Hello everyone thanks for the replies. I made a new post and a questionnaire about balance. Check out the post here please:
I played the trial weekend and I’ve played the game heavily since it released not long ago.
During the trial I was afraid the Predator would remain too weak for release. My fears have come to pass…
The first 5-6 games I played as Predator I dominated the fireteam, killing 4 man teams several times. So from the onset I thought perhaps the Predator had been buffed or something had changed. What I came to realise that it was the quality of the players I was vsing, perhaps they were just new to the game and didn’t know how to fight back. After several hours the fireteam went from totally incompetent, to impossible to beat. I am convinced that the Predator is too weak and that if the fireteam is just average or above skill level then the Predator is doomed.
From my recent experience I can see how it may appear like the Predator is OP. But if you play enough games and see the full spectrum of player skill out there I think you will come to agree with me that the Predator is way too weak and for the game to be of any interest to people, the Predator must be strengthened.
Before I get backlash saying I don’t know how to play the Predator class, or I am just not a good player let me state that I’ve put a lot of effort and time into improving my strategy and skill in this game. So this post and my opinion is taken seriously I have to explain why I think I am a good enough Predator player for you to listen to me. At the start of a match I will go destroy medkits and ammo. I try my best to trigger an alarm in the base I guess the fireteam is going to attack to make it more difficult for them. I use cliffs and rooftops as cover to take charged shots with my plasmacaster. I hide my laser behind cover until the last second and bring the laser out onto the target so they have minimal response time. I have hit, downed and killed players from a whole base away with my plasmacaster, so my aim isn’t too bad if I don’t say myself. If I come across a boar I kill it so I can come back and eat it for HP later. I throw vocal mimic tools around to distract and confuse the fireteam before attacking from another angle. I have tried a wide array of weapons and perks. No matter what I do, the result is clear. If the fireteam are total noobs I completely destroy them. If the fireteam are average or better I might be lucky to kill 1 of them, which to my frustration is to no avail when they call for reinforcements. I am not claiming to be the best Predator player ever, but I think I am skilled enough for my opinion to matter.
So why is it so hard for the Predator to win in this game? I think there are many reasons and it’s a complex problem. It’s not as simple as giving the Predator more HP.
I can understand the idea that the Predator is supposed to die quickly if the fireteam focuses all their fire on them and that the Predator is not some invincible monster tank, that’s okay. Focusing on a hit and run style of play should be encouraged, sure. But the real problem is the Predator’s ability to hit is lacking.
Compare how challenging it is to land a hit with the Predator’s weapons and how much damage they do vs the fireteam’s weapons.
Let’s start by saying that the fireteam’s guns are pretty decent. They are automatic, accurate, they spread a bit to be forgiving, they have plenty of ammo and they do decent damage.
The Predator’s ranged weapons on the other hand are very difficult to use…
The plasmacaster only does decent damage when the shot is fully charged. To charge a shot the Predator has to be walking very slowly with his laser out, like a big slow dumb target. To make this work you generally have to be on top of a roof or behind some cover to release the shot at the last second around a corner, when you do this it becomes even harder to land a hit, with the already difficult to aim plasmacaster. Even if you target the fireteam member well, it’s likely they have now seen your lasers and are now in a full sprint away from the explosion. The plasma takes flight time to travel to the target, so there’s a good chance the target has moved a great deal while sprinting or strafing and firing back.
The netgun is fun and all but it breaks on corners and weird hitboxes of clutter around the level. If you’re using heat vision its very hard to tell if the net has hit the target or if it broke on something. Even if you land a net, striking the netted fireteam member as they run off towards their teammates with your wristblades is very hard as the blades just don’t track well when your target runs. To switch your weapon after you have landed a net to say the elder blade feels clunky at best. As you are trying to move towards the target and switch to another weapon it sometimes glitches and does not switch and you have to try again, all the while you are getting shot at by their teammates. Before I get backlash for attacking a fireteam player who is not isolated… Let me say that when against average fireteam members it is very unlikely that they ever split up and provide such an opportunity. At the best they are in groups of 2 with the other members not far away. It also now seems surprisingly easy to break out of the net. By the time I have netted 2 fireteam members, the 1st netted guy has broken free.
The handheld plasmacaster is horrible. As far as I can tell it is like firing an uncharged plasmacaster (which has a very narrow bolt and must hit dead on) while also being very difficult to aim. Especially difficult to aim against fireteam members that are strafing or sprinting around. Meanwhile the fireteam has no trouble shooting you after sprinting and strafing around because their weapons are automatic, spread well and are hitscan.
The smartdisc, while being way easier to control now is still incredibly difficult to hit a fireteam member that is sprinting and strafing around constantly. Most often the positions such as ontop of a roof or cliff where you have cover to throw the disc in safety, are too far away from the fireteam. The disc falls short before it can even travel close to the fireteam and have the chance to hit. Despite all this I have actually landed a few good hits with the smartdisc. I got some head and chest hits, but the damage done seemed to be insignificant. The players were not downed, they just continued running around, strafing and sprinting as usual. To throw the disc from cover means that the disc will likely get stuck on something, meaning you have to venture out to retrieve it. This always gives the fireteam a great chance to fill you with bullets…
Another problem I find with this game is that the Fireteam can complete the objective and run to exfil incredibly fast. Their mission can be done in 6 minutes. Meanwhile it can take a minute or two to even find the fireteam. Then it can take a minute or more to make a planned approach and attack, unless of course you just Rambopred it and run straight at them swinging wildly (which works with noobs, but will lose you the game very fast against any average players with aim.) To make this problem worse there’s been many times when I’ve used the isolation scan to find the fireteam, but the isolation scan returned nothing! I am unsure if this is an intentional design feature. Maybe you can’t use it against mudded fireteam? I have no idea?! Maybe the isolation scan just bugs out sometimes?
Another weird one for me was that it was so difficult to find boars and if you try to melee them, my god do they run fast! The boars run faster than sonic the hedgehog! Sometimes your only hope is to plasma them and hope they don’t run!
There are scores of other issues such as how your leaps often bounce off something stupid and getting stuck on dumb terrain… but I hope this is a good starting point. Again let me be clear that I don’t expect playing as the Predator to be a walk in the park. I don’t expect to be a predator tank that just soaks up damage but as it stands I feel like I don’t have many good options when it comes to reliably dealing damage. It feels so difficult to land a hit and the punishment so severe if I miss that I’ve given up. It gets to the point where I just let the fireteam exfil while I go kill a couple of AI for XP because even getting close to them and trying to land good damage is a chore and unrewarding. Sometimes the chance of killing them with self destruct is much better than trying to attack them with anything else. So the game has turned the Predator into a laughing suicide bomber. At least the laugh is cool I guess…
This major imbalance will kill the game. Players will drop off servers within weeks if the game continues like this. Fireteams will get bored of winning too easily and Predator players will get bored of struggling, despite them trying every strategy and weapon available, only to be defeated and mocked time after time.
One last time I want to emphasise that on the surface the Predator seems powerful. As I mentioned my first few early games I won easily. But as soon as players start to level up and become experienced with how to play and what to expect there is no competition. An average fireteam becomes incredibly difficult to defeat.
Maybe some people out there think that it’s awesome that it’s so difficult to play as Predator. Maybe they’re the kind of people that like playing Sekiro or Dark Souls and they enjoy dying 1000 times to beat the game… But for me it’s the equivalent of trying to play flappy bird while being shot at by 4 grunting morons with automatic weapons. It’s so unfair and difficult that it doesn’t feel fun at all. At the end of the day the game has to be fun for people to continue playing and for it to be successful.
So what do you think?