Is this damage normal?

A surprising low amount of people unless its something really absurd like removing parry completely.

This is what illfonic had to say about the situationā€¦

Forgive my poor editing skills but you get the picture.

They werent insults because I never meant them as insults. Intentions matter. I told you itā€™s just how I talk.

Seriously man.

And honestly, that is how you come across to me.
I dont say things as petty insults unless Iā€™m just joking around.

The way youā€™ve come at me has genuinely made me feel like you are a narcissist asshole. I choose my words carefully.

I donā€™t need to insult you. I dont even want to.
Iā€™m just honest. I say how I feel, and I speak how I do cause itā€™s just who I am.

You may not see it man, but its been fucking hell me trying to just say one simple thing. But it turning into an argument because thatā€™s what YOU wanted.

You even said it yourself.
You will argue what you disagree with.

Unfortunately for me, I was never trying to argue with you. Maybe i should have said that from the start. Even tho I always say I hate arguing.

But a lot of the times weā€™ve interacted, you have been an asshole to me even tho Iā€™m just saying what I think.

Grimm youā€™re better at talking than I am. Il pay you in shaders to be my spokesman. XD.

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Ohhh I shouldnā€™t but that is a tempting offer. Iā€™ll do it for a purple Pred shader. Gimme, gimme, gimme!

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Try this, go to general and scroll down. See how many topics about buffing pred/nerfing FT you find and then how many the other way around.

No idea what forums theyā€™re watching but for sure its not this one, they donā€™t even seem to post here.

I didnt remember, I rewatched now on twitch. Definitely a good Pred šŸ‘šŸ»

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So let me get this right. Your point is that itā€™s just a matter of skill and not pred is op or ft is op right?

Not just skill, platform matters to. My point is that right now weā€™re in a pretty good place. Nerfing the FT some more (gun damage as Fire wants) its not the best of ideas.

My second thing I said to you is go down in general and see how many topics you find about nerfing one or the other. Youā€™re going to find far more people demanding nerfs to the FT or buffs to the pred.

On this forum yes. But they were taking other platforms into account as well. On YouTube more people are arguing that pred is OP in comment sections. On here itā€™s primarily FT op. Twitter? Iā€™ve hardly come across the conversation funnily enough.

PC and PS4 are not all too different when it comes to skill. As for advantages yeah PC has more. Iā€™ve had PC players do worse than my PS4 teammates. So itā€™s not always an instant win for them.

I get why you want the fireteam to have high damage weapons and to be honest I agree with that. Preds are squishy. Theyā€™re not supposed to be bullet sponges and in terms of the game itā€™s a good way of getting them off your back. Otherwise they could just bum rush melee wipe your whole team all the time. But once you factor in the other elements such as reinforcements, multiple heals and resupplies, parry it just simply becomes too much for a lot of pred players to handle.

Now if they took away reinforcements for example, I donā€™t think people would have a problem with the high damage. Because then itā€™d actually be warranted.

See the problem is, is that they have too many powerful aspects to them. You canā€™t have all these positives with hardly any negatives. It just becomes imbalanced.

I personally believe it should stay the way it is but remove reinforcements to make it more fair.

Some people might say keep reinforcements and high damage but remove a lot of the heals and resupplies.

Others might say knock down their high damage but keep the reinforcements and heals and resupplies.

And any one of these could help the situation. And if not then they could tweak other aspects to fit them.

That is the problem. Not just that fireteam has high damage. But the fact that they have that AND more advantages than disadvantages.

All that needs to be done, is to take away one of their major advantages. And if need be tweak the predator accordingly to balance out.

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I would be ok with removing reinforcements if you remove second wind from preds.

I would like to point out people who demand this things only look from a certain type of view. What happens when you meet 4 good players in a premade. Let me ask you this. What do you think will happen in randoms the moment you remove reinforcements?
Take it this way, I am in a game with 3 other guys (randoms) 1 diesā€¦ Now I am like oh boyā€¦ This is pretty much overā€¦ Second one diesā€¦ Yep, I AM OUT. I leave, the second guy leaves. GG. How long are the ques again? This is just a random example. 1 single mistake for FT and ITS OVER. Any decend predator, once he killed 1 team mate its probably over. With the burst they have all it takes 1 slip up and its over. This works when you have a ranked match with 4 man premade communicating and what not. Randoms? Youā€™re killing it. Perhaps you donā€™t care like Fire, donā€™t know.

Please consider more types of players then just 4 man premades. That is all I am asking.

Randoms need to suck it up. They canā€™t expect to win every match in a game that requires team work. If theyā€™re playing with other randoms they should know what to expect.

Thatā€™s how it should be. If a predator kills someone then yes thatā€™s supposed to make the match easier for them. Not invalidate all their work by bringing the fireteam back because they lostā€¦

Thatā€™s how it is on other games. Itā€™s tough for Jason at the start but when he picks them off it gets harder and harder for the counselors. Same with killers on DBD. So why should this game be an exception? Why should it make it harder for the predator when he kills the fireteam? Why should they be rewarded for losing and the pred be punished for doing what theyā€™re supposed to?

You have to remember that it should be harder if youā€™re playing with randoms. Thatā€™s how it is with every other multiplayer game out there.

If they remove second wind and reinforcements then they best keep the pigs otherwise a predator would stand no chance.

Yeah, they suck it up or stop hitting that que, we already lost a lot of them. Its not just about team work dude. I play with randoms all the time, I win A LOT but I look at the players that are in my team. There is no way they would win games if I was not there and was ā€œ1 more ofā€™em instead of meā€. Donā€™t want to brag because I am not pro players but still.

If the predator kills one and you canā€™t reinforce, the other 3 probably can just leave, something that is bound to start happening after you remove reinforcements. The predator has 1 shoot potential. A spear out of nowhere on low hp class its a death sentence. More so considering youā€™re not going to be at full health the hole match. Also if I burn the predator down to nothing he should not become invulnerable, he should DIE!

Oh yes, a friend of mine started playing DBD, after some 3 hours with another friend of his that was high level they won 0 games. Not fun. F13 was popular at start, now its DEAD. Tried a game the day before, could not get into one. Its also a different type of game. I got 9 hours play time in that, almost 13 days in this one.

The FT are not really rewarded, its not easy to reinforce, its a second chance like second wind. The predator can STOP IT. Just place some sensors there, some traps. Youā€™re far faster then the FT. At best reinforcements should not give you your ammo and resources back. That one is logical.

Also and again, removing reinforcements is going to make people quit when 1 guy dies in most games. This is not F13 or DBD. People are already leaving in MANY GAMES when they die, not even waiting for reinforcements. This game attracted other type of players.

Pigs is another thing. Predator can destroy FTā€™s resources on the map? Why canā€™t the FT kill pigs? People also assume FT has all this gear! Like every single one of them run gearhead support with medkits and ammo bagā€¦

I got my final trophies. Also, this could be relevant to the little discussion here about how much health the predator has, yet how easy it is to kill the fireteam.

alright itā€™s time lets talk this is going to be a very very long post if you go through it all i hope you eat something great today

TBH that would probably be fine but your also probably right that it would be bad as we alreaqdy have a leaving issue though in a ranked que (if the game ever gets that) then it probably wouldnā€™t be a problem

keep in mind you deal with predators like these by chipping so you poke some damage and distract him while people rush the objā€™s then if one guy gets away you win as FT cause thatā€™s all it takes you donā€™t have to kill the predator every game but iā€™m assuming your gonna come back with ā€œbut randoms though think of the randoms!ā€ in which case my response is why are we balancing for the lowest common denominator? i suppose itā€™s for que times? which i suppose is a reasonable point

this is probably the most absurd thing iā€™ve read so then by that logic it is irrelevent how fast predator kills FT like scouts and recons ok?

this argument is irrelevent no one asked how hard it was for someone to kill a predator after taking a 2 month break

honostly in general probably not many but in feedback itā€™s slightly better off and we actually do know they read the feedback and the bug reports sections as things iā€™ve brought up did make it into the game such as a blind effect on the War Club so it is definitely this one and probably some other sources like YT videos reddit? maybe and twitter probably maybe one fansite like AVP galaxy probably has some threads regarding the game

this would only happen if the predator is allowed to have the netgun in which case you are correct in any other situation i suppose you would be wrong all the FT has to do is take a sniper rifle and keep up their mud the predator would never find them in the first place now if you mean like a short ranged fight on a road or something then it would just come down to does FT know how to parry does FT play with high sensitivity to track leaps if the answer to those question is yes than predator dies every single time if the answer to those questions are no than the predator will probably win unless they melee the FT and he has AK with bane in which case LOL the FT will kill the predator first

1250 / = 35 bullets from the AK which is 36 damage per bullet which is about 400 damage per second second with the AK at close range so uh a hunter has 1250 hp it takes 3.29 seconds to kill a predator at close range so yes it does translate cause a single moment of standing still or just getting leap tracked cause itā€™s easy to do that as FT when you play with high sensitivity because leap always goes in the same trajectory unless they take big leaps which i still havenā€™t seen a predator take it but OH WAIT you said damage done is irrelevent didnā€™t you?
oh and the best sniper the SAWZ does 1250 / 6 = which is 280 damage per bullet so just a measly 6 or so shots and the predator is dead there are 4 people and this weapon would be far more difficult to track as the predator for where the bullet is coming from where the FT has all the advantage here still not a problem though right?
Hammerhead which someone brought up is 1250/32 or 1250/39 at far range which is 39 or 32 damage per bullet respectively which kills a predator in 3.5s or 4.4 seconds which is about 284 damage per second i suppose we could bring up predator damage and see if itā€™s compareable which for the most part on some weapons it is such as say the bow or the elder sword or even the stick if your throws are pretty accurate however then we remember you get to multiply all damage FT get by 4 and suddenly itā€™s not comparable anymoreā€¦ cause this is a 1v4 game

FT actually can kill pigs they can also know where they are since they spawn always close to camps that FT is in and just deny predator from using them as it takes 6 seconds to eat a pig start to finish which is less time than it takes to kill him at full hp so if a FT wants to they can just tell him he isnā€™t allowed to heal just like the predator they could also just run him down and kill him in second wind or worse as Scouts and recons with movespeed perks are faster than any predator unless they are running long leap and adrenal and are a scout or hunter even then it depends on the map in those cases so if a FT wants to predator canā€™t heal wheras FT always can they have an instant heal or they could just throw a medkit indoors which no predator would ever risk going inside due to Close range TTKā€™s and remember every heal is multiplied by 2x or 3x cause thatā€™s how many FT carry and if more than one you increase it respectivally and oh donā€™t forget they can reinforce get more by ammoboxā€™s / medkits found on the map but the predator gets 3 heals maximum cause no FT would ever let a predator eat a pig unless their incompetant which i guess youā€™d say ā€œrandoms are incompetantā€

This depends on sensitivity settings at the highest setting jumping and leaping is always the same path so the predator just dies but on lower settings yeah this is pretty hard to deal with so fair enough

honestly depending on the perspective everything is op or nothing is op so i suppose i canā€™t really disagree with you as i donā€™t really follow you too much but Fire is a friend of mine so iā€™m doing this really for him as he has a umā€¦ language barrier it seems? and probably the pistol does need something i donā€™t think iā€™d be willing to lower itā€™s damage i think it just needs a more clear way of tracking the shots like the bow has the lines as before the damage buff it recieved it was just so much worse than every other option no one would use it

again sensitivity but hold on letā€™s look at this : another way to put it is with dmg numbers we can use the breakpoint method to decide number of hits required to down or kill someone cause yā€™know thatā€™s how math works
generally i think itā€™s reasonable if to kill an FT should take between 2-5 hits for any weapon varying based on class and perhaps individual weapons stats
Zerker has 1500 hp.
Samurai has 1350.
Hunter 1250. (and all itā€™s varients)
Scout - 1000.
Impenetrable grants you 10% damage reducing.

Fireteam is
125:recons and scouts with no perks
150 assault with no perks scout and recon with both perks
175 assault with perks support with no perks dutch with no perks
190dutch with perks support with hp perk but not OWLF
200 every class in the game dies if this number is broken regardless of perk setup including OWLF
Disc 125+50 Wbuff 137+55 OWLF 118+47
Stick base throw: 115 Wbuff126 OWLF109
\headshot 138 Wbuff151 OWLF 131
Bow damage is base shot 53 Wbuff 58 W OWLF 50
Fullycharge 70Wbuff 77 WOWLF 66
base head 93 Wbuff 103 WOWLF 89
full charge 122 Wbuff135 WOWLF 116
plasma canon plasma canon damage stats are full charge 120 W buff 132 W OLWF 114
HHPC 40 Wbuff 45
not gonna bring up melee weapons right now since itā€™s already long here but the only reason anyone is getting one shot is cause they are taking the risk of running a low hp class which they should be knowing there taking that risk right? oh wait damage is irrelevant apparently yes iā€™m very bothered by this take

well i suppose if i had read this last one i would know that this post was unnecessary to do as i do win most of my matches on both sides probably in the 80% range for predator and 95% range for FT afterall killing the predator isnā€™t the only way to win for FT wheras the predator must kill the FT or get a time out

regardless i suppose iā€™m done here like i said at the top and i look forward to your response
Your welcome @Fire

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An extended mag on vector (no bane) gets pred near second wind add bane and you get him winded with extra ammo :) x4

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Wtf Kameofwar :)

gotta help my boy here and honestly you gotta be careful on these forums if iā€™m browsing and decide i have disagreement with someones takes iā€™ll make a very long response thread iā€™ve done it before and most people by the end just insult me afterwords which is a big fat W for me or we just keep going for a while and i just have to agree to disagree which i think is whatā€™s gonna happen here he seems reasonable iā€™m just trying to do what Fire seems to have well not done so well

also the problem with the vector it has to be on assaults for that to occur and you have to be nearly perfect on accuracy for that to occur when the Z06 the next in line smg has just like .7 or so of a second long kill time and is considerably more accurate making it usually not worth the risk

but it is pretty memey

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This will be fun. Not enough time right now, but I have some things to say. Yes, I read your whole ā€œbigā€œ post.

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then i look forward to your response too

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