Predator is fake. He’s not real.
Parrying the predator...
I have seen a few videos of people killing predators with knives. First of all don’t always believe what you see, just because it’s a video doesn’t mean it’s real. They could be doing a private match or something for views perhaps the predator (who they may claim is at full health) most likely is not etc. Ever notice most of these knife videos always have what appears to be either a new or very unskilled predator?
I actually get the appeal of mouse. You essentially dont have to take your thumb off the stick to look as you jump around. So I get it. It’s a bit easier and more control, but at the same time you can just as easily overshoot stuff more than controller.
But like I said it’s all preference. I just get sick and tired of ppl being all, pc players are better cause pc.
If I could have both the sword and plasma caster at the same time, I’d agree, but you can’t. Like how you can use the wristblades with the bow or handheld out, you should be able to caster with the sword or club. However you can’t.
And still, if you jump down to club, I’m already facing you to parry. You’re melee is wasted and you now have bullets because my tiny knife stunned your heavy club.
And I’ve gone entire games using only the bow, or the handheld. So why can’t I do that with melee weapons? Why can a range only be viable and a melee only not be? I’m not saying a 4v1 melee, but I shouldn’t have to run around a single person hitting them one slice at a time until I run through all his health, so like 4-8 hits?
My idea is to have the sword and club stun the FT on a parry, allowing their combo to continue and get a hit in between parries while still punishing melee rushes. Stick and disc leaves no one stunned, allowing a quick escape if you choose a parry master, or to throw the weapon, losing it, but bypassing the parry. And the wristblades getting parried stuns you, because you have a powerful ranged weapon in your other hand and can quick fire it as well as stab, punishing you with the stun if they are good and you keep doing it.
i get it everyone wants the game to be how they want it to be and their ideas implemented and done how they think it should be done but guess what, its not! its the devs that make their vision and we play it.
They cant please eveyone and implement all ideas. Im quite satisfied with how it is. Really enjoying the game.
True, its up to the devs to make a game how they want. However, game devs should be making a game balanced. Do you know why everyone is complaining about how OP melee is because of a zerker with a stick? Do you hear anyone complaining about melee with a club? Do you no why no one is complaining? No one is using it. This isn’t a several year old game, with power creep or they need to keep making new ideas for the players to use, its a couple weeks old and I don’t think I’ve ever seen the club being used besides me testing it out. I have seen the sword, but its extremely rare outside a new player. That doesn’t sound like a viable weapon to me.
keep working on the balance but give it a month or 2 to gather the data first. its only just been changed.
No. You do understand that this would create a new problem? If the last person alive has 0% chance of surviving, they’d just quit as there is no incentive to keep playing. If you want this, prepare for the “chopper incoming” prompt to be taken away and less time for you to find said called chopper. They would need to put in even less AI going for the sole survivor to give him a better chance at survival. And they would need to randomize the extraction location because in the current build, it’s pre-programmed from the start. When the game starts as the predator, I already know the exfil location and drop a motion sensor and sound decoy near it…
Try considering things from a game mechanics point of view, not just what you think the predator should be able to do and not. It’s checks and balances that are needed to retain a player base. This game needs FT members more than it needs predators at the moment. It has to be fun for both sides to play. No one wants to play as fodder, as that is not fun.
Lmao that makes no sense. You’re supposed to be fodder. Just fiesty fodder. Look I’m all for a fair and even fight. But this game isn’t supposed to be like that, is it?
I get winning as a team, escaping, but to be able to 1v1? Do you not see how if 1 person can fight the monster, then 4 ppl who can do so will literally make it impossible and then unfair for the pred?
But if the ft is supposed to be able to 1v1, then lets go all out. Give them more gadgets, weapons, ect. But lower their health and increase the preds damage by 50% or higher.
Correct me if I’m wrong but the pred is supposed to have an overwhelming advantage right? Well clearly were not there cause its hella easier being ft than pred. And I’m saying that from the times I’ve played ft. Its a fkn cakewalk compared to pred.
I think I told you before. I’m perfectly fine with being a glass cannon. So if the ft is supposed to be able to 1v1, then at least make it so it makes sense. Give them a fkn sword, shit the knife might as well be a sword, and let the pred and ft have a bad ass fight. Make them like super elite skilled soldiers, that can fkn use martial arts vs the pred if guns ain’t working. Hell let them set traps like how arnold did in the first movie. Land mines, fuck bro the possibilities are endless.
But if this isn’t that type of game and it’s not supposed to be like that, and the pred is supposed to have the advantage, then they shouldn’t be able to 1v1 the pred.
Just to be clear. I’m slightly ok with how things are. I say slightly cause while I think the ft is way too fucking strong atm, I’ve still been able to work around the bullshit and kill ppl and full teams.
If things did not drastically change, all I would want is 1 of two things- 1. For preds plasma cannon to do 15% or 20% more charged splash damage. Maybe 25% or 30% max, but higher than 20% might be too much? Idk I wish I could test that out in match. I’ve said it several times, I feel like charged splash damage only tickles ft. And many other ppl feel it’s too weak as well.
- If I cant get that, then I’d like pred to take less damage from ft. For something thats supposed have the advantage, pred takes way too much fucking damage from ft, compared to how much damage he dishes out.
And as far as my second request, I feel like it’s a 50/50 split. Some people think preds fine, others think he’s too squishy. So I dont really expect that.
I would also like to mention, even though I said you should be able to slaughter 1v1, I didn’t mean to make it sound like you cant. Cause atm if theres only one person left, I’m going to kill them. Except on scout. That class is made out of paper. So they can probably kill me. But then again on that class even the fkn a.i. can kill anyone on scout.
And idk, I feel like ranged weapons arent completely reliable. I know the bow works, but idk ppl move too much. Like even I’ve juked the hell out of arrows it’s not that hard. Pistols too weak, disk is fun to use, kinda. And caster just idk. Doesn’t feel it does enough.
So in conclusion, if ft is supposed to be able to 1v1, then let’s balance the game around that. Give them more damage weps gadgets, ect. But then let the pred be able to 1 shot them.
But if it’s not supposed to be like that, and the pred is supposed to have the advantage, then just give me a slight increase in the plasma cannons CHARGED splash damage. I wanna be very clear. Chaaaarged splash damage.
You can melee from behind. I do it all the time. What you can’t do is rush in, face tanking, and wipe everybody out. You actually have to use cloak, crouch walking, and pounce to melee, and once you start dining that, you’ll very rarely get parried.
Also, if you do get parried, just leap away, and counter attack from a different angle.
Btw when I said you are fodder, i meant the ft.
It is your opinion it should not be that way. It’s not about fairness, it’s about fun. It needs to be fun for five people, not just for one. If that’s what it supposed to be, they could have just made a single player game.
It’s not about “winning” a 1v1 for the FT member, it’s about survivability. Not about the last FT member having an easy time taking down the predator, but being able to escape. If it’s already game over when there is just 1 FT member left on the field, do you think they’d stick around just to entertain you? No, they will just leave and move on to the next game, and you get stuck waiting another 5/10 minutes to play again. And this is already happening.
Advantage yes. Overwhelming? That requires skill. The predator has the advantage due to the tools and abilities at his disposal. The proficiency in which the predator is able to use the tools and abilities is what can make it overwhelming. And at this time there are only a few who can pull it off. The learning curve for being the predator is steep, and should stay that way. Cakewalks happen because people have no clue. Not because the FT is too strong or the Predator to weak.
If you are able to wipe them, they are not too strong.
- No, the PC is fine. I use it all the time and it does not just tickle, it can decimate a FT, even the good ones that are communicating. With the amount of healthpacks been drastically reduced, it is the go to weapon to wear a team down and make them use up their limited supply.
- As mentioned earlier, your advantage lies in the active camouflage and the tools and abilities at your disposal. Not in tanking.
Even as a scout you can take out the last member straight up. No matter what class they are. Running a netgun and combistick/eldersword build, slamming, netting and finishing them of is not hard at all when no one else is aiming at your face.
Only the disk needs a little tweak for control. Damage is fine if you use it right. Control is iffy…
Pistol is fine as it is, it’s just an “in your face” type of weapon to be effective. As advertised.
The probable tradeoff for that would be the 50 cal round to the face would also be a oneshot. And that would make me sad when playing as a fireteam member. I’d be ending games in the first 4 minutes…
I understand, I do not take things personally, as I do not mean things personally. I might come off as a dick, but that does not actually mean I’m a dick. That’s why I put in the little disclaimer :).
DISCLAIMER:
By you I do not mean the OP or the person replied to. By you I mean the people in general who are asking/demanding for buffs/nerfs to whichever side they are playing and playing against to make it easier for them to win without putting in the work, and in the process make the game less enjoyable for the people who actually put in the work and increase their skills in the game, predators and fire team members alike.
I dont understand how people think ft is fine and not too strong. Just because they can be wiped doesn’t mean they arent too strong.
I mean fk bro, theres a lot of ppl complaining preds too weak. If it was one or two then It would be a different story. The way they marketed this game was you playing as pred, being powerful as shit, having that overwhelming advantage. That’s why you see so many people foaming at the mouth complaining pred too weak.
No, it’s not a cakewalk because people have no clue. It’s a cakewalk because the missions are a joke, so is the a.i. and the ft does an unreasonable amount of damage to pred. If the missions were longer and had more complexity then it wouldn’t really be a problem, the damage they to the pred.
Oh before I continue, you said it’s my opinion not how things should be. What makes my opinion wrong but yours right?
I wanna go back to my earlier point, I think that’s why so many ppl are pissed, cause of how the game was advertised. Why people feel preds to weak. Maybe that should be addressed or something.
As for your 50 cal obe shotting the pred. I told ya man, I’m all for that as long as I can hit hard too.
Believe it or not I get where you’re coming from. You want an even game, fun for a sides and so on. I get it. But pred has to put in way more effort than ft.
Anyway. We can keep going back and forth. But again, I just wanna mention this again, cause it’s the only main thing I want right now that isn’t asking alot. A bit more charged splash damage. Thats all I want.
If the missions arent gonna be made longer then let me have a good way to make them waste their heals before they finish their mission.
Right now that’s all I want and a lot of people do as well. I dont ask for much.
On a side note, the stuff that lazy guy said sounds pretty good. I forget his name. Basically more stealth like gameplay.
First, i dont think that expirienced alien hunters make noise next to their prey. That gives my position on a silvertablet to the FT.
Second, adding charged melee attacks would make close combat more efficient. FT gonna parry my attacks well then get some of charged attacks and you would run away. I think thats the main reason. There was always a charged melee attack in predator games and that made me feel save in close combat.
I dont want to rush in a group and kill them in a few min. i want to fear the shit out of them.
Third, make ps4 and pc equal i dont fight against pc gamer cause these guys are very fast and my ps4 cant match up with them.
Just mix in some projectiles (laser cannon, or combistick throw) with your melee attack. You just have to adjust man.
Parrying the Predator is a needed mechanic. Its implementation is a bit off IMO, but the FT needs some form of defense vs melee rushes. If they would just slow down (or not give a speed boost to knives out FT) I think this would be closer to balanced.
Yes it is a bit quirky and unrealistic but I get to be a giant space ape with laser beams, so go for it.
You keep saying words like it defeats the argument. I’m not expecting a 4v1 to win, i’m expecting a 1v1 to be a win before it becomes a 4v1. I expect to kill a guy separated from his team before his team runs back to him. I don’t think I ever got melee’d from behind after I got used to the game. No amount of cloaking, crouching, or pouncing ever keeps me from looking in your direction.
And you can’t jump away after being parried. You can jump after the stun wears off.
So never use the sword or club, got it. because unless they give you access to the cannon while using them, you can’t mix in projectiles, and it still doesn’t address the actual issue.
See, this is my problem. I’ve wiped teams using only the plasma caster. I killed all four using only the bow. I’ve smashed teams using only the handheld. The only ranged weapon I’ve seen not kill a team by itself is the netgun, for obvious reasons. I’ve not seen someone solo the disc, so I can’t judge that one, but if they gave it a bit more range, speed, and turning, it could be used at range and in melee if someone can’t parry. (Can you throw the disc mid combat usefully?) The only time I’ve seen the stick melee wipe a team by itself is if no one parries, and if they do, you can just throw it for the kill. So why are the melee only weapons exempt from being able to wipe a team by themselves?
You know that the pounce is like a flashbang since the last patch, right? Also, you must be a parry master, because I literally get the drop on people all the time, get a couple strikes in, and get out to reposition. Of course you can’t move right after being parried, but what I’m saying is when you get parried, just accept it, get out before you go into second wind, then reposition and reattack or go heal up. Some players get parried then go for another attack and get parried again, then they get second winded without doing any damage.
The pounce is, but then you just stand there like an idiot for a second. I’m not great at parrying, really, but I have been getting better, but I am great at tracking the predator’s movements. I get the chance to parry because i’m facing him. I shouldn’t get the chance to completely cancel out a weapon that takes up a weapon slot just by looking at him. The wristblades, I’m fine with being parried. everyone has them, and can be used while holding a ranged weapon. Its more of a back up that a main weapon. The stick and disc have ranged capabilities, so they should be able to be parried, but it shouldn’t be as painful as the wristblades, because their ranged powers involve losing the weapon, so it should be a last resort rather than first. But the sword and club, which cannot be used at range shouldn’t be rendered useless because I can turn to face him.