Updated on 05/08/20 (Total of 80 Perks)
So I’ve been working on some new Perk ideas.
Started with Predator perks but have now included Fire Team perks as well.
I have left the Cost blank for now, as it’s not particularly important, and would be subject to balance testing.
I’ve tried to keep many of them relatively simple, where they could be incorporated into the game without too much hassle.
Constructive feedback is welcomed.
Anyway, I hope you like them!
XViper’s Perk Ideas
Team | Perk Name | Effect | Cost |
---|---|---|---|
Predator | Soft Footed | Reduces Predator footstep noise. | |
Predator | Silent Hunter | Reduces the sounds you make while cloaked (either reduced volume or increased interval) | |
Predator | Hydro-powered | Cloak no longer short-circuits in water. While in water your energy regen is increased by X%. | |
Predator | Ocular Camoflage | Toggling thermal vision no longer lights up your eyes. | |
Predator | Bio-metric Sensors | You are able to see Health bars on Fireteam members (or) Get an indicator when a Fireteam member is below X% HP. | |
Predator | Serrated Blades | Your Wrist Blades cause X bleed damage. (Gear option?) | |
Predator | Poison Arrows | Your arrows cause X bleed damage. Your arrows cause less basic damage. (Gear option?) | |
Predator | Tracking Arrows | Your arrows provide a permanent ‘motion’ sensor on hit FT members. Your arrows cause less basic damage. Other FT members can interact to remove the tracker. (Gear option?) | |
Predator | Silent Eater | You no longer make noise when feeding on wildlife. | |
Predator | Surgical Precision | Your long claims are X% faster (or) your long claim is replaced with a “Precision Claim” (with a new and quicker animation.) | |
Predator | Man Eater | You can feed on dead AI and claimed players. (Same duration as Wildlife, half the healing amount) | |
Predator | Close Combat Vigour | Your melee attacks no longer drain stamina (or) Your melee attacks use X% less stamina. | |
Predator | Reconnaissance Prototype | You remain completely invisible while crouch moving. All offensive actions deactivate your cloak. (Regular moving exhibits the usual effect) | |
Predator | Close Combat Specialist | You recover X% quicker from being parried. | |
Predator | Audio Specialist | Your audio decoys synchronise their outputs with your own. (when you click, they click, when you use thermal vision, they do. When you cloak/decloak, they do, etc). | |
Predator | Covert Monitoring | Your motion detectors no longer make any noise for the Fireteam when triggered. | |
Predator | Wildlife tracker | Wildlife within X proximity automatically show up on your hud. (Similar to target isolation) (Optional: Thermal vision only?) | |
Predator | Recycler | You can collect and reuse your deployable equipment. (Audio decoys, motion detectors, bear traps). | |
Predator | Medical Prototype | Your healing kit has unlimited uses and has a cooldown of X minutes. Your healing kit heals half the amount. (Gear option?) | |
Predator | Kinetic Disorientation | You build up a charge each time you are parried. On the 3rd charge you automatically discharge a ‘flash’ (similar to when trigger second wind). | |
Predator | Trophy Pride | Each claim you perform provides a permanent 10% boost to your max HP, stamina & energy reserves. You can no longer quick claim. | |
Predator | Regenerative Tissue | You now regenerate X% HP per second. (Optional: You can no longer heal with medkits.) | |
Predator | Advanced Intelligence | You can see the objective of the Fireteam, including all map and hud indicators. | |
Predator | Aerodynamic Metal | Increases flight-time of the Smart Disc by X% (Gear option?) | |
Predator | Inertia Conductors | Your energy drains faster while stationary and regenerates while moving. | |
Predator | Acrobatic | Jumping and Leaping uses X% less stamina | |
Predator | Impactful | Your leap-slam attack & stun radius is increaed by X%. (damage remains the same) | |
Predator | Aggressively shy | Automatically highlight anyone who spots you for 2 seconds. | |
Predator | Prepared | Increase your ammo reserves by +30% (Rounded up . Currently would only effect Bow and Net Gun) | |
Predator | Disc Master | You carry an additional Smart Disc. (If one gets destroyed, or stuck in an object you can still throw the 2nd one). | |
Predator | Equipment Specialist | You can take the same equipment choice multiple times. (Does not apply to medkits) (Ie. You could have 2 x Motion Detectors or Audio Decoys) | |
Predator | Researched Prey | You can see the Fire Team’s weapons, equipment and perk choices on the scoreboard. (or) (Only unlock this after gaining “X” XP from interactions with the Fire Team) | |
Predator | Misdirection | You gain the ability to mimic a Fire Team “spot”, a long with an associated sound. Can be used once every 30 seconds. (Using certain options on the mimic wheel?) | |
Predator | Stealth Equipment | Your deployable equipment is invisible. (Optional: Equipment can still be marked by Sixth Sense. Hud indicators from Sixth Sense are removed after 10seconds and cannot reoccur for 60 seconds). (I didn’t want this to be a complete hard counter for Sixth Sense). | |
Predator | Spear Master | You carry an additional Combi Stick. (If one gets destroyed, or stuck in an object you can still throw the 2nd one). | |
Predator | Radio Triangulation | You get 3 markers on your map at known reinforcement locations. ONE of them is the real location. (Markers are picked at random each time). | |
Predator | Bait Signals | Your audio decoys also attract Wildlife over X distance. Maximum of 2 Wildlife attracted at a time. (X would be the size of a Predator explosion. Once attracted the Wildlife would stay within 5 metres of the decoy). (Gear option?) | |
Predator | Lightweight Traps | Your traps now cause X bleed damage and slow movement by X% over 10 seconds. Your traps no longer immobilise. Trap radius reduced by X%. You can hold 3 extra traps. (Gear option?) | |
Predator | Emergency Stimulant \ Second Chance | Your first heal during your first second-wind heals you completely. Your second-wind duration is cut in half. (Applies to first second wind only. Subsequent second-winds are treated as normal). | |
Predator | Terrifying | All AI Guerilla forces will flee from you if you get within X metres. (AI will still shoot at you from afar, but will always run away until they are X metres away before returning to ‘combat mode’. X to be determined.) |
Team | Perk Name | Effect | Cost |
---|---|---|---|
Fire Team | Ocular Implants | You can toggle “thermal vision” for a 5 second duration with a 1 minute cooldown. (This will allow you to see a completely invisible Predator. Balanced to prevent frequent use.) (Gear option? - Thermal goggles?) | |
Fire Team | Audio Location | You receive an on-screen distance indicator whenever a Predator noise is heard. (ie. When you hear a click or a cloak, you get a indicator on your screen that says “23m”. This doesn’t tell you WHERE it is, just how far/close it is.) | |
Fire Team | Proximity Senses | You automatically spot the Predator (including when cloaked) within X meters. Can occur once every 30 seconds. (X would be reasonably close. Approximately the distance of a Predator motion detector. Maybe less.). (Gear option? Similar to Predators gear). | |
Fire Team | Yautja Expert | After the first time YOU spot the Predator, you can see the Predators weapon, equipment and perk choices on the scoreboard. (This becomes more valuable as Predator perk variety increases) | |
Fire Team | Eye for Supplies | Automatically spot any nearby Ammo Crates or Med Kits. (Proximity or Line of Sight?) | |
Fire Team | Ohh Shiny \ Materialistic | Automatically spot any veritanium. (Proximity or Line of Sight?) | |
Fire Team | Field Medic | You can interact with teammates to heal them with your equipped medical item. This consumes one of your equipment uses. (Optional: You can replenish your carried supply by interacting with environment medkits) | |
Fire Team | Grenadier | All of your thrown items can be thrown further. You gain 1 extra grenade when restocking at an ammo crate. Your grenades are 25% more effective. (25% more damage, radius and stun duration). | |
Fire Team | Self defence | You automatically parry the first frontal melee attack on you. Has a 60 second cooldown. (180 degree frontal arc. Wont parry rear attacks) | |
Fire Team | Lone Wolf | When you are the last Fire Team member alive (or) #When not within X metres of another Fire Team member - your movement speed and stamina regeneration is increased by X%. (#Unsure if the latter is conducive to team play). | |
Fire Team | Brothers in Arms | When within X metres of another Fire Team member, you take X% less damage from all sources. | |
Fire Team | Hawk Eye | You automatically spot the Predator if they are moving within X meters and in Line of Sight. Can occur once every 2 minutes. (Will not spot a stationary cloaked Predator) | |
Fire Team | Poisoned Bait | Killing Wildlife with your knife will leave a poisoned carcass. Predators feeding from a poisoned carcass only heal for 25% of the normal amount, and release a ‘Roar’. - Credit to www.twitch.tv/rantorrave | |
Fire Team | Forward planning | Guaranteed ammo crate at each distinct objective location. (or) At your first objective location. (or) At ‘one of’ your objective locations. - Credit to www.twitch.tv/rantorrave | |
Fire Team | Aquaman | You receive X% less damage and move X% faster while in water. (Optional: Your visible body temperature drops to a ‘mudded’ state while in water). - Credit to www.twitch.tv/rantorrave | |
Fire Team | Heavy Weapons Expert | Your movement, aiming, recoil and weapon spread penalties are reduced by 50% while using Heavy Weapons. (Mini-gun, Grenade launcher, etc). - Credit to www.twitch.tv/rantorrave | |
Fire Team | Scope Enthusiast | You can take two scope options on each of your weapons. You can toggle between scopes. (Gear option?) - Credit to www.twitch.tv/rantorrave | |
Fire Team | All Clear! | Interacting with an active alarm disables the alarm and any further guerilla reinforcements. - Credit to www.twitch.tv/rantorrave | |
Fire Team | Mountain Climber | You can jump X% higher - Credit to www.twitch.tv/rantorrave | |
Fire Team | Defusal Expert | When attempting to defuse a Predator self-destruct, you require 1 less symbol to be successful. (3 instead of 4) - Credit to www.twitch.tv/rantorrave | |
Fire Team | Down not Out | While downed you may continue to shoot with your pistol. Pistol required. (This will not work with non-pistol weapons) | |
Fire Team | Scavenger | Ammo is X% more likely to drop from AI. (or) You recieve X% more ammo from AI drops. | |
Fire Team | Contract Killer | You recieve X Veratanium from AI kills. | |
Fire Team | Forward Thinker \ Strategist | You see a dulled (or different colour) indicator on your map and hud for the NEXT stage of the objective. | |
Fire Team | Satellite Hacker | You can interact with computer terminals to temporarily spot\track the Predator for 30 seconds. Only usable once every 2 minutes. (Optional: Instead of a cooldown, each terminal can only be used once. Active terminals around the map are RNG) | |
Fire Team | Elite Negotiator | You can interact with untriggered alarm systems to summon friendly Guerilla forces. Number of Summoned AI is less than normal. (50-75% of normal? They will act like normal AI but will not attack the Fire Team. They will attack existing hostile AI in the area, and the Predator.) | |
Fire Team | Xeno Trigger | You can interact with all ‘explosive’ environment items to place a hidden trigger. The trigger will automatically detonate and explode the item when a Predator is nearby. (Damage caused remains the same as the explosive would normally be). (Optional: Show a small 2s explosive\danger warning for the Predator and/or Fire Team) (Gear option?) | |
Fire Team | EMP Rounds | Your bullets drain X energy per hit. Your bullets do X% less damage. (X would be proportionate to (but not equal to) the damage of the weapon. Ie. A 50cal shot would drain more energy than a SMG bullet). (Optional: Cloaked Predators hit by EMP rounds exhibit the same effect as when they touch water). | |
Fire Team | Lumberjack | You do 100% more damage to tree branches. | |
Fire Team | Something for Everyone | Ammo Bags now also replenish equipment by 1, but provide 50% less ammo. (or) Ammo Bags now also replenish equipment, but have 1 less charge before being consumed. (Gear option?) | |
Fire Team | Lazarus | The first time you are revived from being downed, you revive with full health. This resets when you are reinforced. | |
Fire Team | Incognito | AI will not attack you, unless you shoot at or near them. (OR) The AI will not target you unless you are in LOS. (the 2nd option should really default for all players.) | |
Fire Team | Low Profile | The Predator will no longer get a red indicator for you. | |
Fire Team | Escape Artist | You escape from traps X% faster. (Bear traps & Nets) | |
Fire Team | Light Footed | Your movements make no noise. You do not set off Bear Traps | |
Fire Team | Perfect Landing | You take no\reduced fall damage. | |
Fire Team | Xeno Biologist | While spotted you can see the Predators health, split into 4 (25%) segments. (Coloured? Green [100-75], Yellow [75-50], Orange [50-25], Red [25-0]) | |
Fire Team | Human Tracker | All Fire Team members and Guerilla AI forces within X metres are permanently highlighted and visible through walls. (X would be quite large. Perhaps half the size of a Pred-bomb blast?) | |
Fire Team | Armadillo / Foxhole | When in a downed state you take 50% less damage. | |
Fire Team | Backup Weapon Cache | An exact copy of your Primary weapon is located in a weapon cache. This cache is marked on your minimap at the start of the game. (attachments included) |
Many of these Perks would also benefit or work better with my other Perk system re-work suggestion here:
I’d also like to take this opportunity to thank RantorRave for some of the ideas, and helping me brainstorm some others.
You should check out his Twitch Stream. He’s a decent player, but above that, a genuinely decent and humble person. Also a ton of fun to play PHG with. Please show him your support.
I’d also like to give a shoutout to @Lazycollinator who has some great ideas here (WIP)