New Predator Class: Chopper(Concept)+Bonus Weapon Concept

This Predator mistakenly displayed Bad Blood behavior, being impaled from behind by a Xenomorph Drone as he was about to strike an innocent human and was quickly dispatched by the Xenomorph’s pharyngal jaw. Caution is advised when engaging, Chopper is unpredictable and will do anything to prevail in combat, if given the chance.

Chopper

Health: 1350
Stamina Capacity: 1150
Stamina Regeneration: 150/s
Movement Speed: 10.2
Energy Capacity: 1050
Energy Regeneration: 81/s
Gear Points: 11
Perk Points: 12
Overload Cooldown: 12 Seconds

Deals 10% more melee damage
Sustains 10% less melee damage
Passive Lightbender

Specializations: Fervent, Savage, Warrior

New Predator Weapon: Scimitar

Strong, wide swaths lead into cruel stabs, a favorite among Youngbloods of the Isolated Clan.
First and Second attack: 35
Third attack: 20+Concussed Effect+Cannot Be Parried
Fourth, Fifth, and Sixth attack: 35+10 Bleed Over Time

The first and second attacks are strong swings leading left and then to the right with the respective arms.
The third attack is a bash that disorients prey but is quickly done and leads directly into the last few attacks
The fourth, fifth and sixth attack. The fourth attack is a downward leaping stab followed quickly by a spinning motion, damaging everything around the Predator within a 3 meter radius twice, the fifth and sixth attacks.

The third attack is not affected by damage increasing perks, specializations, or passive buffs.

11 Likes

Underrated Opinion: I personally love Choppers design and would have loved to have seen him more in the AVP movie

5 Likes

I will not buy a dlc if it includes new weapons and gear

This sounds awesome and I will actually buy this dlc if it wad exactly like this, but knowing ilfonic if chopper does get added he’ll be a worst berserker or another Viking.

2 Likes

But… why knot?
sniffles

Because Stockholm syndrome

dangles Chopper and the Scimitar in front of you

C’moooon

You know you want iiiiiiit

2 Likes

Nerf Pred!!

1 Like

And make the armors interchangeable id love to put those mounted skulls on my alpha

2 Likes

Im afraid pred will be SW before he can get to attacks 5 and 6. Got to give him bullet armor instead of melee armor.

I do like that the third attack has an AOE tho.

1 Like

@Derangedxeno_02 I would love your opinion on this predator that i thought up.

1 Like

Run Impen. Exactly why he has 12 perk points. Predators also have a positive gradient slope of damage resistance below 500 health. Meaning they take less and less damage before going SW. You can absolutely get to 5 and 6 but need to pick your moments carefully.

1 Like

Lemme look here…

It would be interesting to see. Perhaps it can be tested in private mods by performing two successive three hit wrist blades combos. Have pred w/ similar health + impen. But have a decent FT test it out.

What’d you think?

If they add the Young Blood Hunting Trio of AVP 2004 I think they should be a cross between Hunter, Mr Black, and another tanky class (Berserker, Viking, Cleopatra etc.)
Seeing as the design from the Berserker already in the game is heavily based on the 2004 appearance.
Scar should be the most versatile and have the most Meta/ranged potential

Celtic should be the best melee option and perhaps be given the most melee increase passive to date (higher than 13%) but not be completely out of the question for ranged.

Chopper should be overall the weakest of the 3 but comes with the Scimitars and should IMO simply take more skill and planning to operate with.

All of them should have great energy reserves due to their multiple vision modes and they all stayed cloaked for a long time in the Pyramid. They should perhaps all have a small extra passive that they deal bleed damage with their Wrist Blades as they were very long which would add in a new mechanic and interesting turn to make melee at least a little bit more viable.

IMO their Specialisations should go as follows:
Scar - Stalker, Fervent, Vicious
Celtic - Ghost, Tracker, Warrior
Chopper - Tactician, Disciplined, Fervent

I’m not 100% certain on my choices of some specialisations but I think they are fairly fitting

2 Likes

If you were to ask me going off of the standards so far…

Chopper - 1100HP, 1000 Energy & 1400 Stamina with Disciplined; Assassin & Vicious as his Specs. Give him 8 Gear & 15 Perk points. Passives should be Infinite Thermal Vision & 10% Bullet resist. Movement speed of 10 metres per second.

Scar - 1350HP, 1200 Energy & 1200 Stamina with Tracker; Analytic & Savage as his Specs. 10 Gear & 13 Perk points. Passives should be 5% Melee damage & 5% Bullet resist. Movement speed of 9.5 metres per second.

Celtic - 1500HP, 1450 Energy & 1000 Stamina with Ghost, Fervent & Enraged as his Specs. 13 Gear & 11 Perk points. Passives should be 15% Melee damage & 15% knife resistance. Movement speed of 9.2 metres per second.

2 Likes