Hello there everyone, I hope ya’ll are having a fantastic day! Just here to bring back some more thoughts that I hope people can get around to.
The feedback this time? Well, this all started when I was inspecting the new Exiled Predator alongside the bois at discord sometime ago. We noticed how large it is and one of the buds there mentioned how he was surprised it doesn’t do more damage due to how large it was. In that moment, it occurred to us that Predator classes do not have unique passive abilities unlike the unique kinds that Fireteam poses.
Predators either have damage reduction passives or increased/decreased melee damage passives. I never recalled one where a Predator has a long ranged damage passive or has the ability to receive less damage when sprinting, a passive that would do well with a Scout Predator class. I feel like there are plenty of new passive abilities that can be added to Predator classes, which can also add some equilibrium to the balance scale, such as:
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Elder’s passive is proper Plasmacaster use even after loss of biomask due to the laser sighting already attached to the weapon. Additionally, lessened clicking noise due to being an experienced hunter that knows silence is golden when it comes to hunting.
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*Scout’s passive is few seconds of increased long ranged damage after sprinting. Sprinting also decreases damage as well
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*Cleopatra’s passive is Trapper perk + Tactician specialization due to her actual specialty as a trapper as her lore suggests.
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*Hunter’s/JH’s passive could be slightly reduced damage when cloaked
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*Berserker’s passive could be increased damage resistance when engaged in close quarter combat to aid with its class specialization of being a melee monster. Also increased melee resistance too.
These are just some from the top of my head but basically new Predator passives would add a whole lot more to function of the classes to support the actual function the class gameplay styles were meant to be. Its just so strange and even unfair that Fireteam has interesting passives like Isabelle’s increased damage at a long distance or Support’s ability to increase Fireteam’s damage resistance when in their radius that adds a whole lot to the teamwork dynamic during gameplay, meanwhile on the other side of this; this Predator has damage melee increased, this one does not, this one takes more and this one takes less…
Let me know your thoughts on this, as I know some of these ideas of mine can use refining but I just can’t think of them as of now and perhaps some of you guys got something better in mind.
Please be good to each other here as I don’t want it to devolve into something else, there is plenty of other threads for that, and uhhh yeah, thank you for taking the time to read this and I hope everyone has a pleasant day.