i’m just going to rank the perks rather than explaining eveyr single fucking perk cause theirs like 25 of them or some shit so i’m gonna rank them by how value them and then at the bottom explain my tier choices
S Adrenal gland, Long Leap, Fearless,Down range, Dithered lens, Impen,
A Modified reserve, energy cell Blood clots, medic,
B Observent, big pouch, impatient, cooling syncs, protection,
C heated, light bender, fast hands, height advantage, branch master,
D spectral awareness, resourceful, hanging on, ascended, heated,
D tier simply Doesn 't work or just isn’t useful after a certain point of skill is reached on both sides
S tier is simply the perks that are always useful never in a game will you think is this perk necessary? aside from maybe impen which is why it’s last cause it’s almost A tier since in theory if you were good enough to take less damage per fight you wouldn’t need impen but it’s the equivalent of 10% more hp which on a hunter for example takes him into samurai tier hp
A tier is the next step from the above where some of these perks could be found is not always the game changing perk but are pretty good in almost all situations with good fillers in whatever type of gameplay you might be doing
B tier is the middle of the road where all of these perks are usefull in certain situations observent which is only here cause as long as you have your mask you can completely counter mudding from the FT now if they mud it doesn’t do anything to hinder you big pouch which can be a game changer if you need that extra medkit but otherwise is only actually worth if you use all your gear so forth and so on with the others
C tier are perks that are so specific in what they do that i don’t find them ever worth taking over other perks that just do their job but in a more applicable sense like if you want ot move faster take long leap if you want to use cloak more just take a bigger NRG bar or faster regen which helps all of your NRG not just cloak so forth and so on…
in my experiance the best build for me at least is either
Elder sword + pistol + decoy +motion detector Fearless/Impen Down range Adrenal/Longjump
Bow + Spear + bear traps +decoy + medkit Down range adrenal long jump
Spear + disc +bear traps medkit CSyncs Down range Dithired
if your city hunter would obv leave out decoy
you could run big pouch instead of down range on any of the builds if you think you really need it or you really like bear traps but down range equals one less hit to down which i think is more valuble than potentially one xtra heal or BT which might not always be used in every single game