Patch Notes 1.08

  • General
    • [PAID DLC] New playable character - Dutch
    • [Early Access w/ PAID DLC] New unlockable weapon - Hammerhead
    • [Early Access w/ PAID DLC] New unlockable weapon - Dutch’s Knife
    • New feature - Challenges
    • New unlockable tapes - Dutch Tapes
    • Performance improvements for all platforms
    • Movement controls are now rebindable in the controller mapping menu
    • Players can now leave the match during the after action report
    • Made improvements to the weapon wheel to make it easier to navigate
    • Added a clear all new items notifications button
    • Made improvements to AI accuracy
    • Reduced damage from Heavy Guerillas
    • Increased amount of Veratanium awarded for small and medium pickups
    • Increased amount of bonus Veratanium awarded at the end of the match
    • Added numeric feedback to many sliders in the settings menu
    • Switched from FXAA to TXAA on PS4
    • Improved performance on customization screens due to having too many new items
    • Improved rotation of weapons when adding attachments in the customization menus
    • Numerous crash fixes and stability improvements
    • Fixed an issue that was occurring with new item notifications
    • Fixed an issue where the default button to activate 2x EXP was the same button used to disband party
    • Fixed remapping controls in-game not always applying and not updating widgets
    • Fixed a bug where certain items in the customization menu would not have any information shown if you don’t have enough Veritanium to purchase it
  • Fireteam
    • General
      • Decreased maximum ammo for all Fireteam guns
      • Updated after action report to include individual player damage to Predator
      • Interacting can now interrupt reloading (so you don’t get stuck reloading when trying to get to the chopper)
      • Fixed an issue that allowed Fireteam members to fire their guns abnormally fast
      • Fixed a bug that caused camera jittering when the player is spectating the last player alive
      • Fixed a bug where the wrong player information would sometimes be shown while spectating
      • Fixed a bug where the Ammo Bag gear item was supplying too much ammo
      • Fixed an issue where the muddying up interaction prompt would become unavailable after cancelling the muddy up action part way through
    • Classes
      • Assault
        • Removed class attribute Teammate Revive Speed
        • Added class attribute Secondary Weapon Damage
      • Scout
        • Removed class attribute Secondary Weapon Damage
        • Added class attribute Teammate Revive Speed
  • Predator
    • General
      • Increased the cost to equip the perk Impenetrable
      • Increased the cost to equip the perk Height Advantage
      • Updated VFX for Predator melee weapons
      • Predator can no longer leap while ADSing
      • Reduced brightness of Second Wind glow on Predator
      • Added per-weapon slot selection keybinds for keyboard
      • Fixed an issue that caused Second Wind to not activate properly if the Predator is downed by AI when no Fireteam members are nearby
      • Fixed an issue that caused the Predator to slide after performing a Leap Slam
      • Fixed an issue that allowed you to cancel a slam animation early by leaping again
      • Fixed a bug where the Predator could sometimes become permanently cloaked after performing a stealth kill
      • Fixed a bug where the HUD would appear during the ending cinematic
      • Fixed an issue where the Predator would not appear in the ending cinematic after the player has left the game
      • Fixed a bug that caused the Predator’s stamina to regenerate slower than normal if the player swapped to a melee weapon immediately after firing a ranged weapon
    • Weapons
      • Elder Sword
        • Increased damage
        • Increased attack range
        • Made adjustments to combo timing, attack angles, and melee lock-on
      • Smart Disc
        • Increased rate of damage for thrown Smart Disc
        • Increased melee damage
        • Increased projectile health
        • Fixed an issue that caused the Smart Disc to move slower than intended when playing on dedicated servers
        • Fixed a bug where certain parts of the Predator would not remain cloaked after throwing the Smart Disc
      • War Club
        • Increased attack range
        • Made adjustments to combo timing, attack angles, and melee lock-on
    • Classes
      • Berserker
        • Reduced passive melee damage
  • Audio
    • Updated Predator’s Yautja Bow audio
    • Updated Predator’s Net Gun audio
    • Updated Predator’s melee weapons audio
    • Decreased attenuation falloff distance for cloak/vision mode activation
    • Reduced the music volume while playing OWLF tapes
    • Decreased Predator clicks and healing SFX falloff radius
    • Fixed a bug that caused the Motion Tracker to ping excessively
  • Matchmaking
    • Players will now show up in the lobby while they’re loading (instead of waiting until after they have loaded in)
58 Likes

Let’s hope this brings back some life to the game! As somebody who’s constantly making new content about this game on my YouTube Channel, I can’t wait to get my hands on it!

Feel free to check out my YouTube Channel if you wanna some see some great gameplay videos!

10 Likes

Ahh General Patch Notes I’ve been expecting you!

10 Likes

Great patch! One thing for quality of life I would love to see in an upcoming patch is making the audio for mimic distorted only while a predator is using thermal vision:)

5 Likes

Again no bump ps4pro resolution? Shame.

2 Likes

I don’t see any FPS improvements on PC btw guys… You sure you guys optimized the performance?

8 Likes

Yaaaas! 🤙

4 Likes

Thank you, Illfonic.

6 Likes

It was a problem with the Anti aliasing. Its says that the fixed it now

Very happy with this!!!

2 Likes

What is this, and what does it mean?

2 Likes

better graphics pretty much or at least they should be a bit more crisp

4 Likes

Bye bye FT scout

Like the Update but how come there still no fix for cross-play invites?

3 Likes

they are two forms of anti-aliasing, i.e. techniques to “smooth the edges” of the ingame polygons. TXAA is a better version of it. Essentially it should look smoother and less blurry

4 Likes

Sounds like something between Epic and PS needs to be worked out from my reading between the lines

1 Like

Any chance of getting the full patch notes instead of this random highlights feed?

2 Likes

Thanks much 👍 I’m a graphic designer and totally get what you’re saying because we deal with different interpolation methods when working in After Effects or Photoshop for instance.

1 Like

You are a bold one

1 Like