If you want to charge for updates, then create a season pass at a reasonable price. I’d do that but no way I can justify paying $5 per paid update ongoing.
You might have some short term victories, but overall this “paid update” thing is hurting your bottom line.
Here’s why…
It’s getting to the point where the game is becoming a micro transaction based game if this keeps up.
Think about how the news of micro transactions killed the launch of star wars battlefront 2… it took a long time for them to recover from that and it hurt their pocketbook.
No one likes micro transactions or paid updates. There might be a few who do, but it hurts you and prevents you from making the big bucks Illfonic.
A lot of people buy games because of word of mouth and reviews… right now the word of mouth about your game is that “it’s fun and has its positives, but there’s only 3 maps, 1 mode AND on top of that, it’s very buggy, and every other update is paid, and no one knows when paid updates will stop.”
Not the best look there for you Illfonic, perhaps not the worst, but definitely not making people rush to buy the game.
You need to eliminate the negatives and get everyone raving about this game, then people will salivate over the chance for a season pass or DLC, instead of the meager few bucks you’re earning from the ultra fan boys.
Nothing against you if you’re a buyer of the paid updates, for those who love the game it makes sense. I’m saying it’s just a bit overpriced.
And Illfonic, I love the positives of this game and want you to be successful. Follow the blueprint of other successful games with paid DLC like the Witcher where people beg for it, instead of forcing micro transactions to get a quick buck prematurely.