This is only partially true. A predator with a good headset has a good chance of hearing footsteps and suppressed gun fire. Also, observant completely negates muddying up, as every step is highlighted 100% of the time the player is mudded.
Also, on the subject of a one 1v1, the only way a soldier would win is if the predator decided to refrain from using ranged attacks or slams. Any other situation and outcome, the predator would have to be garbage.
It should be pointed out that this is only with 100% accuracy and at very close range. Damage starts dropping immediately and is very steep on the AK, I believe it drops to ~28 at only 10m.
I trust that you’re sure about that, but:
- You can hunt many hogs that last the entire match
- Only a terrible predator would eat a hog near the fireteam.
- The fireteam can’t track the hogs via the map, so your not going to be able to guard them all.
- The audio cue is like halfway into the animation and you can immediately reactivate cloak, so the fireteam will be too late to do anything about it.
Only partially true, but multiple perks address this. Obviously if your playing samurai or berserker, you should be running adrenal or medic, but honestly, if the predator uses all their second wind time, they’ll get far enough away.
They also spawn around the predator. I not sure on the exact mechanics, but they definitely spawn in the area of the predator, sometimes even right at the beginning of the match.
I’ll end on something we agree on. Everybody wanted a pistol buff. But it went from about 30 to 45 damage per shot AND the predator can’t be spotted unless damaged or moving. Those 2 strong buffs put the pistol into OP territory. It really, really needs to have a muzzle flash.
That’s all I got.