for sneaking off and being a distraction then fading away, or could be with the right perks. If the Pred wipes the team, they have a good shot at calling in reinforcements.
The Medic lets the FT have better heals and faster pick up, but if you use those pickups you can’t quick heal yourself and your bonus kit is only usable on your team. Your fighters can spend more time trading but they need to protect you.
The Researcher is good at objectives at the cost of not being the best soldier. They give new ways to secure a small portion of the map, but the new resources are destroyable. They’re limited by set up time and can mostly only be placed and left, not picked up and moved, so you need to pick a good spot. If you load up on equipment you’re sacrificing weapons and lowering the teams total dps overall.
Even running 4 of any of these classes won’t (shouldn’t) unbalance the match. I’m sure it will happen with Medic and Researcher. Researchers self balance by trading weapons. Medic gives me slightly more worry because there’s no check on them running meta guns. If necessary the extra health bag could be permanently locked to the secondary weapon slot. Don’t think it will be necessary though.