From a discussion on another topic.
Parry Better, Not Perfect. Pred a little too tough. XP/Currency for Nuke Kills and Players quitting.
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I like this all except the end. players who quit matches are rewarded 0xp would be best. that way ppl wont quit unless they wanna sacrifice xp and (if the pred were awarded xp regardless) then we can still get the claim animations so ppl just don’t quit to speed up gametime
No that’s what I mean. If a fireteam player quits a match the Pred should still get xp from the player as if they got a kill. Players who quit shouldn’t get s&*t.
That match I had as the Zerker^, one of the players I had downed quit before I could get the claim and I got nothing for it. That should have counted as a claim.
yea I agree with that then, it is super frustrating especially when u just downed a gank squad of pred hunters only to have them quit. been there many times, it needs to be addressed…
If he had parried me even once it probably would have been enough to finish me off and the fireteam would have survived.
Moral is, fireteam doesn’t need to be able to parry more than 1 or 2 times. Please increase the stamina drain.
ALSO, stamina should recover more slowly after being fully depleted.
Maybe, if stamina is fully drained, fireteam player can still parry, but it won’t stun the Pred and will only mitigate some of the damage?

