much like my how to be good at FT post which will be linked at the bottom of this thread this is going to be in a simaler format of me telling you how i think about the predator and what a good predator should do that’s right i’m finally doing it much like the latter this will be edited alot over time for at least as long i decide to spend my time playing this game and getting better at it as my opinions change of the game and it’s balance
So first the classes
All known stats regarding the predator classes
Zerker/Viking has 1500 hp.
- Reduced resistance to fireteam melee attacks.
- Reduced stamina regen rate while melee attacking.
Samuraihas 1350.
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Increased resistance to fireteam melee attacks
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Increased melee damage
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Reduced stamina regen rate while melee attacking
-
Increased stamina regen rate
Valkyrie 1200
10% melee dmg resistance (knives)
Hunter/Elder 1250. (and all it’s varients) -
Increased damage resistance to all Fireteam firearms other than the shotgun (10ish% but not more)
Elder -
Reduced melee damage.
-
- Increased predkour speed.
-
Increased energy. (compared to hunter)
Alpha 1100 -
Increased melee damage.
Scout - 1000. -
Increased damage resistance to all Fireteam firearms other than the shotgun (5ish% but not more than 10)
-
Increased Energy. (compared to hunter)
-
Increased predkour speed.
-
Increased stamina regen rate while melee attacking.
-
Fervent (Hunter, Jungle Hunter ‘87, Samurai, Valkyrie)
- 15% increased damage while all fireteam are alive and standing
-
Tactician (City Hunter ‘97, Hunter, Jungle Hunter ‘87)
- 15% increased damage versus enemies that are trapped, netted, or interacting
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Tracker (Hunter, Jungle Hunter ‘87)
- Target isolation ignores mud up
-
Enraged (Berserker, Viking)
- 10% increased speed and 20% increased stamina regeneration while at low health
-
Vicious (Elder, Viking)
- Opponents you down bleed out faster and take longer to revive about30%(45s->35s)
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Wrathful (Alpha Predator, Viking)
- 30% increased damage with your next melee attack, after receiving enemy fireteam damage from behind
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Ghost (Samurai, Scout, Valkyrie)
- 30% additional damage when attacking with melee from cloak
-
Warrior (Alpha Predator, Samurai)
- 20% reduced parry stun duration
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Savage (Berserker, Valkyrie)
- Quick claim restores 20% health
- Long claim restores 40% health
- Healing begins once claim animation is fully complete
- Healing takes 5 seconds to complete regardless of type of claim
-
Assassin (Alpha Predator)
- 20% increase to all damage when attacking from behind
-
Brute (Berserker)
- 50% melee damage inflicted when an attack is parried
-
Stalker (Elder)
- 15% increased damage while at full stamina
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Analytic (City Hunter ‘97, Scout)
- 15% increased damage to fully scanned targets
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Focused (City Hunter ‘97, Elder)
- 10% increased movement speed and 30% increased energy regeneration after activating target isolation
- Lasts the duration of target isolation
-
Disciplined (Scout)
- Removes clicking noises while cloaked
Leap wise
Scout: 5-6
Hunter 3
Zerker/Viking 2
Sam 2-3
Alpha 3-4
Elder Don’t remember
Predator perk#'s Not finished yet
UPDATED WEAPON DAMAGE SPREADHEED FOR PATCH 1.17
another Weapon damage spreadsheet that is easier on the eyes
Another predator stat sheet that’s easier on the eyes
Predator armor is a lie just like the cake
Shadow buff bow
Impenetrable grants you 20% damage reduction
and height advantage gives you a simaler % reduction i think it’s 25 but it’s been while
hunter is pretty much the GOAT as it has no real downsides with enough of every stat to pretty much do anything you want which kinda sucks elder is the exact same situation except he has more gear and less speed and probably should be used if your at the point where you can avoid damage pretty well
then of course you might say what about scout?
well you see scout is just objectively worse than hunter or elder cause it’s hp and gear slots are so low it doesn’t compensate for added speed and stamina unless your just fucking incredible at the game but why take that risk when you could be just better and be able to make more mistakes?
though with new big pouch the less hp is less of a problem
…now for the zerker/samurai/viking generally speaking you just shouldn’t use them unless your going balls deep in a melee build which can btw get quickly ruined by parrying or just by them having accurate shots in close range but if done well it could work in theory and of course don’t forget your slower than every class that isn’t support and the +melee damage does however causes one less hit to down someone also don’t use samurai over just a regular hunter a hunter with impen has the same hp value and gets all the benefits of being hunter so yeah…
city hunter is just obj better for you than regular hunter if your always willing to run the wrist launcher so that sucks
Gear: doing this first cause it’s gonna be the shortest
medkits: probably should carry them i hope i don’t have to explain why
Bear traps: if your running a high damage burst weapon such as bow stick or disc you should carry these these can now be destroyed but you get more of them typically it’s best to literally throw these at FT feet whether your in the middle of a fight or just standing above them on a building
audio decoys/motion detectors these could be really good if your confident the FT doesn’t have the perk that ruins them or that you place them in loactions that FT can’t find them to destroy them so keep that in mind audio decoys btw are a game changer for dealing with sound whores as long as the audio decoy RNG lines up with what you need it to say
wrist launcher? uh personally it’s probably a good thing to take as the fire DoT is alright you get quite a bit of shots with it since it’s a fire effect it can inpede their vision it can be aimed by you so it should always be useful
just in my experiance i often forget to even use them
(so big pouch is now probably the best perk in the game as it gives you 2 xtra gear though in theory if you don’t use them all then therefore it wasn’t worth taking but having 2 extra hp bars for 3 perk points is so efficient you’d be stupid not to take it compared to the next most comparable perk impen which only gives 20% more hp vs 200% more hp… like what the fuck dood.)
weapons
Sword is the 2nd best melee weapon in the game a full hit combo does more than 190 damage so it’s a guarentee’d kill with fearless though generally you wanna just do 1-3 hits and then jump cancel and immediatly leap away or sprint away and rinse repeat this is what you should be doing with ALL melee weapons btw
Katana in theory the bleed would make this weapon better than sword but it really doesn’t due to how slow the actual weapon is to swing the first R1 swing is really fast but if your dealing with a knife spammer then they will probably parry it no problem also if someone shoots you down mid combo your bleed will actually down them too but again you shouldn’t be doing full combos unless the ft your attack ing isn’t facing u when u started hitting them
Katana damage numbers
No fearless Fearless
R2 = 41 w/ bleed R2 = 43 w/ bleed
R2,R2 = 72 w/ bleed R2,R2 = 78 w/ bleed
R2,R2,R2 = 128 w/ bleed R2,R2,R2 = 135 w/ bleed
L2 = 50 w/ bleed L2 = 54 w/ bleed
L2, L2 = 112 w/ bleed L2, L2 = 111 w/ bleed
L2 R2 R2 = 122 w/0 bleed L2 R2 R2 =132 w/0 bleed
L2 R2 R2 L2 =172 w/0 bleed L2 R2 R2 L2 =186 w/0 bleed
a 5+ hit combo does more than 200 damage
bleed does 10-15 damage seemingly regardless of perks and stacks on itself it takes 3-9 seconds for the bleed to complete
in case anyone is curious
Sammytoe claims this
which albeit could be true perhaps I just wasn’t paying as much attention to bleed as i thought i was
[/quote]
Club do not use this weapon until they buff it again
Sickle if your doing a very hit and run style build you should use this weapon it is the fastest swinging weapon in the game a full combo does about 150+ damage but the sword might be better at this than the sickle due to actual damage output but it’s an option for a faster weapon so on the heavier classes it’s probably better
Net this is pretty much the best melee weapon in the game in 1v1 situations as you can guarentee you will always win those fights outside of this it’s usefull crowd control but in most cases you’d probably rather take something that kills cause if someone is downed then they can’t shoot you and someone has to try and pick them up so they can’t shoot you either which is just better more efficient crowd control though i could see why someone would take it
Axe/Hammer
Hammer does 36>56 light attacks 90 heavy swing on hit it disorients like the warclub and on near misses with the heavy and on the heavy hit success it’s basically a very short flashbang effect
Axe does 115+15 bleed
these weapons are the only true stealth weapons in the game they 2 shot just about everyone when there buffed out and people who die to them deserve to do so
HHPC ah yes the handheld plasma caster a weapon that used to be top tier shit which is now a serious contender for the best ranged weapon it does 40-45 damage if all 3 projectiles hit depending on if your running down range which is a solid amount of damage can be very difficult to track for some players making it a great weapon if your running a melee weapon as your off hand
Disc the single highest damage weapon in the game right now this shit slaps so hard but sucks so much dick to fly around if you get good at it you should always use it keep in mind FT can destroy it and even shoot it out of the air if they shoot you enough the disc auto returns back a melee+throw+instant call back kills every single FT in 1.5 seconds but it might crash your game so be careful a thrown disc return does around
125+50 Wbuff 137+55 OWLF 118+47
Stick oh shit it’s the best weapon in the game that’s been nerfed 3 fucking times cause the dev’s don’t know why it’s so strong so this thing right here you can throw it for a whopping
Body 97 Wbuff111 OWLF90
\Headshot 117 Wbuff131 OWLF 109 damage with buff so only 1 or 2 more wristblades would be required to down whoever you hit or one slam if they are far away plus the melee assuming you don’t get parried to hell hits multiple people for a reasonable amount of damage if your running a build and aren’t sure what weapon to take can’t go wrong with old faithful
Bow:
Charged Headshot 120
Headshot 91
Charged Bodyshot 75
Bodyshot 57
Bow the ranged weapon everyone loves and hates it’s trail makes it considerably easier to track a shot the damage isn’t listed now cause i have to test it again…
more than likely with down range it takes one less shot to down an assault so you should probably always run down range with the bow however it’s buggy as fuck but hey just do chargeless shots it takes like 4 to down someone and you can fire them pretty quick also 5 shots will kill someone who is downed which is safer than claiming so do that if your tryharding
another way to put it is with dmg numbers we can use the breakpoint method to decide number of hits required to down or kill someone cause y’know that’s how math works
generally i think it’s reasonable if to kill an FT should take between 2-5 hits for any weapon varying based on class and perhaps individual weapons stats
ie
125:all the glass canons with no perks
150 assault with no perks scout and recon with both perks
175 assault with perks support with no perks dutch with no perks
190dutch with perks support with hp perk but not OWLF
200 every class in the game dies if this number is broken with a few very niche situations like Dante who can break 250 when the stars align
claws do 30-38 damage based on whether or not zerker/fearless/OWLF/base
plasma canon damage stats are full charge 120 W buff 132 W OLWF 114
i believe base shots do around 40 damage with it incresing and decreasing by 10% with the buffs respectively get used to canceling wrist damage attacks into plasma shots in any situation your using claws same with whatever weapon claws pair with such as bow/handheld/netgun
i’m just going to rank the perks rather than explaining every single fucking perk cause theirs like 25 of them or some shit so i’m gonna rank them by how value them and then at the bottom explain my tier choices so after the great perk redo of patch 2.0 this is how i feel about perks right now
S big pouch, Medic, Adrenal gland, Down range, Impen, Fearless ,
A Modified reserve, energy cell, Observent, Fast Hands, Long Leap, Ironsides
B Dithered lens, Blood clots, impatient, cooling syncs, protection,
C heated, light bender, , height advantage, branch master,
D spectral awareness, resourceful, hanging on, ascended, heated,
D tier simply Doesn 't work or just isn’t useful after a certain point of skill is reached on both sides
S tier is simply the perks that are always useful never in a game will you think is this perk necessary?
big pouch which can be a game changer if you need that extra medkit but otherwise is only actually worth if you use all your gear at this point big pouch is too efficient in perk points it gives you 2 extra hp bars for 3 perk points like come on this can’t even compete with impen or height adv which in theroy serve the same purpose of giving the player more hp to work with what the fuck were they thinking if big pouch didn’t give more other gear types and only served to give more medkits it would still be the best perk in the game
A tier is the next step from the above where some of these perks could be found is not always the game changing perk but are pretty good in almost all situations with good fillers in whatever type of gameplay you might be doing now
keep in mind with impen if your good enough at avoiding damage you don’t need it however it’s the equivalent of 10% more hp which on a hunter for example takes him into samurai tier hp
observent as long as you have your mask you can completely counter mudding from the FT now if they mud it doesn’t do anything to hinder you but then it’s a wasted perk point in the same way if they shoot off your mask
B tier is the middle of the road where all of these perks are usefull in certain situations so on with the others
C tier are perks that are so specific in what they do that i don’t find them ever worth taking over other perks that just do their job but in a more applicable sense like if you want ot move faster take long leap if you want to use cloak more just take a bigger NRG bar or faster regen which helps all of your NRG not just cloak so forth and so on…
in my experiance the best build for me at least is either
katana/sword + bow + decoy +motion detector
Bow + sickle/spear + bear traps +decoy + medkit
Bow+Netgun medkits+Bear Traps down range+big pouch/impen + Trapper
if your city hunter would obv leave out decoy
Down range (Fearless if doing weapon set 1) Adrenal gland (Long leap or big pouch if doing weapon set 2)
if you were running the first build unless you really like BT cause you can deny reinforce
stuff you should be doing in the actual match not at customization most of this is a post from someone else as what they say holds a lot of merit even now i’m going to edit them slightly with my own advice credit to @SilverbornReaver for the orginal post
- Never, ever engage a full health 4 player squad in melee.
- Cloaking isn’t invisibility. unless you’ve stood still for about 2-3 seconds and blood spots give you away same with sound Assume every half-trained team will know exactly where you are, while cloaked.
- Second Wind for the Beserker class is a 50-50% chance to lose this is also true if the FT has any recons or scouts that are alive regardless of what predator your playing when 2nd wind is triggered. Avoid getting into Second Wind.
- Beserkers sacrifice health for trophy claims, not to (see point 1)
- If you make 1 sound, some players know where you are and we will keep track of you until you run away. Just being cloaked will not help you.
- Always get players below 60% of their HP before even considering to get close unless you KNOW your going to melee from behind them before they turn around and start shooting you on the approach. Great fireteam members will trade their health, for yours. I’ve ‘solo’ beserkers because they thought it was a good idea to solo me head on with an AK. Don’t. you can roughly tell how much hp someone has by looking at how much blood they have or just by knowing hp values
- I can see you when you cloak and crouch-move.
- Youtubers can be good Predators, but they are far from the best (Bloodthirsty…). Playing against randoms is 100% different from a pre-made team. Don’t listen to their advice, unless it’s inspiration for builds.
- The Scout class isn’t meant for melee. You could get away with it if your just fucking incredible at the game as scout is very much that class with the highest skill roof the problem is the skill floor for other classes are so much more forgivable in comparison that if your not in that upper echoleon of skill your better off just playing hunters or elders
- The second the FT starts shooting you, relocate. They CANNOT have the drop on you, it should be the other way around. If a sniper rifle is the thing doing damage to you get out of camp and uncloak start crouch walking on your approach don’t cloak until you leap on something make a effort to kill the sniper first if their is more than one? well best of luck and if you have audio decoys i recommend throwing them around (If you stay put while getting attacked? Don’t press Alt-F4, you still need the experience.)
- Going into a 1vs1 with a FT-member who has his knife out? Don’t attack head-on. Dash, and weave. Get close, away, and close again. A good FT-knife player will eat 40% of a Beserkers HP with good parrying and some actual hits. (See point 6 again).
- NEVER escape in a straight line, take sharp corners, learn to “juke” the FT (lose them by making unexpected turns and corners).
- The spear can be thrown, and you can easily finish a damaged player with your claws
- ALWAYS kill people by combo’s. Spear throw into slam. Plasma blast into melee. (read 6 again)
- Trees aren’t the best places to hide, unless you have to heal. They are the easiest way to be found.
- Don’t eat pigs close to the FT, also don’t heal close to the FT.
- Use your entire kit, Plasma Cannon, Slam, gadgets. People don’t expect a ranged Beserker…
- Don’t sprint unless you are running into cover. For actual travel: leap. Let me say again, don’t sprint unless you are running into cover. You need the stamina.
- Never trade outgoing damage for HP. Only trade HP for actual kills + claim. This is your first and last skillroof. This is what it means to Predator. Learning how to trade your HP for kills.
- Start to see your HP as a “risk” calculation. Second Wind is great, but avoid it while engaging. Once we know you lost it, we will make sure you lose. Second Wind - to us - is our indication of how good your Pred-play is.
Quick Advice for death squads, for you and anyone who cares to know, is 1 of 2 strategies depending on how they play. If they are the type that chase you through the jungle and spot you never lose you and constantly chase, don’t panic. Don’t engage. Let them chase. Waste there time, hope away, charged plasma shot. Hop away. Charged plasma. That’s all, rinse repeat. They will run out of quick heals. Then later on in the match, you will start to get downs purely off of them not having enough quick heals. DONT go for the claims, don’t get over aggressive. Shoot at the downed members with plasma, and that’s all. They will eventually die or run out of time. Try and blitz or get over aggressive with these teams and die.
Option 2, is if the team is spread running OBJ, pick 1 person, preferable a scout OWLF or recon cause low HP, if not pick assault, and or the least HP member they have. And just harass the shit out of them. And when they go down force the claim give up your second wind if you have to. But if a team is speed running obj you NEED a kill to extend the game. They will want to revive there friend, and revive stations are the easiest places to get kills cause you can prep them with traps and literally just wait there and get a free 90 damage with a charged Plasma shot as they spawn. Also general Advice, when you don’t have second wind available, USE MED KITS NOT PIGS because they will catch you eating the pig and you will die. Always play it safe when you don’t have second wind. Plasma caster splash damage is your best friend against these teams
- Do your morning jog around map and find where is reinforcement radio. You can kill them while they run for reinforcement or wait for them at reinforcement.
- Trigger camp alarms to provide FT more fun as you run around.
- Destroy med kits and ammo crates.
- Good FT expect traps near reinforcements, so do not place them too close to each other.
- If they second wind you, run as far as you can and possibly not in straight line.
- Sometimes it is better to run away just strafing and jumping, than leaping.
- Don’t get too eager if you melee them. Place one or two hits and then move.
- If you have good ping try to use disc from safe distance.
- Use a lot of plasma (spam them), that is what they hate so probably what works against them.
ok farewell for now hunters best of luck on the fields this will probably get edited several times over this games lifetime as i don’t want to have to make new posts all the fucking time when i come up with new tips i’ll put em here overtime post tips yourselves in the comments
links for usefull shit
I’ll just leave this here if this post looks familiar that’s because it is if i’m posting it as a reply to you it’s cause i think your ill informed it’s literally all you need to know to be good at fireteam and literally stomp any pred you run into
ok SO first Scar, AK, the Hammerhead,and vector Zo6 or the uzi (the uzi itself atm as of patch 2.0 has a TTK of 2.5 seconds no buff with EM at close/melee range so that’s fucking crazy) and the 2XL and 1011 or grimtech if you have the fastest trigge…
Here we go. Updated maps including one for Airstrip. [Predator_Hunting_Grounds_Screenshot_2021-1] [1_EXCAVATION] [OVERGROWTH] [DERAILED] [BACKWATER2]
What is the total amount of Predator health?
I noticed, that hunter isnt really differ from the zerker at the moment today. IDK it is subjective, but it would be great to know exact amount of Hp of each class.
P.S.
Just tested it with @Draedark.
Zerker has 1500 hp.
Hunter 1250.
Scout - 1000.
Impenetrable grants you 10% damage reducing. Actually not really much, just tested it - it was 5 bullets more, ridiculous.
Update: calculate the incoming damage for different predators classes, and f…
Looking for anyone available on PC to do some science on Predator cloaking.
We already kind of knew that since the last graphical update (1.08?) that cloaked Predator became easier to see at range, but there is talk about the 100% invisibility now being gone.
And by “science” I mean record some videos of a Predator cloaking at different graphical settings and ranges.
I will post the videos for anyone who cares to see them if we find anything of interest.
EGS: Draedark
EDIT:
Here is what we…
Comparative screen shots of pc with lowered graphics and ps4 slim graphics. Apparently, pc can also widen their FOV.
PC
[image]
PS4
[image]
PC
[image]
That little black smudge is the predator across the map.
PS4
[image]
Why does the hunter “the most balanced class” have 12 stat bars numerically speaking and also has 12 perk points and a hidden passive of bullet damage resistance that was given to him this only doesn’t apply to shotguns and explosives
while the zerker has 10 1/4 & slightly higher melee dmg & 9 perk points
scout has 10 1/4 & 15 perk points that he can’t possibly use all of and bonus stam regen and the same resistance that hunter has but slightly less he might have cooling syncs? don’t know som…
Tests were completed using an OWLF operative, “Beast Mode” with Unleashed, hunter with/without impenetrable, and Viking predator.
Dante “Beast Mode” Jefferson passives
explosive damage reduced 25%
sprint damage reduced 20%
OWLF Operative passives
10% reduced damage from predator
Thermal Suit (pictures)
Thermal suit alone
Note: Footprints disappear quickly when using the OWLF operative
[image]
Thermal suit mudded
[image]
Thermal suit with Ice Cold
[image]
Thermal suit with Ice Co…
I wouldn’t say I’m the best at predator, far from it. But I will say I’ve improved drastically over time as I’ve gotten the hang of predator. I wanted to write this to help out any of the other people out there having a hard time being bullied by the fire team. My load out: Hunter Combistick handheld plasma caster Healing kit, Motion detectors, audio decoys Light bender, modified reserve, adrenal boost With light bender your camo will last a ridiculously long time, step out of camo and it…
We were in the mood for a grindy test last night to figure out once and for all how “predator armor” works, and we got some interesting results. Method. private match, clash fireteam damage, 50% weapon, ZR-55 predator, Valkyrie recorded the damage of each hit from the start of reduced damage taken by the predator Disclaimer: there are a lot of decimals in the damage values of the weapons in PHG, so the numbers don’t always look very “smooth” in their distribution, due to rounding errors. Th…
https://www.predatorhuntinggrounds.com/ My new fan site dedicated to providing new and experienced PHG players easy access to numerical game values, and more. Check it out. Post critical suggestions here.
This is just for demonstration. I am not complaining, nor do I feel that dithered lens is either under or overpowered. Without dithered [image] Dithered Lens [image] Without dithered [image] Dithered Lens [image]
Created a similar page to this post for the PHG guide. Bomb Defusal The goal of defusing the predator bomb is to select 4 random glyphs. The first 3 glyphs will be 1 of 9 possible glyphs. The final glyph will be 1 of 8 possible glyphs, which has a similar yet altered set of shapes. [Bomb Glyph Input.jpeg] The 4th and final glyph is located in a sequence of only 8 glyphs, in which the original order has been altered, 4 glyphs have been removed, and 3 alternative glyphs have been added. [Know…