Yo @OldKingHamlet could you mention this to the dev team to make sure it was intended? since it’s not in the patch notes my man (and i’m sure they’ve heard about the melee double hit bug plenty of times)
Wristblades shadow buff
That’s why observant is so overpowered and why quick claims shouldn’t be so easy to get. Once an decent predator player gets a single permanent kill and heals up to full health. The fireteam is screwed unless they get a redeploy. I wouldn’t mind removing redeploys if quick claims were also removed, but it’s not my predator game to make. I don’t like the direction illfonic seems to be going either, but I guess it looks better if the predator wins more often even if they have no ability to plan and execute a coherent attack.
If the predator had everything most of these form players asked for, this game would be absolute trash with every predator just running around slashing until everything is dead. You have many hogs, up to three full heals with large pouch, multiple weapon damage buffs the past 4 or 5 updates, you can no longer be spotted if you’re not moving, invincible traps, and you now have 90 seconds before the fireteam can redeploy. Illfonic is basically holding the hands of these predator players leading them to injured prey, and they still cry and complain because they can hack it. It’s not even an accomplishment to get a “trophy” anymore. It’s just sad for as much of a predator fan that I am, this game is moving away from that original concept of hunting dangerous prey.
I feel like we have completely different experiences as FT… Do you lose alot? or are you refering to the experiance of random play? in which case your point of view is understandable and i’ll just nod as it’s reasonable then
but like otherwise i feel like we are playing very different games I suppose it’s worth mentioning i never play random quick play as FT only ever with premades as thats the way the game is intended for the FT to work together to overcome the predator and finish the mission
and as predator sometimes i’m doing lots of quickplay or of the boys are on we get in privates and rotate farming VT and doing a serious game about once and hour or so
Unless the devs have stated this to be true, it isn’t. Quick play with random’s is how the game is intended to be played. The majority of the player base are playing with random’s, probably more than 90%.
Games like this can not be balanced for high level team play or random’s don’t stand a chance.
That’s not the point. No I don’t lose very often as fireteam. But most of the time predators play like garbage. Then when you run into a predator that knows what they’re doing it’s rarely a battle. At most, you can delay the inevitable, but there isn’t much back and forth or hope to just escape. I don’t mind losing, it’s how it happens that matters. Actually, losing in some other videogames to players that make interesting decisions or take risks can be very fun.
When I play predator. Every team I played when I used the hunter with bow, combistick, observant, large pouch, downrange, and bear traps had no chance of winning. None. I would have had to make a huge mistake, but this game is very forgiving to the predator in my opinion because hogs give back so much health so quickly and they patched in the ability to leap in second wind, which wasn’t available in the first few weeks or so.
I don’t mind this, it was a good balance change. (Kinda hate when they heal in a tree but you know how it goes.)
The amount of health from pigs is bit more of a sticking point in my mind, cause it lets/teaches Predators to be reckless.
see i don’t have this experience at all when my team goes up against predators that run a simaler loadouts there is some back and forth but in the end they just lose cause either one person gets out or they just fucking die cause it’s too easy to track the predator’s movements or it’s too easy to just not get hit by anything the predator does that isn’t the plasma canon aoe
I assume your on PC so maybe it’s a PC superior aiming thing but whenever i do premades as i said before it’s just too easy to dodge and i’ve never seen a PC predator from randoms ever stand a chance when we bother to not farm VT in a public game
It’s because of this i stand by my statement unless your incompetent as the FT you should never lose
and yeah 2nd wind leaping was a must otherwise FT who are all faster than predators which is scout and recon assault and dutch with perks they would always catch you now as long as the map is in your favor you have a chance to get away but if the FT wants you dead your dead if 2nd wind triggers
and pigs have to heal for 90% cause of how much of a risk they are to even eat i don’t understand this notion that pigs are easy to find when they really aren’t in my experience pigs only spawn near FT aside from that one game i played where a pig spawned at the church on backwater where the predator spawned (1 single pig)
all other pigs spawn by the FT in my experience which tells me if the FT doesn’t want the Predator to heal on pigs they can just stop him meanwhile they can heal just fine by walking in a building placing medkit and having someone cover a door cause if the predator walks inside he’s dead if he tries to do the plasma poking thing and FT has headphones he loses 20% of his hp minimum and slamming does so little damage through buildings now (which was a good change) that FT will always get a heal off this doesn’t even mention the free syrettes they get which requires no channel to heal whereas all the preds do and are a risk cause FT can just decide you aren’t healing regardless of where you go
I say that this must be the way the game intended as i only ever see the devs playing in premades
so i assume the perspective they are using are the premade perspective with feedback of the latter
that and i hate the notion of balancing a title around the lowest level of play when you should assume overtime people get better at games so eventually any issue they would run into they would simply overcome like everyone else until they reach the meta of the game which the devs are responsible of changing as they see fit so that we don’t get stuck in 20XX
I guess the big problem is I think that just getting a trophy should be difficult.
Whereas most people on here seem to want the predator to be this scary supernatural force, rather than an humanoid alien that is searching for a thrilling hunt and a worthy trophy. Humans are supposed to be dangerous, especially the highly trained fireteam. That’s why they are the best prey.
If I could make 2 changes, I would remove involuntary clicking but also cut all predator health by 50%. Then you would have no excuse for not being stealthy. However, make a mistake, and you’re definitely getting second winded.
I should also point out that this game would not have so many issues for PS4 FT players if the aiming were more like call of duty or destiny 2. The inputs in PHG are very stiff and the aim assist is almost non existent.
I suppose at 40 dollars, you get what you pay for.
I dont loose as ft much and predator only if city hunter creep walks bug.
Ft is easily winable
Yes that’s your big problem. Because the game is a 1v4 where the 4 can kill the killer by being even remotely coordinated and you think this should be made easier to do but killing 1 player should be harder for the pred? Was Jason OP in F13? In comparison it’s become largely a “kill the pred while waiting in this open area for 10 mins” game rather than a “do the objective” game.
Yes its a 1v4 and yes you’re supposed to coordinate its the whole point of the genre. If the pred cant fight two people because “headshots from pred shouldnt nuke me! Caster shouldnt nuke me! Its not fun getting shot in the back by arrows!” then what? Quadruple the TTK across the board so you dont feel like you got cheated and killed quickly neaby your 0 awareness team in a game about an alien ambushing people and killing them quickly?
If you’re going to balance around 1v1ing the pred to carry randoms with 5k dmg solo then remove pings, spotting, split up the FT.
No. I don’t believe that even the best PC squad can kill the predator, unless the predator pushes too hard. The predator has too much health and too much speed. It’s one thing if the fireteam escapes, but only garbage predators get killed.
Could be a bug. Theres a some what common bug where you’ll do a double hit that (though according to your numbers this doesn’t add up. Just spitballing)
How much damage they do now? Btw I can garantee this Shadow buff. Yestarday I saw in a YouTube video that one guy get downed by one wrist blade attack when he had 35hp. Fuck those silent buff without writing in patch notes, as well as AI shadow buff.
^^^^^^ THIS!!!
Name me one video game that is “real enough” for you … I fucking dare you.
Video games are fantasy… hell… the fucking predator is fantasy… its all made up… and here y’all arguing a human cannot beat a fucking unicorn… GTFO
That’s the deal. I’ll be honest, I’ll probably play, at least occasionally, even if I don’t feel like the game is totally balanced.
But how can I execute a plan when I don’t know the variables. I would use up my syrettes earlier if I’m going to take more damage and I’m not going to engage ai if I hear the predator in the same area if there is going to be more of them, but how can I know if illfonic makes changes without telling the community. If it’s something like a new female predator roar, then okay that doesn’t effect gameplay, but changes to damage values and number of enemies needs to be announced.
It’s unbelievable!
They did 30 damage before the shadow buff
Lol